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Sistem Informasi Tinggi Dan Posisi Matahari Dengan Menggunakan Aplikasi Visual Basic 6.0 Kusmanto, J.C. Bambang; Sanwasih, Mochamad
JIK: Jurnal Ilmu Komputer Vol 7, No 1 (2011)
Publisher : Lembaga Penerbitan Universitas Esa Unggul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47007/komp.v7i1.466

Abstract

Penyinaran matahari yang dalam hal ini adalah ketinggian dan arah datangnya sinar matahari tergantung dengan posisi matahari sepanjang tahun. ”Tinggi dan Azimuth Matahari” ini menyajikan beberapa parameter variasi geometris matahari yang digambarkan dalam suatu grafik yang menyatakan hubungan antara sistem waktu, grafik ketinggian dan azimuth matahari. Kelemahannya adalah mengenai sistem perhitungannya yang masih secara manual menggunakan referensi dari buku The Astronomical Almanac dan sistem informasinya juga belum bisa diakses melalui website Badan Meteorologi dan Geofisika. Komputerisasi dengan program aplikasi perhitungan adalah jalan terbaik untuk menuju sistem informasi yang handal. Kelebihannya adalah pengguna bisa dengan mudah mengakses dan memahami informasi yang disajikan mengenai Tinggi dan Posisi Matahari  melalui media yang disediakan oleh BMG.Kata kunci: sistem informasi, posisi matahari, aplikasi visual basic 6.0
UI/UX design of the PDBI digital art gallery web application using design thinking method Khadijah, Khadijah; NA, Charmiyanti; Choiriyati, Nur; Sanwasih, Mochamad; Pohan, Amir Hamzah; Husna, Rahmatul
Priviet Social Sciences Journal Vol. 3 No. 11 (2023): November 2023
Publisher : Privietlab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55942/pssj.v3i11.258

Abstract

Documentation of digital artwork is essential for designers, serving as a copyrightable asset that can be included in a student's portfolio. User interface design is chosen as the gateway for developing the PDBI Digital Art Gallery Application. It is anticipated that a well-designed user interface will be part of the feasibility analysis for further development into a comprehensive and beneficial application. The research method employed in this study is design thinking, involving the construction of a user interface and usability testing for the PDBI digital art gallery application using a qualitative approach with a case study research type. Data collection techniques include observation, competitor analysis, and questionnaire distribution to obtain user experience feedback on the application. The introduction of the PDBI Digital Art Gallery application is expected to enable PDBI students to easily archive, showcase, sell, and create digital works, empowering student digital products as intended.
Sistem Pendukung Keputusan Menggunakan Metode WASPAS Untuk Pemilihan Software Developer Bagir, Muhammad; Sanwasih, Mochamad; Arisantoso, Arisantoso; Rahmadian, Jefri
FORMAT Vol 14, No 1 (2025)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/format.2025.v14.i1.003

Abstract

The advancement of information technology has driven an increased demand for competent software developers aligned with project specifications, making the selection process a strategic challenge for organizations. However, manual selection is often subjective, time-consuming, and prone to errors. Therefore, this study aims to develop a Decision Support System (DSS) based on the Weighted Aggregated Sum Product Assessment (WASPAS) method. WASPAS was chosen for its ability to integrate the strengths of the Weighted Sum Model (WSM) and Weighted Product Model (WPM) to produce decisions based on criteria weights and alternative performance. The system is designed as a web-based application to provide ease of access and usability, featuring key functionalities such as data management for criteria, alternatives, and values, as well as calculation and result presentation using the WASPAS method. The case study results indicate that Mochammad Rizal (A3) is the best alternative with the highest score of 0.8904, followed by Yosua Surojo (A4) with a score of 0.8718. Tommy Pratama (A2) ranks third with a score of 0.7101, while Gigih Prayitno (A1) occupies the last position with a score of 0.6713. System testing using the black-box testing method ensures that all features function according to the designed specifications. This study contributes a systematic solution to simplify the software developer selection process while reducing subjective bias in decision-making.
Analisis Efektivitas Metode Round-Robin dan Least-Connection dalam Load Balancing Terhadap Throughput Server Web Zahir, Ahmad Fatih; Wijaya, Hamid; Sanwasih, Mochamad; Arisantoso, Arisantoso
Jurnal Ilmiah Informatika dan Ilmu Komputer (JIMA-ILKOM) Vol. 4 No. 1 (2025): Volume 4 Nomor 1 March 2025
Publisher : PT. SNN MEDIA TECH PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/jima-ilkom.v4i1.52

