Terttiaavini, Terttiaavini
Indo Global Mandiri University

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PENINGKATAN KOMPETENSI GURU DALAM PEMBUATAN BAHAN AJAR MENGGUNAKAN MEDIA PEMBELAJARAN SMART LEARNING DI KABUPATEN SEMBAWA SUMATERA SELATAN Terttiaavini Terttiaavini; Anisa Fitriani; Tedy Setiawan Saputra
Jurnal Abdimas Mandiri Vol 1, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (723.919 KB) | DOI: 10.36982/jam.v1i1.289

Abstract

Peran Guru sebagai perencana, pelaksana, maupun elevator pembelajaran sangat penting dalam mencerdaskan kehidupan bangsa. Kemampuan Guru dalam menciptakan pembelajaran yang berkualitas sangat menentukan keberhasilan pendidikan bagi Siswa. Namun kendala yang dihadapi  Guru di daerah Sembawa Sumatera selatan menyebabkan proses belajar mengajar menjadi tidak maksimal. Permasalahan tersebut antara lain adalah letak sekolah jauh dari tempat tinggal, sering terjadi banjir, tidak tercapainya target penyampaian materi, biaya bimbingan belajar yang mahal dan budaya ortodok orangtua Siswa yang lebih mengutamakan mencari uang dari pada sekolah. Hal tersebut perlu dicarikan solusinya.Pemanfaatan media pembelajaran dengan memanfaatkan software application dapat menciptakan model pembelajaran yang menarik. Model pembelajaran tersebut dinamakan Smart learning. Penerapan Smart learing dapat meningkatkan kompetensi dan kreatifitas guru dalam membuat materi ajar yang menarik dan inovatif. Materi ajar akan direkam dalam  CD denganbentuk visualisasi dan audio dengan suara asli gurunya sehingg dapat memberikan efek psikologi yang baik bagi proses belajar Siswa. Selain itu Guru juga dapat memberikan soft skill untuk memotivasi dan mengarahkan Siswa  memiliki kepribadian yang baik dan cerdas.Kata kunci:Kompetensi, Guru, Media pembelajaran, Smart Learning
PENDAMPINGAN PENYUSUNAN PROGRAM RENCANA KERJA BADAN USAHA MILIK DESA DALAM RANGKA OPTIMALISASI POTENSI DESA SERIJABO OGAN ILIR SUMATERA SELATAN Terttiaavini Terttiaavini; Sofian Sofian; Tedy Setiawan Saputra
JMM (Jurnal Masyarakat Mandiri) Vol 5, No 6 (2021): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (508.456 KB) | DOI: 10.31764/jmm.v5i6.5608

