Hartini Hartini
AMIK Sigma

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Journal : Jurnal Informatika Global

PENENTUAN OBJEK WISATA, OBJEK KULINER SERTA AKOMODASI DISEKITAR PENGGUNA DIKOTA PALEMBANG DENGAN MENGGUNAKAN ALGORITMA EUCLIDEAN DISTANCE Filian Falanda; Rendra Gustriansyah; Hartini Hartini
Jurnal Informatika Global Vol 7, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (976.947 KB) | DOI: 10.36982/jiig.v7i1.154

Abstract

Palembang is the capital of South Sumatera province, Which has been well known of the great kingdom of sriwijaya. therefore this places been one of destination people tourism which full of the historical and culture heritage. In generally tourism has definition as a journey in which short stay are made at a number of places, and traveler finally return to his or her own place.A Tourism is supported by some elements such as accommodation, food objects and tourism objects. While many tourism object hard to get to access a lot of information about tourism that make the tourists confused to find because of the lack of information for traveling, therefor to overcome these problems the writer made an application to the tourism city of Palembang-based android that can help determine the existing tourist destinations around the users in town by using Euclidean Distance algorithm.The application is accessed through the support of mobile Google Map and Google API using GPS (Global Positioning System) which was built on the Android platform. In the system of the author will be built using the model Prototype. This method is the one of development of the system where the results of the analysis division applied directly into a model without having to wait for the completion of the entire system is analyzed. As well as the role of distance euclidean algorithm which can be used to calculate the distance between the object and the tourism and compare the results of the calculations of some object, so it can provide recommendations about the objects.Keywords: Algoritm, Android, EuclideanDistance,Tourism
APLIKASI GAME CAK INGKLING BERBASIS ANDROID Terttiaavini Terttiaavini; Ari Kaspriyanto; Hartini Hartini
Jurnal Informatika Global Vol 7, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (653.894 KB) | DOI: 10.36982/jiig.v7i1.150

Abstract

Game has been the one thing that is in our daily lives. Formerly only used as a means of entertainment games alone, but now the game has become wide functions, such as games can be used as a learning tool, a business area, and competed as one of the sport by professionals. Game development platform can also be viewed directly by the public, at first only games played on computer and console but has now entered the era of mobile game android and Windows Phone. A distinct advantage is the portability of mobile game play, that player can play games anywhere they want as long as they have mobile devices capable of running mobile games.Game developed a modification of the traditional game smack ingkling aimed at children aged 6-13 years , This game has 3 levels where each level the player will be given about the question. The design of this game uses the android operating system. In addition, this game was built using a programming language actionscrpit contained in Adobe Flash CS6. In the development of this game using MDLC (Multimedia Development Life Cycle) with five stages that have been made that concept, design, material colecting, assembly, and testing. Design and manufacture of this game is aimed at preserving the traditional game smack ingkling to be a trend back in the era of smartphones today.Keywords: Traditional games, hopscotch, MDLC, Android.
Pengembangan Transaction Monitoring Pajak Berbasis IoT Dengan Fitur Script Auto Reboot Studi Kasus : PT. Pinisi Elektra Hartini Hartini; Sri Primaini; Nurhayani Nurhayani; Sukro Nanda Darfero
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1487

Abstract

Online tax payments are one way to speed up the tax reporting process for taxpayers. The development of the online system is still often experiencing problems, especially the accumulation of data which eventually the online system experiences obstacles that result in the payment process being hampered. Another problem that may occur is that there are still many taxpayers who do not know and understand the online system properly. The development of transaction monitoring has a weakness where the computer system connection will die if it is used continuously to monitor transactions that occur within 1 or 2 weeks depending on the temperature conditions of the system in which it is placed. Therefore, it is necessary to add the auto reboot feature. The development of internet of things (IoT)-based tax transaction monitoring will make it easier for taxpayers to pay taxes because there is a link between taxpayers and companies engaged in tax payment services so that taxpayers are no longer bothered with the matter of paying taxes. The purpose of this study is to design an IoT-based transaction monitoring method and connect transaction monitoring tools to each cash register database or server in each store. While the method used in this research is data collection, among others in the form of observation and interviews as well as system development methods which include analysis, design, implementation, operation, and system maintenance. The results obtained from the design and connectedness of the system indicate that tax transaction monitoring can be carried out continuously so that the system can make it easier for taxpayers to carry out reporting. Keywords: online tax, taxpayers, transaction monitoring, auto reboot, internet of things
Membangun Jaringan Internet Kampung berbasis Hostpot RT/RW di kelurahan Kemas Rindo Palembang Zulhipni Reno Saputra Elsi; Sri Primaini; Hartini Hartini
Jurnal Informatika Global Vol 12, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v12i1.1546

Abstract

The internet is a communication tool to find the information needed, not all areas are covered by the internet. Internet service providers as internet service providers also offer expensive packages beyond the ability of residents, in this study designing an internet network in Kemas Rindo village to help residents get cheap and good internet facilities. In this study using the waterfaal method in building an internet network, analysis, design, coding, testing and maintenance were carried out. Based on the area of 3027 hectares and the number of community units as many as 8 RWs in the Kemas Rindo sub-district, 8 CPE points were built with Bridge mode. After finishing building the internet network, Quality of Service measurements were made on Throughput, Packet Loss, Delay (latency), Jitter and the results obtained were categorized as good or with an index value of 3 based on the reference value of Telecommunications and Internet Protocol Harmonization Over Networks (TIPHON). The value obtained from the QoS measurement is throughput of 81.125, Packet Loss of 0.375, Delay of 150,625 and Jitter of 0.500. Keywords : Hostpot, RT RW Net, Kemas Rindo, Waterfall, QoS