Articles
The Development of IPS Moduleas Base of interactive Multimedia for Students at Grade IV in Elementary School
Madona, Ade Sri;
Nora, Yulfia
Jurnal Pelangi : Research of Education and Development Vol 8, No 2 (2016)
Publisher : STKIP PGRI Sumatera Barat
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DOI: 10.22202/jp.2016.v8i2.1048
IPS is a knowledge which sustained many kinds of disciplinary knowledge and the humanities. It also includes human activities covers as scientific which purpose to give knowledge and comprehension for students in Elementary School. Teaching IPS must be interesting for students in order, they comprehend all of the materials easily. Therefore, it is necessary to create module of learning IPS as base of Interactive multimedia for students at grade IV in Elementary school. The methodology of this research is development research. This research purposes to develop and create a new product in learning system which will be applied for Elementary students. The result of this research was the average of multimedia instrument validation 3,40 which category as valid. The result of the practice testing from students responded during teaching learning was very practically which average 3,67 in category appropriate. The result of teacher responded for practicality of IPS module was practice which average 3,38. From observation of students activities in one meeting was in high category which average 71,15. Then, the result of observation during disseminate showed that the activities of students includes in high category which average 68,33. It can be concluded that module of learning interactive multimedia good in all of learning activities.
PERANCANGAN MULTIMEDIA PEMBELAJARAN MATEMATIKA BERBASIS INQUIRI UNTUK SISWA KELAS IV SEKOLAH DASAR
Madona, Ade Sri;
Khairi, Ashabul
Sainstek : Jurnal Sains dan Teknologi Vol 10, No 2 (2018)
Publisher : IAIN Batusangkar
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DOI: 10.31958/js.v10i2.1200
This study aims to produce a learning media design in the form of multimedia mathematics based inquiry learning for fourth grade students of elementary school. This type of research is development research using the 4D model. This study looks at how the procedures for developing multimedia learning mathematics learning are viewed from the form of flowcharts, Storyboarding, and multimedia programming results of mathematics learning. Then validation was seen from 3 aspects including the content aspect, constructive aspects and language aspects. From the results of the research that has been carried out obtained the average validation of 84.5 with a very valid category. Based on the research data that has been obtained, it can be concluded that the multimedia learning mathematics based inquiry has been valit and can be used in learning in elementary school.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN BAHASA INDONESIA BERNILAI PENDIDIKAN KARAKTER UNTUK SISWA KELAS V SD
Hasnul Fikri;
Ade Sri Madona
Puitika Vol 13, No 2 (2017)
Publisher : Universitas Andalas
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DOI: 10.25077/puitika.13.2.111--140.2017
This article is aimed to describe the results of validation test and limited trials of interactive multimedia-based learning media in Indonesia language teaching wich is value of character education for grade V elementary school students in order to support the implementation of Curriculum 2013. This research is a research and development research with 4-D model. The data are sourced from three validators, namely the lecturer in Indonesian language education, information technology and communication, and character building, five students and one teacher of grade V SD. The results showed that the well-designed media used in the learning activities as evidenced by the average validation value is in the valid category, the average of practicality test from the student's responses is in very appropriate category, and the average from teacher responses is in the practical category. Keywords: development, learning media, interactive multimedia, character values.
DESAIN MULTIMEDIA GAME TEMBAK HURUF UNTUK MENINGKATKAN PEMAHAMAN BAHASA SISWA KELAS 1 SD DALAM PENGENALAN HURUF ABJAD
Ade Sri Madona;
Gusnetti Gusnetti;
Syofiani Syofiani
JELISA (Jurnal Edukasi dan Literasi Bahasa) Vol 2 No 1 (2021): JELISA (Jurnal Edukasi dan Literasi Bahasa)
Publisher : Program Studi Pendidikan Bahasa Indonesia, , Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mahaputra Muhammad Yamin
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DOI: 10.36665/jelisa.v2i1.597
This type of research uses research and development (R&D). Design and research development procedures using a 2-D model, namely define, design. In the validation process, the multimedia multimedia shooting game was validated by 2 experts. Based on the results of research that has been carried out, multimedia shooting game letters for the introduction of children's alphabet letters, which has obtained an assessment percentage of 82.99%, with a very valid category. The results obtained that the multimedia shooting game for letter recognition of the children's alphabet has been valid according to experts, used as a learning medium for Grade 1 Elementary School students.
