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Kamasan: Goldsmith Tradisional Sunda Busratul Mukmin Sjahroeddin; Agus Sachari; Meirina Triharini; Muhammad Ihsan DRSAS
JURNAL RUPA Vol 3 No 2 (2018): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v3i2.1498

Abstract

Every culture has its own craft product made by a specialized craftsman. Even so, wider community nowadays in Indonesia do not give attention to traditional craftsman as they should. Many of traditional craftsman has been alienized even perish from their community. One of the traditional craftsmen who has been existing and known in Sundanese people society are kamasan. Kamasan is the name of Sundanese traditional goldsmith who will make jewelry or embed precious metal to other product. Today presence of kamasan almost like a myth, even on Sundanese community. Rapid growth and higher quantity demand of jewely from Sundanese people that cannot be fulfilled by kamasan make them outcast from the mainstream precious metal and jewelry business scene. Beside that, the economic inflation that struck globaly caused many of kamasan changed their profession. In effort to find kamasan that still exist around Bandung, an ethnographical approach was performed in one of the kamasan village at southern Bandung. From those communities finally found only one kamasan who still practicing goldsmith until today. That kamasan persistently practicing goldsmith as known as in Sundanese traditional culture. Traditional craftsmen absence from its community affected the loss of various cultural knowledge. That condition will make a community alienated to their own cultural roots and awareness.
Pengumpulan Data Artefak Dan Budaya Kuliner Dengan Metode Partisipatoris Desain Fiona Yasmine; Arianti Ayu Puspita; Andar Bagus Sriwarno; Meirina Triharini; Prananda Luffiansyah Malasan; R. Raditya Ardianto Taepoer
WIDYAKALA: JOURNAL OF PEMBANGUNAN JAYA UNIVERSITY Vol 9, No 1 (2022): Urban Lifestyle and Urban Development
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat UPJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36262/widyakala.v9i1.474

Abstract

Indonesia memiliki beragam budaya yang turun temurun, salah satunya yaitu budaya kuliner lokal yang ada di masyarakat, budaya kuliner dapat memberikan identitas dan memiliki sejarah panjang yang penting untuk dipertahankan baik berupa sejarah perjalanan kuliner maupun artefak yang digunakannya. Proses pengumpulan informasi terkait budaya kuliner perlu melibatkan masyarakat yang memiliki ikatan langsung dengan budaya kulinernya guna mendapatkan sudut pandang yang holistik, metode pengumpulan data yang akan digunakan yaitu metode partisipatoris desain yang menagcu pada metode MUST dan etnografi desain. Pihak yang terlibat dalam penelitian ini yaitu pelaku bisnis kuliner Warung Kopi Mang Ikin di daerah Bandung dengan kopi racik khasnya yang telah ada sejak tahun 1945. Mengetahui dan mengembangkan metode pengumpulan data artefak secara partisipatoris untuk preservasi budaya kuliner lokal yang ditujukan untuk museum digital merupakan tujuan dari penelitian ini, dengan luara penelitian tersebut diharapkan dapat menjadi sebuah metode baru dalam pendataan artefak budaya lokal yang lebih efektif.
Procedures Experiments using Photogrammetric Method Inne Chaysalina; Achmad Syarief; Meirina Triharini
Eduvest - Journal of Universal Studies Vol. 1 No. 8 (2021): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3658.207 KB) | DOI: 10.59188/eduvest.v1i8.140

Abstract

Tangible objects are actual objects that can be touched and have a physical form. Therefore, the existence of tangible objects cannot be separated from the potential of damage and even disappearance. At the same time, tangible objects can be an essential source of research and can be a historical source that needs to be preserved. With the development of technology, objects can be recorded in digital forms, 2D Documentation, such as photos and videos, and increasingly sophisticated technology makes object recording developed in 3D Documentation. An easy method with good data quality results is photogrammetric. The implementation of the photogrammetric method has many advantages, some of which are straightforward procedures, portable equipment, and relatively low prices. This study uses a qualitative method based on photogrammetric experiments with various lighting settings and different needs. The results of this research are trying to breakdown of photogrammetric procedures that can applied according to field conditions.
Solution Mapping Tools: Identifying a Bottom-Up Approach to Social Innovation Raditya Ardianto Taepoer; Kenta Ono; Prananda Luffiansyah Malasan; Meirina Triharini; Arianti Ayu Puspita; Intan Prameswari; Yulia Sugandi
Jurnal Sosioteknologi Vol. 22 No. 2 (2023): JULY 2023
Publisher : Fakultas Seni Rupa dan Desain ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/sostek.itbj.2023.22.2.8