Abstract

Abstrak: Badan usaha milik desa (Bumdes) Serijabo merupakan inisiatif pemerintah desa/ masyarakat untuk mendayagunakan segala potensi ekonomi, potensi sumber daya alam, potensi sumber daya manusia dan kelembagaan untuk meningkatkan perekonomian desa. Bumdes Serijabo belum memiliki program rencana kerja. Program rencana kerja digunakan untuk memetakan kebutuhan masyarakat dan menentukan kegiatan apa saja yang harus dilakukan untuk meningkatkan potensi desa. Tujuan dari kegiatan pengabdian ini adalah membantu pengurus Bumdes membuat program rencana kerja sebagai pedoman melaksanakan pengembangan desa. Desa Serijabo membutuhkan support system dari Perguruan Tinggi sebagai pendamping Bumdes untuk membantu meningkatkan pengetahuan dan keahlian pengurus Bumdes melalui kegiatan pelatihan dan kaderisasi. Metode yang dilakukan adalah observasi, wawancara dan diskusi. Hasil kegiatan pengabdian ini adalah program rencana kerja Bumdes untuk tahun 2022 s.d 2024 (3 tahun). Dengan adanya pendampingan pembuatan program rencana kerja ini, diharapkan pengembangan desa Serijabo dapat berjalan dengan baik dan segala target yang telah ditetapkan tercapai sesuai visi dan misi yang telah ditetapkan. Abstract: Bumdes Serijabo is a local business that initiate by the local government or local community to usability all of economic potency, natural resources, human resources and institutional to provide best public service in the increasing the economic program. Serijabo Bumdes have not yet the work plan since it wasn’t a community requirement mapping and determined what the activites should be done to increase the village potency. Aim of the study to assist the Bumdes official to set up the work plan as standard operating of the village development. Serijabo village involve a support system from higher education institution as accompanied Bumdes to increase knowledge and skill trough training and regeneration program. The study utilized the observation method, interview, discussionand and training. The result of the activity is Bumdes work plan for year 2022 to 2024 (3 years). As is a companied program, wishes the village development in Serijabo will be running properly and all of work plan target could be achieved.
PENGEMBANGAN SISTEM INFORMASI KINERJA DOSEN BERBASIS WEB DALAM UPAYA MENINGKATKAN KOMPETENSI DOSEN DI UNIV. INDO GLOBAL MANDIRI Terttiaavini Terttiaavini; Rita Wirya Saputra
Jurnal Informatika Global Vol 4, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (699.216 KB) | DOI: 10.36982/jiig.v4i2.375

Abstract

The  Evaluation  of  Lecturer  Performance  is  a  regularly  procedure  that  runs by  a  High  Education Institution as assesment process and follow up all of the Policy from The Quality Control Unit.  The Key Performance Indicator of the lecturer at Indo Global University so far only base on lecture aspec. Meanwhile, base on to the Policy, it should be refer to the Tridharma Peguruan Tinggi activities as well. Base on to this matter born out an Idea to desgning a Lecturer Performance Evaluation Information System at UIGM with the Tridharma Peguruan Tinggi activities and Lecutrer Competancy as a key indicator web basis. The application designed  as problem solving tool such as collecting data and reporting. By utility of the System Development Waterfall Method and the 360 Degree Assement Method, hopeful could be improving the Lecturer Performance Evaluation Information System. The research has resulting a describe of achievement of the lecturer competancy on previous semester. It also could be come an best input for management of the university to preparing and decided a policy, planning and strategy in order to increasing the quality and competancy of the lecturer at UIGM.Key word : Sistem informasi evaluasi Kinerja Dosen, Model Waterfall, Metode 360 Degree, Aplikasi web.
ANALISA PENERAPAN SISTEM INFORMASI PERPUSTAKAAN UNIVERSITAS INDO GLOBAL MANDIRI Terttiaavini Terttiaavini
Jurnal Informatika Global Vol 5, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (345.83 KB) | DOI: 10.36982/jiig.v5i1.69

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Increasing student achievement is not only dependent on science is taught by lecturers, but with a high interest, will be able to broaden their field of study miliki.Untuk increase reading interest of students, a university must have a good library information system. Library is one of the important unit in the establishment of a college. Library information system supported by good data processing, SOP good and also good infrastructure (standard), will have a significant impact on the progressive increase in interest in reading Mahasiswa.Suatu universities that have implemented the library information system, should be able to ensure that the systems supporting applications information library, actually still running well. Measurement of whether or not the system, carried out by analyzing the indicators - indicators of success of the system. Indicators of success is measured by the method menggunan COBIT Framework. COBIT Framework has four domains. The domain used to measure library information system is the delivery and support (delivery and Support). By calculating the maturity value, it can be determined whether good or bad condition of the Library Information System. The case study of this research takes the object of study in the University of Indo Global Mandiri. The results of this study, researchers in the form of an analysis of the library information system UIGM today, and suggestions for the leadership of Higher Education for the development of library information system better, in order to meet the needs of the organization and its stakeholders.
EVALUASI PEMANFAATAN TATA KELOLA TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK) PADA PENERAPAN E-KTP MENGGUNAKAN FRAMEWORK COBIT Terttiaavini Terttiaavini
Jurnal Informatika Global Vol 3, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.023 KB) | DOI: 10.36982/jiig.v3i2.343