Pengembangan E-Modul Berbasis Nilai-Nilai Pendidikan Multikultural di Sekolah Dasar Islam
Hidayati Azkiya;
M. Tamrin;
Arlina Yuza;
Ade Sri Madona
Jurnal Pendidikan Agama Islam Al-Thariqah Vol. 7 No. 2 (2022): Jurnal Pendidikan Agama Islam Al-Thariqah
Publisher : UIR Press
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DOI: 10.25299/al-thariqah.2022.vol7(2).10851
Penelitian ini bertujuan untuk menjelaskan validitas dan praktikalitas e-modul berbasis nilai-nilai pendidikan multikultural di sekolah dasar Islam. Jenis penelitian ini adalah research and development dengan menggunakan model pengembangan 4-D yaitu define, design, development, dan disseminate. Instrumen penelitian meliputi lembar validasi oleh 3 orang dosen ahli yaitu ahli materi, ahli desain, ahli bahasa, dan angket respon pendidik dan peserta didik. Penelitian ini menghasilkan bahwa aspek kelayakan isi dan keterpaduan e-modul berbasis nilai-nilai pendidikan multikultural dalam penilaian dosen ahli materi adalah sangat valid. Komponen penyajian dan kegrafisan e-modul dalam pandangan dosen ahli desain sangat layak dipergunakan. Penilaian dari dosen ahli bahasa meliputi aspek kebahasaan pada e-modul berbasis nilai-nilai pendidikan multikultural adalah sangat valid. Secara keseluruhan dari penilaian dosen ahli memiliki kelayakan yang sangat baik. Praktikalitas e-modul berbasis nilai-nilai pendidikan multikultural di sekolah dasar Islam oleh pendidik dan peserta didik diamati sangat praktis. Penelitian ini menyimpulkan bahwa pengembangan e-modul berbasis nilai-nilai pendidikan multikultural di sekolah dasar Islam sangat layak digunakan dalam proses pembelajaran. Disarankan untuk dapat mengembangkan e-modul pembelajaran berbasis nilai-nilai pendidikan karakter pada materi lainnya di sekolah dasar Islam
PERAN NILAI KEARIFAN LOKAL PADA PENDIDIKAN 5.0 JENJANG PENDIDIKAN DASAR
Arlina Yuza;
Hidayati Azkiya;
Ade Sri Madona;
Risa Yulisna;
Dini Susanti
JGK (Jurnal Guru Kita) Vol 6, No 4: September 2022
Publisher : Universitas Negeri Medan
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DOI: 10.24114/jgk.v6i4.39961
The Role of Local Wisdom Values in Education 5.0 Elementary Education Level. Welcoming Society 5.0, Indonesia needs to prepare itself to be able to participate and be part of the world in the future. As an effort to deal with it, all elements of society need to improve themselves so that they can become superior Human Resources (HR). Educators as intermediaries for the formation of student character in schools have an important role to prepare students who are ready to compete in the next era. The research method used is a literature review. This study aims to review the role of local wisdom values in education 5.0 basic education level. The results of the study state that the affective abilities, psychomotor abilities, and cognitive abilities of students, especially at the education level if educators offer learning with local wisdom content, mobilize all creativity, innovate in the use of technology will help elementary school students to be ready to face 5.0 challenges and still have ancestral values. which builds the character of the nation's children who cannot be consumed by the negative effects of globalization.
University Students' Perception of Indonesian Language Learning Innovation-Based Podcast
Hidayati Azkiya;
Ilya Husna;
Ade Sri Madona;
Risa Yulisna;
Dian Shaumia;
Dina Fitria Handayani
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri
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DOI: 10.35445/alishlah.v16i2.3026
In the evolving landscape of digital education, integrating innovative tools into language learning is crucial for enhancing student engagement and accessibility. This study examines the incorporation of podcasts, defined as episodic digital audio content accessible via the internet, in Indonesian language learning at the university level. Utilizing a descriptive qualitative methodology, the research focuses on 32 students from the Indonesian Language Education program at Bung Hatta University. Despite general familiarity among students with podcasts, their application as an educational tool for Indonesian language instruction is infrequent within this program. Data were collected through surveys comprising multiple-choice and essay questions, administered through Google Forms. Findings suggest a need for Indonesian language educators to more actively integrate podcasts into their teaching strategies, leveraging this medium's potential to enhance accessibility and engagement in language learning. The implications of this research highlight the importance of adopting digital audio content as a complementary tool in language education, encouraging educators to explore innovative methods to enrich the learning experience and improve student outcomes.
