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Penciptaan Dress Lilit Motif Bunga Easter Lily Dengan Teknik Batik Tulis Mikha Exclesia Pasaribu; Sri Wiratma; Raden Burhan Surya Nata Diningrat
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 2 No. 2 (2025): April: Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v2i2.582

Abstract

This creation is based on Batik as a rich Indonesian cultural heritage, which continues to undergo significant transformation by combining traditional elements and modern fashion trends. The creation of a new batik motif inspired by the Easter lily flower, was chosen because of its symbolic meaning and natural beauty. The design of this motif consists of three elements: the main motif of the Easter lily flower, supporting motifs, and isen motifs as complementary details. This creation aims to determine the process and results of applying Easter lily motif batik cloth to a wrap Dress using the batik tulis technique. This creation uses the Alma M. Hawkins method which has 5 stages of creation, namely: preparation, elaboration, synthesis, concept realization, and completion. The result of this creation is the creation of a wrap Dress with an Easter lily flower motif of 12 batik works. This batik tulis uses the colet technique with remasol dye. The wrap batik Dress with the Easter lily motif is expected to foster the interest of the younger generation in wearing batik tulis with colors and motifs that are tailored to their tastes.
Pengembangan Pembelajaran Berbasis Video Tutorial Melukis dengan Media Tatakan Gelas Kayu pada Siswa Kelas XI SMK Siska Riana Purba; Raden Burhan Surya Nata Diningrat
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 2 No. 3 (2025): Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v2i3.679

Abstract

This study aims to develop video tutorial-based learning in painting using wooden coasters for class XI students of SMK Negeri 1 Perbaungan in the 2023/2024 academic year. The research method used is Research and Development (R&D) with a descriptive qualitative approach. Wooden coasters were chosen because of their durable and unique nature, while video tutorials were used to make it easier for students to understand painting techniques visually and interactively. The results showed that the use of video tutorials improved understanding of painting techniques, neatness, and aesthetics of the work. The average score of students increased from the category of "enough" to "good". The aspect of neatness received the highest score, followed by technique, beauty, and similarity. In conclusion, video tutorials and wooden coasters are effective as innovative learning media in painting.
Analisis Nilai Estetis dan Makna Simbolis pada Tugu Perjuangan Siborang di Kota Padang Sidempuan Melati Romadhona; Raden Burhan Surya Nata Diningrat
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 2 No. 3 (2025): Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v2i3.701

Abstract

This research analyzes the aesthetic values and symbolic meanings of The Siborang Struggle Monument in Padang Sidempuan City. It aims to raise awareness among people who pass by the monument about the importance of remembering the services of heroes who fought tirelessly to defend Indonesia’s independence. The purpose of this research is to describe the aesthetic values based on Monroe Beardsley’s aesthetic theory and to uncover the symbolic meanings according to Langer’s symbol theory, as represented in The Siborang Struggle Monument. The research method employed is qualitative with a descriptive approach, using data collected through observation, interviews, and literature studies. The results show that The Siborang Struggle Monument holds significant aesthetic value through its unique local architectural form and conveys a strong symbolic meaning as a representation of bravery and sacrifice. This is reflected in the statue’s facial expression, which depicts a passionate fighting spirit while carrying war tools such as a sharpened bamboo spear with a flag, Molotov cocktails, and firearms, along with elegant color choices that carry implicit meanings. The study concludes that the monument not only serves as a commemorative structure but also stands as a symbol of national identity and pride. This research is expected to foster a spirit of patriotism and resilience in the younger generation and can serve as a reference for future studies on related topics.
Penciptaan Desain Tote Bag Bertema Prangko Seri Bangunan Bersejarah Kota Medan Sebagai Cendramata Pos Bloc Medan Fahmi Alkindi; Raden Burhan Surya Nata Diningrat
Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi Vol. 2 No. 2 (2025): Juni : Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/imajinasi.v2i2.631