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Pemanfaatan teknologi informasi dan komunikasi oleh institusi pemerintahan telah semakin meningkat, sehingga perlu memastikan pemanfaatan  teknologi informasi dan komunikasi tersebut benar-benar mendukung tujuan penyelenggaraan pemerintahan.  Teknologi Informasi dan Komputer (TIK) yang sedang diterapkan pemerintah dalam meningkatkan pelayanan publik saat ini adalah eKTP. Untuk memastikan penggunanan TIK tersebut dapat diterapkan dengan maksimal diperlukan Good Governance  yang dihubungkan  dengan TIK yang disebut dengan Tata Kelola TIK.  Salah satu kerangka kerja tatakelola TI adalah CobiT. Dalam dokumentasi resminya CobiT juga disertai dengan serangkaian pedoman seperti pedoman manajemen dan pedoman implementasi. Pedoman implementasi menyediakan serangkaian alat dan tahapan untuk mengimplementasikan tatakelola berdasarkan kerangka kerja CobiT yang meliputi elemen pengukuran kerja, daftar factor keberhasilan kritis dan pengukuran tingkat kematangan (maturity). Semua alat tersebut dirancang untuk mendukung keberhasilan implementasi tata kelola pada berbagai obyek pengendalian (control objective) di bidang TI.  Kata kunci : Tata Kelola, Teknologi Informasi dan Komputer (TIK), CobiT, Maturity Model
APLIKASI GAME CAK INGKLING BERBASIS ANDROID Terttiaavini Terttiaavini; Ari Kaspriyanto; Hartini Hartini
Jurnal Informatika Global Vol 7, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (653.894 KB) | DOI: 10.36982/jiig.v7i1.150

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Game has been the one thing that is in our daily lives. Formerly only used as a means of entertainment games alone, but now the game has become wide functions, such as games can be used as a learning tool, a business area, and competed as one of the sport by professionals. Game development platform can also be viewed directly by the public, at first only games played on computer and console but has now entered the era of mobile game android and Windows Phone. A distinct advantage is the portability of mobile game play, that player can play games anywhere they want as long as they have mobile devices capable of running mobile games.Game developed a modification of the traditional game smack ingkling aimed at children aged 6-13 years , This game has 3 levels where each level the player will be given about the question. The design of this game uses the android operating system. In addition, this game was built using a programming language actionscrpit contained in Adobe Flash CS6. In the development of this game using MDLC (Multimedia Development Life Cycle) with five stages that have been made that concept, design, material colecting, assembly, and testing. Design and manufacture of this game is aimed at preserving the traditional game smack ingkling to be a trend back in the era of smartphones today.Keywords: Traditional games, hopscotch, MDLC, Android.
SISTEM INFORMASI E-RECRUITMENT DOSEN PADA PERGURUAN TINGGI SWASTA Terttiaavini Terttiaavini; Suzan Agustri
Jurnal Informatika Global Vol 6, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (411.446 KB) | DOI: 10.36982/jiig.v6i1.2

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Expert systems are systems that use information technology to generate analytic thinking approach an expert. Expert systems now widely collaborate with a wide range of disciplines can help in the decision or result in the rapid and precise output. Removed from the problems that often occur in prospective students, the difficulty in determining the course to be taken, efforts should be made to prospective students guidance in order to determine the appropriate course based on their own potential. Psychometric analysis can analyze indicators of IQ and aptitude. This is the proper technique to learn and explore the potential of students. In addition the use of an expert system that is supported by information technology to facilitate the students to know the results of the analysis of IQ, and talent with ease. The initial process of psychometric analyzes performed on the different stages of construction scale item. By way of computing the correlation coefficients and item total correlation results with significance testing using t-test, is expected to produce a valid and reliable item. Further building expertise, necessary to analyze the expert system that includes activities pendefenisian knowledge base and the inference engine. Alternative solutions will be represented in the decision tree model (decision tree).
APLIKASI SISTEM PAKAR PENENTU BIDANG STUDI DITINGKAT PERGURUAN TINGGI BERBASIS WEB Terttiaavini Terttiaavini; Sumi amariena Hamim; Suzan Agustri
Jurnal Informatika Global Vol 7, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (604.665 KB) | DOI: 10.36982/jiig.v7i1.188