Abstract

Peningkatan jumlah pengguna internet yang signifikan telah mendorong kebutuhan akan server yang lebih efisien dalam mengelola beban kerja yang semakin besar. Salah satu solusi utama yang diterapkan adalah load balancing, yang berfungsi untuk mendistribusikan lalu lintas secara optimal guna mencegah terjadinya kelebihan beban pada satu server tertentu. Penelitian ini bertujuan untuk menganalisis perbandingan efektivitas dua algoritma load balancing, yaitu Round-Robin dan Least-Connection, dalam mengoptimalkan throughput pada server aplikasi web dengan berbagai skenario beban kerja. Round-Robin mendistribusikan permintaan secara bergilir tanpa mempertimbangkan kondisi beban pada server, sedangkan Least-Connection menyesuaikan distribusi berdasarkan jumlah koneksi aktif pada masing-masing server, memungkinkan alokasi sumber daya yang lebih efisien. Hasil pengujian menunjukkan bahwa Least-Connection memiliki kinerja lebih baik dibandingkan Round-Robin, terutama dalam skenario beban tinggi. Pada beban maksimal 1.800 koneksi, algoritma Least-Connection mencatat throughput sebesar 10.373 kbps, sedikit lebih tinggi dibandingkan dengan 10.362 kbps yang dihasilkan oleh Round-Robin. Keunggulan ini menunjukkan bahwa Least-Connection lebih adaptif dalam menyesuaikan alokasi sumber daya server secara dinamis, mengurangi risiko bottleneck, serta meningkatkan efisiensi sistem dalam menangani lalu lintas yang berfluktuasi.
Development of public service advertisement about environmental cleanliness using after effect based on motion graphic animation Nurpadilah, Dandi Rajki; Pohan, Amir Hamzah; Aju, Charmiyanti Nurkentjana; Sanwasih, Mochamad; Khadijah, Khadijah
Priviet Social Sciences Journal Vol. 5 No. 5 (2025): May 2025
Publisher : Privietlab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55942/pssj.v5i5.346

Abstract

Advertising is one of the most powerful promotional ways to convey a message or promote something, public service advertisements are one type of advertisement that contains a message to be conveyed to the public. Conventional public service advertisements are usually less interesting because they are not very creative so that people who watch are not interested in the advertisement and the content of the message of the public service advertisement is not conveyed. In making this Motion Graphic Animation mutimedia-based public service advertisement, the author uses the literature study method for data collection and the author uses multimedia-based software such as Adobe After Effect and Adobe Illustrator as support in working on this public service advertisement. This research aims to make people more interested in watching public service advertisements and can understand and apply the useful messages in these public service advertisements.
Representation of Cultural Values in Local 2D Animation: An Exploratory Study on Student Works Bawono, Marastika Wicaksono Aji; Aju, Charmiyanti Nurkentjana; Khadijah, Khadijah; Sanwasih, Mochamad; Choiriyati, Nur
Jurnal Ar Ro'is Mandalika (Armada) Vol. 5 No. 1 (2025): JURNAL AR RO'IS MANDALIKA (ARMADA)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59613/armada.v5i1.5369