Abstract

Medan City has many historical buildings that reflect its rich culture and history. However, with the times, public awareness of this cultural heritage is diminishing. One of the efforts to preserve and reintroduce the historical buildings in Medan is through the creation of souvenir designs. This research focuses on the creation of a tote bag design with the theme of historical building series stamps of Medan City as souvenirs at Pos Bloc Medan. The creation method used in this research refers to the stages of exploration, design, and realization. Exploration was conducted by studying the visual and historical elements of historical buildings in Medan City, such as Maimun Palace, Medan Post Office, and Al-Mashun Grand Mosque. Designing is done by adapting the shape of stamps as the main design concept, combining digital illustrations with interesting color compositions. The final result is a tote bag design featuring historical buildings in the format of stamp illustrations, printed with digital printing techniques. This research is expected to contribute to the effort of preserving Medan City's cultural heritage through creative media, as well as increasing public awareness of the importance of preserving and appreciating historical buildings. In addition, this tote bag design also has the potential to become an attractive souvenir product with educational value for tourists and local communities.
Game Monster Hunter sebagai Inspirasi dalam Karya Drawing Menggunakan Teknik Cross Hatching Ottosay Pratama; Nelson Tarigan; Raden Burhan Surya Nata Diningrat
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 2 (2025): Mei : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i2.593

Abstract

This work was created out of the author's interest in the world of video games and realized in the form of graphic art. In this video game, the author found interesting aspects of the Monster Hunter game, starting from its ecosystem, system, and the excitement of playing it. Until the point where the author encounters bosses in the game called elder dragons, including Gore Magala, Shagaru Magala, and Valstrax. This research aims to bring the world of the game to life as a work of art. In this research, the author created 15 artworks depicting monster forms, monster hunts, and tasks that monster hunters must undertake. In creating this work, the author used a pen with black and white ink, employing the cross-hatching technique. This technique helps the author create a dynamic impression, contrast, balance, and volume, and also makes it easier for the author to add depth to the shading in the created works. The result of this research produced 15 works with titles taken from several video game references and some tasks taken from monster hunters.
Penciptaan Desain Karakter Tokoh Mitologi Asal Usul Suku Batak dengan Menggunakan Artstyle Manga Seinen Chensin Agnes Lidya Sihotang; Raden Burhan Surya Nata Diningrat
Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya Vol. 2 No. 2 (2025): Mei : Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/filosofi.v2i2.612

Abstract

This creation aims to design characters based on mythological figures from the origin story of the Batak tribe using the visual approach of the seinen manga art style. Batak mythology, which is rich in cultural values and ancestral narratives, is explored through a visual style that resonates with contemporary audiences. The seinen manga style is chosen due to its realistic, emotional, and thematically mature characteristics, making it appropriate for depicting traditional myths without diminishing the respect for cultural beliefs and values. The methods applied in this character design process include literature studies on Batak mythology, visual analysis of the seinen manga style, and concept exploration through stages of digital art creation. The main characters depicted are Debata Bataraguru, Debata Soripada, and Debata Mangalabulan, accompanied by traditional attributes that represent the cultural values of the Batak tribe.
Ikan Mas sebagai Ide Penciptaan Batik Tulis dengan Memadukan Ornamen Mandailing pada Pembuatan Hiasan Dinding Pebrina Sari Rambe; Wahyu Tri Atmojo; Raden Burhan Surya Nata Diningrat
Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual. Vol. 2 No. 2 (2025): Juni : Misterius : Publikasi Ilmu Seni dan Desain Komunikasi Visual
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/misterius.v2i2.770

Abstract

This research aims to explore the visual potential of the goldfish as a source of inspiration in the creation of hand-drawn batik works by incorporating traditional Mandailing ornaments. The goldfish was selected due to its strong symbolic meaning in local culture, representing luck, prosperity, and happiness. Meanwhile, Mandailing ornaments rich in philosophical and aesthetic cultural values serve as supporting elements that strengthen the visual identity of the work. The creative method used in this study follows the approach proposed by Husen Hendriyana, consisting of four stages: preparation, imagination (exploration), development of imagination (design), and realization (execution). The creative process involves illustrating the form of the goldfish combined harmoniously with distinctive Mandailing motifs such as bona bolu, bindu pusuk ni robung, burangir/aropik, sipatomu-tomu, bintang na toras, rudang, raga-raga, sancang duri, jagar-jagar, bondul na opat, tagan, bintang dohot tolu lingkaran, timbangan, podang, gancip, takar, pinggan, mataniari, horis, loding/upak, bintang, alaman bolak, parbincar mataniari, gimbang, lotus flower, and gumbot. The outcome of this research consists of 12 hand-drawn batik artworks applied as wall decorations using a contemporary approach. These works function both aesthetically and educationally, as well as decoratively. The artworks are expected to contribute to the development of hand-drawn batik as a visual art form that adapts to modern times, while also promoting and preserving the rich cultural heritage of the Mandailing through a broader visual format.
Sawit Karet dan Kakao Sebagai Ide Penciptaan Motif Batik Tulis Maulidya Putri; Wahyu Tri Atmojo; Raden Burhan Surya Nata Diningrat
Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain Vol. 2 No. 3 (2025): Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain
Publisher : Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/realisasi.v2i3.769

