Uyunnasirah Hambali
Universitas Muhammadiyah Makassar, Indonesia

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Analyzing Students’ Critical Thinking Pattern in Writing Argumentative Paragraph Based on Stephen Toulmin Theory Ika Sastrawati; Uyunnasirah Hambali; Andi Bulkis Maghfirah Mannong; Haslinda Haslinda
Ethical Lingua: Journal of Language Teaching and Literature Vol. 8 No. 1 (2021)
Publisher : Universitas Cokroaminoto Palopo

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Abstract

This study aims to examine students' critical thinking patterns in writing argumentative paragraphs using the argumentative patterns developed by Stephen Toulmin. This study used qualitative approach. To collect the data, the instrument used was students’ writing on the Academic Writing class. Hence, the third semester students were involved as the participants. Then, the collected data were analyzed focusing on the Stephen Toulmin Theory which divides the argument into six stages; claim, ground, warrant, backing, qualifier, and rebuttal. The result of this study revealed that by focusing on Stephen Toulmin's argumentative theory, students could hone their ability to think critically. This is because the elements on Stephen Toulmin’s theory were proved to strengthen students’ writing.
Enhancing Service Encounter Proficiency through Structured Input and Output in Tourism Education Hasrul Hasrul; Muhammad Arfin Muhammad Salim; Uyunnasirah Hambali; Faradillah Saputri
Journal La Edusci Vol. 7 No. 1 (2026): Journal La Edusci
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37899/journallaedusci.v7i1.2771

Abstract

This research investigates the persistent gap between theoretical English instruction and the practical demands of the global tourism industry. While travelers rely on seamless communication to steer various service encounters students often struggle with a profound lack of confidence and linguistic passivity that hinders their professional growth. We implemented a structured input and output framework based on the presentation and practice and production sequence to determine its impact on the communicative effectiveness of sixty vocational learners. Our quantitative analysis utilized pre-test and post-test performance metrics to measure oral fluency and linguistic accuracy and pragmatic competence across two distinct groups. The data reveals that the experimental group achieved statistically significant gains in all domains with a speech rate reaching over one hundred syllables per minute and an accuracy ratio of seventy seven percent. These results prove that intentional instructional sequencing acts as a vital bridge for preparing industry ready professionals who can respond spontaneously in high stakes travel scenarios. This study provides a replicable roadmap for vocational institutions seeking to transform English from a passive subject into a dynamic asset for international service excellence.
Boosting Vocabulary Through Play: Funbrain’s Impact on SMP Muhammadiyah 6 Students Warfida Suciani; Andi Tenri Ampa; Uyunnasirah Hambali
English Language Teaching Methodology Vol. 5 No. 2 (2025): English Language Teaching Method
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/eltm.v5i2.911

Abstract

This study investigates the effectiveness of the Funbrain game in enhancing vocabulary achievement among seventh-grade students at SMP Muhammadiyah 6 Makassar. Addressing the urgent need for engaging, technology-based learning tools, a pre-experimental design with pre- and post-tests was employed. A purposive sample of 25 students participated, with data collected through a 20-item multiple-choice vocabulary test. Results revealed a significant improvement in students’ vocabulary scores—from a pre-test mean of 62 to a post-test mean of 83.8. Statistical analysis using a t-test confirmed the significance of this improvement (t-value = 13.6 > t-table = 1.71), leading to the acceptance of the alternative hypothesis (H1) and rejection of the null hypothesis (H0). These findings highlight the potential of educational games like Funbrain to support vocabulary acquisition in EFL contexts, offering a novel and interactive approach to language learning.