Abstract

In the evolving landscape of digital media, 2D animation has emerged as a dynamic tool for cultural preservation, particularly among university students who are increasingly engaging in creative practices that reflect their cultural identities. This study explores how cultural values are represented in local 2D animation works produced by Indonesian students. The research is grounded in the context of the rising importance of culturally informed media content as a means of transmitting tradition to younger audiences in the face of globalization. Employing a qualitative exploratory approach through literature study and content analysis, the research draws on primary data in the form of student-produced animations retrieved from digital platforms and portfolios, and secondary data from academic literature. The study focuses on visual and narrative elements such as costumes, symbols, traditional folklore, character design, and storyline themes that are embedded with local values. Findings reveal that while most student works demonstrate high motivation to preserve cultural heritage and communicate moral messages, there exists a significant variance in the depth of cultural representation. Elements like batik patterns, traditional dances, and folklore-based narratives are visually present, but often lack contextual integration or symbolic depth. Despite these limitations, some animations successfully blend tradition with contemporary issues such as environmental awareness and identity politics, reflecting critical engagement. The study underscores the importance of fostering cultural literacy, interdisciplinary collaboration, and curriculum development in art and animation education to enhance cultural authenticity in student works.
Perancangan Aplikasi Pengelolaan Kemasjidan Untuk Mendukung Kegiatan Kemasyarakatan Berbasis Website Arisantoso, Arisantoso; Sanwasih, Mochamad; Cholifah, Wahyu Nur
Semnas Ristek (Seminar Nasional Riset dan Inovasi Teknologi) Vol 4, No 1 (2020): SEMNAS RISTEK 2020
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/semnasristek.v4i1.764

Abstract

Masjid diartikan dari bahasa arab sajada, yang artinya sebagai tempat sujud atau tempat ibadah kepada Allah SWT. Masjid digunakan sebagai sarana pusat kegiatan islam dalam melakukan sebuah proses perubahan sosial, terutama membangun aspek moral dan aspek perilaku islami. Rasulullah SAW juga mengatur pengelolaan masjid tidak hanya sebagai sarana ibadah, masjid berfungsi membina dan mendidik orang menjadi orang yang beriman dan saleh, sebagai pusat Islam, sosial, baitul mall dan kas masyarakat muslim. Pengelolaan masjid atau dengan kata lain manajemen masjid sangat penting dilakukan dalam mengoptimalkan semua potensi yang ada baik aset ataupun sumber daya masyarakat. Sehingga strategi capaian kemakmuran masjid bagi kepentingan ummat dan lingkungan sekitarnya akan terwujud melalui tata kelola yang baik. Misalnya bagaimana pengelolaan masjid diterapkan pada bidang pengelolaan dana ummat/publik, ekonomi masjid, pembiayaan,  pembangunan masjid, dan aspek pendidikan bagi masyarakat dan terutama para jamaah. Tujuan dilakukannya penelitian adalah memiliki sistem yang mampu memberikan kemudahan terutama bagi dewan kemakmuran masjid dan jamaah dalam melakukan pengelolaan dan kegiatan operasional kemasjidan berbasis website. Metode penelitian menggunakan observasi, kepustakaan, System Development Life Cycle (SDLC). Hasil penelitiannya adalah penerapan aplikasi pengelolaan dan operasional kemasjidan untuk mendukung kegiatan kemasyarakatan.
Profile-based video design for motion graphics: a case study of the multimedia engineering technology study program at Boash Indonesia Digital Polytechnic Rahayu, Meita Sekar; Pohan, Amir Hamzah; Khadijah, Khadijah; Sanwasih, Mochamad; NA, Charmiyanti
Priviet Social Sciences Journal Vol. 4 No. 7 (2024): July 2024
Publisher : Privietlab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55942/pssj.v4i7.325

Abstract

A company profile is a detailed representation of a company, aimed at attracting customer attention and interest. Among the various forms of company profiles, video is one of the most effective. The Multimedia Engineering Technology Study Program at Boash Indonesia Digital Polytechnic (PDBI) currently lacks a profile video, which could serve as a significant promotional tool. This research aims to develop an informative and promotional medium in the form of a motion graphic-based profile video. The method employed is the Multimedia Development Life Cycle (MDLC). The resulting motion graphic-based profile video is designed to support promotional activities, presented in an educational and communicative manner to ensure effective delivery to the audience.