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Reason one choose a field of study is that we often hear when the students are studying. This can occur because most students choose majors based on the strong influence of the environment, such as a friend or a parent. By the time these students realize that their chosen field of study is not in accordance with the potential of the talent they have, timbulah regrets later on. If a case of choosing this field of study continues, it will affect the learning achievement of the students themselves. Effect of talent with accomplishment is strong. But it was not easy to know one's talent. To find potential talent necessary psychological test and consultation with a psychologist who will not be cheap. Therefore timbulah idea to build an expert system that can detect potential talent that can provide an alternative appropriate field of study based on the potential talents. Detecting potential talent is done by psychometric analysis. Psychometric analysis is used as a tool to determine a person's field of study. Through quantitative analysis will be done the preparation of test item is valid and reliable. The results of the analysis of an expert system, same / approach with the ideas of a specialist / psychologist. The model used to build the expert system is a decision tree model (decesion tree) using algorithms C.4.5. The expert system is implemented through a web-based application. Web-based expert system can be easily accessible, anywhere and anytime, and thus will be more efficient utilization and dissemination. With this application, is expected to help potential mahsiswa in determining the appropriate field of study based on the potential of the talent they have.Key word : Expert systems, Decision tree model, Psychometric analysis, Web applications
LITERASI DIGITAL UNTUK MENINGKATKAN ETIKA BERDIGITAL BAGI PELAJAR DI KOTA PALEMBANG Terttiaavini Terttiaavini; Tedy Setiawan Saputra
JMM (Jurnal Masyarakat Mandiri) Vol 6, No 3 (2022): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (568.011 KB) | DOI: 10.31764/jmm.v6i3.8203

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Abstrak: Digitalisasi merupakan keniscayaan dari perkembangan teknologi informasi yang dapat memberikan dampak positif dan negatif bagi remaja. Saat ini remaja sangat mudah terpengaruh untuk melakukan tindakan tanpa memikirkan dampak yang akan terjadi dikemudian hari. Beberapa kenakalan remaja yang sering terjadi yaitu penyebaran hoax, cyberbullying, body shaming dan pelanggaran Hak Kekayaan Intelektual (HKI). Untuk mengatasi permasalahan tersebut, Tim Pengabdian kepada masyarakat (PKM) melakukan kegiatan (1) Sosialisasi tentang etika digital (2) pelatihan dan kuis membuat konten menggunakan aplikasi Canva dan tiktok, dan (3) Evaluasi kegiatan. Tujuan dari kegiatan pengabdian ini adalah untuk meningkatkan kecerdasan dalam beretika digital bagi siswa dan mahasiswa. Jumlah peserta adalah 120 Siswa dan Mahasiwa dan 25 orang guru pendamping. Dari hasil kegiatan tersebut dilakukan evaluasi pre-test dan post-test menggunakan enam variabel yaitu pemahaman tentang beretika digital, penyebaran hoax, cyberbullying, bodyshaming, pelanggaran HAKI dan pengukuran pelatihan. Persentase variabel tertinggi pada P5 tentang pengetahuan pelanggaran HKI dan akibatnya sebesar 27.59 dan persentase variabel terendah pada P1 yaitu tentang pemahaman ber-etika digital sebesar 13.52 dengan rata-rata persentase peningkatan keseluruhan sebesar 1.78%. Hal ini menunjukan bahwa kegiatan literasi digital menujukkan adanya peningkatan pemahaman keahlian pelajar tentang etika digital.Abstract: Digitization is a necessity from the development of information technology that can have a positive and negative impact on adolescents. Currently, teenagers are very easily influenced to take action without any impact that will occur in the future. Some juvenile delinquencies that often occur are the spread of hoaxes, cyberbullying, body shaming, and intellectual property rights. To solve this problem, the Community Service Team (PKM) carried out activities (1) Socialization on digital ethics (2) training and quizzes on creating content using the Canva and Tiktok applications, and (3) Evaluation of activities. The purpose of this service activity is to increase digital ethical intelligence for students. The number of participants is 120 students and 25 accompanying teachers. The results of these activities were evaluated for pre-test and post-test using six variables, namely: understanding of digital ethics, the spread of hoaxes, cyberbullying, body shaming, intellectual property rights, and training. The highest percentage of variables in P5 regarding intellectual property rights and their consequences is 27.59 and the lowest percentage in P1 about understanding digital ethics is 13.52 with an average total increase of 1.78%. This shows that digital literacy activities show students' understanding and expertise in digital ethics.
PENINGKATAN PRODUKSI BRIKET ARANG DENGAN METODE TANGSIR PADA UMKM BRIKET ALFARO DI SEKAYU KABUPATEN MUSI BANYUASIN Terttiaavini Terttiaavini; Tedy Setiawan Saputra; Ahmad Sanmorino
JMM (Jurnal Masyarakat Mandiri) Vol 7, No 3 (2023): Juni
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v7i3.15129

