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DESAIN MULTIMEDIA GAME TEMBAK HURUF UNTUK MENINGKATKAN PEMAHAMAN BAHASA SISWA KELAS 1 SD DALAM PENGENALAN HURUF ABJAD Ade Sri Madona; Gusnetti Gusnetti; Syofiani Syofiani
JELISA (Jurnal Edukasi dan Literasi Bahasa) Vol 2 No 1 (2021): JELISA (Jurnal Edukasi dan Literasi Bahasa)
Publisher : Program Studi Pendidikan Bahasa Indonesia, , Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mahaputra Muhammad Yamin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.237 KB) | DOI: 10.36665/jelisa.v2i1.597

Abstract

This type of research uses research and development (R&D). Design and research development procedures using a 2-D model, namely define, design. In the validation process, the multimedia multimedia shooting game was validated by 2 experts. Based on the results of research that has been carried out, multimedia shooting game letters for the introduction of children's alphabet letters, which has obtained an assessment percentage of 82.99%, with a very valid category. The results obtained that the multimedia shooting game for letter recognition of the children's alphabet has been valid according to experts, used as a learning medium for Grade 1 Elementary School students.
Pengaruh Model Project Based Learning Berbantuan Media Audio Visual dan Minat Terhadap Menulis Teks Prosedur Isesma Zurita; Syofiani Syofiani; Hasnul Fikri
AHKAM Vol 5 No 1 (2026): MARET
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ahkam.v5i1.9157

Abstract

Although the teaching of procedural text writing has been addressed in previous studies, research that specifically examines the interaction between the Project-based Learning (PjBL) model supported by audio-visual media and students’ learning interest in relation to learning outcomes remains limited. This study aimed to describe the influence of the PjBL model supported by audio-visual media and learning interest on students’ learning outcomes in writing procedural texts. This quantitative study employed a quasi-experimental design involving 52 students selected through total sampling. Data were collected using a performance test on procedural text writing and a learning interest questionnaire, and were analyzed using t-tests and two-way ANOVA. The findings indicated a significant difference in procedural text writing outcomes between the class taught using the PjBL model supported by audio-visual media and the class taught using conventional instruction (t_calculated = 6.016 > t_table = 2.009). These findings contribute to strengthening constructivist theory and extend understanding of the use of innovative instructional media in the development of writing skills. The study concludes that implementing the PjBL model supported by audio-visual media in teaching procedural text writing is crucial, and encourages educators to integrate this model to enhance students’ motivation and learning outcomes, with theoretical implications for the Indonesian language education literature and practical implications for schools in optimizing the use of audio-visual media.
Pengaruh Model Project Based Learning dan Motivasi Belajar terhadap Keterampilan Menulis Teks Prosedur Siswa SMP Fauziati Fauziati; Syofiani Syofiani; Yetty Morelent
AHKAM Vol 5 No 1 (2026): MARET
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ahkam.v5i1.9205

Abstract

Although writing skills occupy a central position in the Kurikulum Merdeka, students’ ability to produce procedural texts remains limited due to teacher-centred instructional methods and low learning motivation. This study aimed to analyze the effects of the Project-Based Learning (PjBL) model and learning motivation on procedural text writing achievement among Phase D, Grade VII students at UPT SMP Negeri 1 Pulau Punjung, as well as to examine the interaction between these variables. A quantitative approach was employed using a quasi-experimental method with a nonequivalent control group design. The sample was determined through cluster random sampling, resulting in one experimental class taught using PjBL and one control class taught using conventional instruction. Data were collected through a performance test in writing procedural texts and a learning motivation questionnaire, and analyzed using t-tests and ANOVA. The findings showed that PjBL had a significant effect on improving procedural text writing skills, with the experimental class achieving a mean score of 88.21, higher than the control class mean of 73.06 (t = 7.530 > t_critical = 2.002). Among highly motivated students, the experimental class mean score of 85.21 also exceeded the control class mean of 77.00 (t = 4.488 > t_critical = 2.048), whereas among low-motivation students, the experimental class mean score of 91.21 surpassed the control class mean of 68.87 (t = 7.113 > t_critical = 2.052). In addition, there was a significant interaction between the instructional model and learning motivation (F = 56.698 > F_critical = 4.01), indicating that the effectiveness of PjBL was reinforced across different motivation levels. The study concludes that implementing PjBL effectively enhances procedural text writing skills through contextual, project-oriented learning experiences and underscores the importance of integrating active learning strategies with motivation management within the framework of the Kurikulum Merdeka. The implications include theoretical contributions to project-based writing pedagogy and practical recommendations for teachers and educational institutions to design teaching modules that are adaptive to students’ psychological profiles, while opening avenues for further research on the use of digital media in PjBL for other text genres.