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Penciptaan Produk Eksklusif Melalui Aplikasi Material dan Tekstur Pada Karya Fotograf Irwandi, Irwandi; Saraswati, Agni; Dewi, Erna Kusuma
PANGGUNG Vol 34 No 2 (2024): Estetika, Budaya Material, dan Komodifikasi Seni
Publisher : LP2M ISBI Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26742/panggung.v34i2.3514

Abstract

This research is an effort to synthesize, explore and experiment to formulate photographic products of applied art by combining aspects of photographic art and aspects of painting. Concretely, through this research, digital photo printing will be carried out on paper and canvas media which in the next stage will be applied with painting materials and techniques to get an exclusive impression. The physical consumption of photography is now increasingly focused on meeting domestic and artistic needs. The results of observations show that the texture in the painting has its own visual strength, which is not found in photographic works. The main question of this research is how to select, digitally print photos on certain media, and apply materials and painting techniques to produce unique, exclusive, and characteristic photo works through the application of materials and painting techniques. The innovation resulting from this research is a working model to increase the value of photo prints in society by adding textural elements resulting from the touch of a hand. The creative method for creating works refers to Graham Wallas in The Art of Thoughts which consists of stages: preparation, incubation, illumination and verification. The product will be analyzed by using Otto Ocvirk’s theory in Art Fundamentals Theory and Practice. He discusses that texture gives the illusion of a touch effect so that the surface character looks real. It is found that applying resin to photos printed on paper has a positive impact and corresponds to the illusory effect to be achieved. Keywords: texture, photograph, exclusive product
OPTIMISME MASA DEPAN DAN IDE PENAKLUKAN DALAM KARYA BEEPLE Saraswati, Agni; Fatmawati, Nindya Galuh
Jurnal Senirupa Warna Vol. 12 No. 1 (2024): Menjelajahi batas-batas baru
Publisher : Faculty of Arts and Design, Jakarta Institute of the Arts

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36806/jsrw.v12i1.214

Abstract

Human One merupakan karya seni instalasi berupa patung video kinetik yang terdiri atas 4 layar LED karya seniman Amerika, Beeple. Sejak dipamerkan pada tahun 2021, karya ini sukses menarik perhatian dunia karena karakternya dianggap sebagai orang pertama yang lahir di dalam Metaverse. Penelitian bertujuan untuk menganalisis konsep karya dari segi komentar sosial dan representasi psikologis dari Human One karya Beeple. Studi dilakukan untuk mengeksplorasi visual karakter sosok astronot dan representasi psikologis yang menyembunyikan narasi mengenai pencerahan sekaligus penaklukan alam oleh manusia. Penelitian menguak bagaimana Human One secara kritis menantang ego sekaligus spiritual manusia. Metode deskriptif kualitatif digunakan untuk mengkaji objek masalah yang kemudian dianalisis menggunakan pendekatan fenomenologi. Hasil penelitian menunjukkan bahwa astronot merepresentasikan adanya keinginan penaklukan yang dikuasai ego manusia, namun terdapat individuation process yang dilalui manusia untuk memperoleh pencerahan, sesuai dengan teori psikologi analitik Carl Gustav Jung. Terdapat beberapa arketipe yang terlihat dominan dari karya tersebut, antara lain persona, shadow, dan hero.
UNTOUCHABLE BEAUTY OF EVERYDAY AESTHETICS IN WIM WENDERS’ PERFECT DAYS Fatmawati, Nindya Galuh; Saraswati, Agni
Paradigma: Jurnal Kajian Budaya Vol. 15, No. 3
Publisher : UI Scholars Hub

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Wim Wenders, in his latest film Perfect Days (2023), presents an everyday aesthetic experience conveyed through a visually striking aesthetic characterized by a "peaceful" gaze. This study aims to explore the everyday aesthetics depicted in Perfect Days, which align with traditional Japanese aesthetics, specifically wabi-sabi. The analysis is framed using Todd McGowan's Cinema of Desire theory. The research employs a qualitative descriptive method to examine the subject and utilizes a Psychoanalytic approach for analysis. The findings reveal that object ‘a’ in Perfect Days is highlighted through mise-en-scène and music, as these two cinematic elements facilitate a moment of reconnecting with lost desire. The everyday aesthetics and object a in the film can be categorized into three key areas that convey meaning and represent various desires: the beauty of time, the romance of trauma and loss, and the absence of material drives.
KEINDAHAN YANG TIDAK TERSENTUH PADA FILM PERFECT DAYS agni saraswati; Nindya Galuh Fatmawati
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 11 No. 03 (2025): Vol. 11 No. 3 (2025): September 2025
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v11i03.11809

Abstract

Wim Wenders melalui karya film terbarunya yang berjudul Perfect Days (2023), menawarkan pengalaman sehari-hari yang dibungkus dalam bahasa visual yang penuh dengan tatapan kebaikan atau ia sebut sebagai “peaceful” gaze. Penelitian bertujuan menginvestigasi estetika sehari-hari yang muncul di film Perfect Days yang ditampilkan senafas dengan estetika tradisional Jepang yaitu wabi-sabi yang dianalisis menggunakan teori Cinema of desire atau sinema hasrat, dari Todd McGowan. Metode penelitian memakai deskriptif kualitatif untuk mengkaji objek masalah yang kemudian dianalisis menggunakan pendekatan psikoanalisis. Hasil penelitian menunjukkan kesimpulan bahwa objek a dalam film Perfect Days (2023) ini muncul dari mise en scene dan musik, karena dua unsur filmis ini memberikan dorongan untuk mendapatkan momen guna mengetahui hasrat yang hilang. Estetika sehari-hari sekaligus menjadi object A pada film Perfect Days ini dibagi menjadi tiga bagian yang menawarkan makna dan keterwakilan hasrat terkait: keindahan akan waktu, romantisme trauma dan kehilangan, dan nihilnya akan dorongan material.
SENTAKU: A Web-Based Tournament Management System with Zero-Shot LLM Referee Evaluation for Shorinji Kempo Troy Troy; Kathryn Widiyanti; Agni Saraswati
Indonesian Journal of Information Systems Vol. 9 No. 1 (2026): August 2026
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/ijis.v9i1.14529

Abstract

This paper presents SENTAKU (Sistem Elektronik Pertandingan Kenshi Unggul), a referee analytics platform for Shorinji Kempo built on a PHP-based competition management system. The core contribution is a structured referee analytics framework that (i) computes seven per-referee statistical indicators from the raw embu score matrix, (ii) submits them with a structured prompt to Llama 3.3 70B via the Groq API, and (iii) audits the generated report through an objective content audit of coverage, numerical grounding, and section completeness. Two research questions are addressed: whether the framework surfaces referee patterns invisible to manual workflows, and whether a zero-shot LLM with structured context produces text faithful to the underlying statistics. Deployment at POPDA DIY 2026 (5 contingents, 53 randori athletes, 10 judges, 111 matches) surfaced component-level calibration differences and same-regency scoring patterns unattainable through paper workflows. However, the LLM report named only six of ten judges, cited no numerical value from the prompt, and omitted two of five requested sections, while introducing no fabricated content. These findings indicate that absence of hallucination alone is insufficient to guarantee faithful LLM reporting: zero-shot prompting can fail through systematic under-utilisation of numerical input even when explicitly required. Schema-enforced decoding is motivated as the next step