Penggunaan Media Pembelajaran Keragaman Budaya Nasional Berbasis Multimedia Interaktif: Respon Guru dan Siswa Sekolah Dasar Islam Terpadu pada Implementasi Kurikulum Merdeka
Ade Sri Madona;
Pebriyenni Pebriyenni;
Eni Dasfitri;
Risa yulisna;
Hidayati azkiya;
Arlina Yuza;
Farhan Elbi Rosyid
Jurnal Pendidikan Agama Islam Al-Thariqah Vol. 8 No. 2 (2023): Jurnal Pendidikan Agama Islam Al-Thariqah
Publisher : UIR Press
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Tujuan penelitian ini adalah untuk mendeskripsikan respon guru dan siswa kelas 5 SD terhadap penggunaan media pembelajaran IPS pada materi “Mengenal Keragaman Budaya Nasional” dalam kurikulum merdeka. Populasi dan Responden penelitian 2 orang guru dan 20 orang siswa kelas V SD IT Permataku Tunggul Hitam, Kecamatan Koto Tangah Kota Padang. teknik pengumpulan data pada penelitian ini yaitu menggunakan angket respon guru dan angket respon siswa, teknik pengolahan data menggunakan Teknik Deskriptif dan teknik analisis data menggunakan teknik analisis kuantitatif. Penelitian menunjukkan bahwa guru dan siswa memberikan respon yang positif terhadap penggunaan Media Pembelajaran IPS Pada materi pelajaran “Mengenal Keragaman Budaya Nasional” berbasis multimedia interaktif. Dimana dari data yang di peroleh, respon 2 orang guru menunjukkan rata-rata respon, sebesar 80% dengan kategori praktis, kemudian rata-rata respon siswa juga menunjukkan kategori praktis dengan rata-rata sebesar 83,9%. Hal ini membuktikan bahwa penggunaan Media Pembelajran IPS Mengenal Keragaman Budaya Nasional” berbasis multimedia interaktif sudah praktis dan dengan menggunakan media IPS berbasis Multimedia Interaktif. Dengan demikin media Media Pembelajran IPS Mengenal Keragaman Budaya Nasional” berbasis multimedia interaktif dapat digunakan dalam pembelajaran di kelas V SDIT
Validasi E-Modul Berbasis Radec Materi KPK Dan FPB Kelas IV Sekolah Dasar
Yuza, Arlina;
Madona, Ade Sri;
Azkiya, Hidayati;
Yulisna, Risa;
Harun, Gustiayu Juita
JIPM (Jurnal Ilmiah Pendidikan Matematika) Vol 11, No 2 (2023)
Publisher : Universitas PGRI Madiun
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DOI: 10.25273/jipm.v12i1.14375
Penelitian bertujuan untuk mendeskripsikan validitas e-modul matematika berbasis model RADEC pada materi KPK dan FPB kelas IV SD. Metode penelitian yang digunakan adalah penelitian pengembangan dengan model pengembangan ADDIE. Penelitian dibatasi sampai tahap Development. Terdapat tiga ahli yang memvalidasi e-modull yaitu ahli media, ahli materi, dan ahli desain. hasil validasi E-modul matematika berbasis Model RADEC mencapai kategori valid dengan hasil rata-rata 89,07%. Hal ini menggambarkan bahwa E-modul yang dikembangkan sudah layak dan dapat digunakan dalam proses pembelajaran. Sedangkan untuk hasil uji praktikalitas oleh pendidik mendapatkan nilai rata-rata 92,82%dengan kategori sangat praktis, hal ini menandakan bahwa E-modul yang dikembangkan dapat membantu dan memudahkan pendidik dalam memberikan penjelasan yang benar terhadap materi pembelajaran kepada peserta didik khususnya dengan adanya pengaplikasian langkah-langkah model RADEC di dalamnya, yakni Read-Answer-Discuss-Expalin-Create.