Abstract

A bottom-up approach to social innovation arises from the issues at the root of the innovation, which usually originates in the lower middle class. An essential approach to design for social innovation is to manage projects with identifiable organizational stakeholders considering relationships in the context of power holders and empowering socially vulnerable and marginalized communities. In local contexts, community participation processes can support grassroots movements toward sustainable systems where the focus is on more complex situations. For a better understanding, the Solution Mapping Tool is explored in this paper through a case study of a workshop held in the least-developed region of Indonesia. The workshop focused on inventing a bamboo distillation device for Moke, a traditional alcoholic beverage made from fermented palm fruits. Using the Solution Mapping Tools, learners were inspired to explore and discover the diverse solutions that communities use and generate daily. The tool helps everyday solutions become visible and identifiable regarding needs, assets, problems and challenges, benefits, and opportunities for the future. The Solution Mapping Tools can also increase learners’ empathy towards people, including communities, by providing a place to learn about their daily lives, experiential knowledge, and context. This paper extends existing publications on distributing and learning about local assets as a pre-design process before applying a participatory-based approach.
Eksplorasi Dokumentasi Dan Representasi Artefak Budaya Dalam Realitas Virtual 3D Sebagai Bentuk Pengarsipan Digital slamet riyadi; Arianti Ayu Puspita; Meirina Triharini; Prananda Luffiansyah Malasan; Raditya Ardianto Taepoer; Achmad Syarief
Jurnal Desain Indonesia. Vol 7 No 02 (2025): Desain untuk Masa Depan : Apa selanjutnya ?
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v7i02.622

Abstract

Preserving cultural artifacts is essential for safeguarding heritage and advancing art and design research. Conventional documentation methods often fail to capture the intricate physical and material details of artifacts. This study explores the use of three-dimensional scanning technologies, such as Structured Light Scanning (SLS), Light Detection and Ranging (LiDAR), and photogrammetry, as an effort to digitally archive cultural artifacts. These techniques generate detailed digital models that accurately represent the artifacts’ shapes, dimensions, and material properties. The digital models undergo refinement in Blender, a 3D modeling software, to reduce polygon counts, repair deformations, and optimize textures. The refined models are then integrated into a virtual platform developed with Unreal Engine. This platform provides immersive experiences through virtual reality (VR), enabling audiences to explore and interact with the artifacts in realistic virtual environments. Additionally, the VR environment offers insights into spatial contexts, such as the placement of objects and their proportional relationships within traditional settings. By exploring various 3D scanning methods, the study offers recommendations for selecting appropriate techniques based on specific needs and field conditions. The findings emphasize the importance of accurate scanning and post-processing to ensure artifacts are usable in VR. This approach ensures optimal viewing performance and creates culturally immersive experiences that connect users to their historical origins.
Crafting Utopia Anda: Lokakarya Boneka Kertas (Bepe-Bepean) untuk Menginspirasi Pemberdayaan Pemuda Pengungsi Melalui Kreasi Seni Bersama Muhammad Arfan Achmad; Akhmad Taufiq; Qonita Afnani Firdaus; Meirina Triharini; Amira Rahardiani
Jurnal Desain Indonesia. Vol 8 No 1 (2026): Designing Through Uncertainty, Resilience, Adaption, and the Role of Design in an
Publisher : Aliansi Desainer Produk Industri Indonesia (ADPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52265/jdi.v8i1.646

Abstract

Indonesia has yet to ratify the 1951 Refugee Convention and the 1967 Protocol, which has led to various challenges for refugees in Indonesia, ranging from uncertain legal status to limited access to basic services. The conventional approaches offered through available solutions often fail to address and meet the needs of refugees. Mental health issues among refugees in Indonesia, particularly among young refugees, have become a major concern, stemming from traumatic experiences faced in their home countries, during the transition to transit countries like Indonesia, challenges in adapting to new environments, and the rejection experienced due to negative stigma. Conditions such as depression, anxiety, PTSD, and other mental health disorders are common, yet access to mental health support remains severely limited. Furthermore, the stigma surrounding mental health further hinders individuals like young refugees from seeking help. This results in young refugees losing motivation to continue their daily lives in transit countries like Indonesia. The Crafting Your Utopia through Paper Doll workshop aims to harness the strength of imagination and creativity among young refugees to inspire them to explore their potential and strengthen their vision for the future through paper doll activities (bepe-bepean). This workshop encourages participants to collaboratively build their ideal utopia. This utopia is not defined by beauty or sophistication but is an ideal vision created by the strength and self-potential, as well as the support gained from the diverse visions and abilities of young refugees. Through bepe-bepean and play activities, participants imagine their lives ten years into the future, projecting their potential and aspirations not only for themselves but also for their communities and environments. This collaborative process emphasizes the importance of creating an inclusive and supportive future, where each individual contributes their strengths to build a shared vision and become agents of change. This workshop utilizes a framework created for these activities called Utopia: Imagining and Creating, which combines the utopian approach as a method (Utopia as a method) for imaginative reconstruction of existing social orders. The framework consists of two steps: Imagining and Creating, and applies a co-creation method in the creation step. The workshop leverages the imagination and creative thinking of young refugees through collaborative and innovative approaches aimed at motivating them and reminding them of dreams that have been forgotten due to mental health challenges. The hope is that by motivating them and rekindling their dreams, young refugees can live meaningfully during their prolonged stay in Indonesia before their resettlement to third countries. Additionally, the utopian approach as a method aims to encourage critical reflection on the current conditions of young refugees, thereby opening up spaces for critique and alternative ideas on how the conditions of refugee communities should be shaped. Keywords: Refugees, Utopia as a Method, Paper Doll, Co-creation