Abstract

This research aims to create batik tulis motifs with inspiration from three main plantation commodities in North Labuhanbatu Regency, North Sumatra, namely palm oil, rubber, and cocoa. These three plants are not only economically important, but also have philosophical values that can be raised as visual and cultural wealth in the form of batik motifs. The method used in the creation of the work consists of three stages, namely exploration, design, and realization. Exploration is done through literature study, direct observation, and visual documentation of the morphology of the three plants. The design stage involved the stilation and deformation of the plant forms into batik motif designs. Furthermore, the realization stage was carried out using the written batik technique using canting on mori cloth. The research resulted in 12 written batik works that combine elements of aesthetics, philosophy of life, and the locality value of the Labuhanbatu Utara community. This research is expected to enrich the repertoire of contemporary batik design while supporting cultural preservation and the development of local wisdom-based creative industries.
PENCIPTAAN ILUSTRASI DIGITAL BERGAYA MANGA JOSEI DENGAN TEMA OBJEK WISATA KOTA MEDAN PADA POUCH WANITA Nadia Putri Piliang; Raden Burhan Surya Nata Diningrat
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 2 No. 3 (2025): JUNI-JULI 2025
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pariwisata merupakan sektor strategis dalam pembangunan ekonomi dan pelestarian budaya daerah. Kota Medan, dengan kekayaan objek wisata bersejarah seperti Istana Maimun, Masjid Raya Al Mashun, dan Tjong A Fie Mansion, memiliki potensi besar untuk dikembangkan, namun tingkat kunjungan wisatawan masih relatif rendah dibandingkan kota-kota lain di Indonesia. Kurangnya strategi promosi visual yang menarik dan relevan menjadi salah satu penyebab utama. Penelitian ini mengusulkan pendekatan visual melalui ilustrasi digital bergaya manga josei, yang dikenal dengan gaya estetik dan emosional yang kuat, serta menyasar segmen perempuan dewasa muda sebagai target utama promosi. Ilustrasi tersebut diterapkan pada produk pouch wanita yang fungsional dan modis, guna mengintegrasikan nilai estetika dengan budaya lokal Kota Medan. Hasilnya diharapkan mampu menciptakan media promosi yang efektif, meningkatkan daya tarik objek wisata, serta memperkuat identitas budaya lokal melalui produk kreatif yang bernilai jual.
PENCIPTAAN E-BOOK ILUSTRASI CERITA ANAK DENGAN MUATAN LOKAL BATAK TOBA MENGGUNAKAN APLIKASI AUTODESK SKETCHBOOK Kezia Natasya Hutasoit; Raden Burhan Surya Nata Diningrat
Jurnal Intelek Dan Cendikiawan Nusantara Vol. 2 No. 3 (2025): JUNI-JULI 2025
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Di era digital saat ini, e-book menawarkan media pendidikan anak yang menarik dan mudah diakses, terutama dalam melestarikan dan memperkenalkan warisan budaya lokal. Batak Toba kaya akan budaya, termasuk cerita rakyat dan kearifan lokal, namun sumber daya digital modern untuk memperkenalkan warisan ini kepada anak-anak masih terbatas. Studi ini mengatasi kesenjangan ini dengan memanfaatkan kemampuan ilustrasi yang kuat dari Autodesk Sketchbook untuk menghasilkan konten digital berkualitas tinggi dan menarik secara visual. Prosesnya meliputi pemilihan cerita rakyat Batak Toba yang sesuai, mengadaptasi narasi ke dalam format e-book yang ramah anak, dan kemudian dengan cermat mengilustrasikan setiap cerita dalam Autodesk Sketchbook, yang mencakup tahapan mulai dari sketsa awal dan seni garis hingga pewarnaan dasar, arsir, detailing, dan penerapan efek cahaya. E-book yang dihasilkan bertujuan untuk menjadi alat inovatif dan interaktif yang tidak hanya menghibur tetapi juga secara efektif memperkenalkan anak-anak pada budaya Batak Toba yang dinamis, menumbuhkan apresiasi dan kebanggaan sejak dini terhadap identitas lokal mereka. Penelitian ini menunjukkan kelayakan praktis penggunaan Autodesk Sketchbook sebagai alat utama untuk mengembangkan ilustrasi e-book pendidikan yang menarik dan berakar pada budaya lokal