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Abstrak: Kelapa sawit merupakan salah satu komuditi hasil bumi di kota Sekayu Kabupaten Musi Banyuasin Provinsi Sumatera selatan. Sisa produksi kelapa sawit menghasilkan tankos. Tankos dapat menjadi limbah, jika tidak dimanfaatkan. Saat ini penanganan limbah tankos dilakukan dengan cara dibakar atau dijadikan pupuk. Namun hal ini menimbulkan permasalahan, yaitu pembakaran tankos dapat menimbulkan polusi udara, untuk menjadi pupuk, tankos dibiarkan sampai membusuk. Proses pembusukan ini dapat mengundang hewan jelata dan serangga. Oleh karena itu penanganan limbah sampah perlu dilakukan dengan cara dikelolah menjadi briket. Tujuan dari kegiatan PKM ini adalah memberikan pelatihan tentang penerapan metode tangsir untuk mempercepat proses karbonisasi pada limbah tankos. Jumlah peserta dari mitra yang mengikuti kegiatan tersebut adalah 5 orang. Selain itu mahasiswa yang dilibatkan akan mendapatkan pengetahuan tentang membangun bisnis pembuatan briket. Evaluasi dilakukan dengan cara penilaian sebelum dan sesudah pelatihan Hasil evaluasi menujukkan adanya peningkatan softskill dan hardskill peserta sebesar 53%. Hal ini menunjukkan bahwa Kegiatan PKM ini memberikan manfaat bagi UMKM Briket Alfaro dan Mahasiswa.Abstract: Oil palm is one of the commodities produced in Sekayu District, Musi Banyuasin Regency, South Sumatra Province. The remaining oil palm production produces tankos. Tankos can become waste, if not utilised. Currently, the handling of tankos waste is done by burning or making fertiliser. However, this causes problems, namely burning tankos can cause air pollution, to become fertiliser, tankos is left to rot. This decomposition process can attract animals and insects. Therefore, waste management needs to be done by processing it into briquettes. The purpose of this PKM activity is to provide training on the application of the tangsir method to speed up the carbonization process in tankos waste. The number of participants from partners who took part in this activity was 4 people. In addition, the students involved will gain knowledge about building a briquette-making business. In evaluation activities, carried out by way of assessment before and after training. The evaluation results showed an increase in soft skills and hard skills of participants by 53%. This right shows that this PKM activity provides benefits for Alfaro Briquette MSMEs and students.