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Enterprise Architecture Model for Vocational High School Wikusna, Wawa
IJAIT (International Journal of Applied Information Technology) Vol 02 No 01 (May 2018)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v2i01.925

Abstract

Vocational High School (SMK) is established to prepare productive and competitive labor. Each SMK has the vision to be the best school that provides the best service to the stakeholders in generating the smart and competitive Indonesian people. The achievement of the mission would be succeeded by building an integrated information system at school. Currently, many SMKs do not have an information system development plan that suits the core business aspect as the primary drivers, such as the organizational issues, human resources, environment, information technology, and application development aspects. Therefore, the design of enterprise architecture model is needed to generate data architecture, application architecture, technology architecture, and direction of the implementation plan for the school. In this study, the authors designed the enterprise architecture for SMK that can build the achievement of school goals. The method used is Enterprise Architecture Planning (EAP). With the design of enterprise architecture, the development of information systems in SMK would have an appropriate and effective direction for achieving the goals.
Software Architecture of E-assessment on Higher Education Muhamad, Wardani; Wikusna, Wawa
IJAIT (International Journal of Applied Information Technology) Vol 01 No 02 (November 2017)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v1i02.1030

Abstract

Computer technology has been used to support the learning process at the university. Learning process, generally involved students and teachers in order to learn about materials on subject courses and also evaluate student competencies regularly. Teachers can evaluate student competencies or knowledge by e-assessment. E-assessment is one of the domains of e-learning which involves the use computer in assessment, includes: setting, delivery, marking and reporting of assessments. The Major benefit of the e - assessment system is its flexibility in term of global access and devices used to access. When developing an e-assessment system, we have two focuses on multi-dimensional approach, such as user friendly and student centric nature. Because of its complexity, software architecture need to define so software developer will develop software properly. By designing software architecture, view of the system that includes the system components, the behavior of those components, and the ways the components interact could clearly define. Architecture Description Language (ADL) has been used to describe software, because it provides a concrete syntax and formal framework for characterizing architectures. As the result, the design of e-assessment system architecture can meet the needs of attribute quality. The use of notation to explain ADL is able to provide a complete description than simply explaining ADL is using text. Furthermore, the e-assessment system architecture design is expected to be used as a reference for software development in establishing an e-assessment system.
Transformasi Digital dalam Pendidikan Vokasional: Model Pengembangan Aplikasi Edukasi Berbasis Partisipatif Wijayanto, Pikir Wisnu; Wikusna, Wawa; Ismail, Ismail
Abdimas Galuh Vol 7, No 2 (2025): September 2025
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/ag.v7i2.18825

Abstract

Transformasi pembelajaran di era digital menjadi kebutuhan yang mendesak, terutama bagi institusi pendidikan vokasi seperti SMK Plus Al Aitaam Bandung. Pengabdian masyarakat ini bertujuan mengembangkan aplikasi edukasi berbasis teknologi yang mampu meningkatkan kualitas pembelajaran dan kesiapan siswa menghadapi dunia kerja. Metode yang digunakan mencakup analisis kebutuhan, perancangan prototipe aplikasi, pengujian, pelatihan, implementasi, hingga evaluasi dampak. Aplikasi dikembangkan secara partisipatif dan mengintegrasikan fitur interaktif seperti video pembelajaran, kuis, simulasi, serta forum diskusi. Hasil pelaksanaan menunjukkan bahwa 95% peserta menyatakan puas terhadap kegiatan ini. Aplikasi terbukti efektif dalam meningkatkan motivasi belajar, pemahaman konsep, dan keterampilan digital siswa. Artikel ini memberikan kontribusi dalam pengembangan model pembelajaran berbasis teknologi yang relevan bagi pendidikan vokasional. Implikasi hasil ini diharapkan dapat mendorong adopsi teknologi yang lebih luas di sekolah-sekolah dengan karakteristik serupa.