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PEMAHAMAN PENDIDIKAN KARAKTER BANGSA DENGAN MODEL PEMBELAJARAN KONTEKSTUAL PADA MAHASISWA UNIVERSITAS MUSLIM NUSANTARA (UMN) AL-WASHLIYAH MEDAN Beta Rapita Silalahi; Eryanti Lisma
Jurnal Akrab Juara Vol 3 No 3 (2018)
Publisher : Yayasan Akrab Pekanbaru

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Abstract

This study aims to examine the understanding of students of Teachers Education of Early Childhood Education (PG-PAUD) Muslim University of Nusantara (UMN) Al-Washliyah Medan on the values of nation character through contextual learning model so that students can apply it in daily life, nation, and state.Learning by using contextual learning model can improve student achievement of Muslim Nusantara University (UMN) Al-Washliyah Medan Prodi PG-PAUD semester VII (seven) B, seen from the improvement of student learning outcomes. Students can understand the character education of the nation by using contextual learning model seen from the increase of the value of the character of the nation by using paired t test on SPSS 20 for windows, the average value increased from 76.36 to 86.82 with t value of -8.521 with sig (2 tailed) 0.000, it shows that the value of contextual learning in cycle 2 is better than cycle 1. Contextual learning and understanding of the character of the nation have a positive effect on student achievement of Universitas Muslim Nusantara University (UMN) Al-Washliyah Medan Prodi PG- PAUD semester VII (seven) B, can be seen from the increasing value of understanding the character of the nation. The result of cycle 2 is better than cycle 1 with the average value increased from 76.36 to 86.82 with t value of -8.521 with sig (2 tailed) 0,000. Keywords: Nation Character, Contextual, PG-PAUD
PENGEMBANGAN BUKU CERITA BERGAMBAR BERBASIS NILAI-NILAI KEPEDULIAN UNTUK PEMBELAJARAN MEMBACA SISWA KELAS III A SD NEGERI 106836 LIMAU MANIS Nidiya Kharismah; Beta Rapita Silalahi
PENDALAS: Jurnal Penelitian Tindakan Kelas dan Pengabdian Masyarakat Vol 1 No 3 (2021): PENDALAS
Publisher : Yayasan Pendidikan Islam dan Multikultural

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (225.829 KB) | DOI: 10.47006/pendalas.v1i3.82

Abstract

This study aims to develop a picture story book based on caring values ​​for learning to read for class III SD Negeri 106836 Limau Manis. This study uses the Borg and Gall development model according to Sugiyono which consists of five stages, namely potential and problems, data collection, product design, design validation, design revision. The data collection technique used in this development is in the form of a questionnaire. Data analysis techniques used are qualitative data analysis techniques and quantitative data analysis techniques. The results of the study show that picture story books based on caring values ​​for grade 3 elementary school students are feasible to use. The assessment according to the Indonesian language expert lecturer got an average score of 4.82 with a category (very good) and from class III A teachers got an average score of 4.76 with a category (very good) from both Indonesian language expert validators and class III A teachers can be totaled on average The average score is 4.79 in the "very good" category. With the response of experts that picture story books are very interesting, easy to understand and can be used as material for learning to read.
PENGEMBANGAN BUKU GAMBAR BERSERI UNTUK MENINGKATKAN KETERAMPILAN MENULIS iNARASI PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV SD NEGRI 106836 LIMAU MANIS Intan Mutiah; Beta Rapita Silalahi
PENDALAS: Jurnal Penelitian Tindakan Kelas dan Pengabdian Masyarakat Vol 1 No 3 (2021): PENDALAS
Publisher : Yayasan Pendidikan Islam dan Multikultural

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (243.98 KB) | DOI: 10.47006/pendalas.v1i3.84

Abstract

This research is based on the problem found in SD Negeri 106836 Limau Manis, namely the absence of media in learning narrative writing skills. And make it difficult for students to express their ideas and ideas. The purpose of this study was to determine the improvement of narrative writing skills of fourth grade students of SD Negeri 106836 Limau Manis after using a series of picture books. This type of research is Research and Development (R&D) using the ADDIE model which has 5 stages but only uses 3 stages. The stages in research and development are Analysis, Design, and Development. The product validation stage was validated by 2 validators, namely 1 material expert and 1 media expert. The results of the validation on the picture book series about writing narratives by media experts scored 4.23 in the very good category, and the validation results by material experts obtained a score of 4.76 in the very good category. And obtained the average score of the two hali 4.50 in the very good category. It was concluded that the series of picture books to improve narrative writing skills in Indonesian class IV subjects at SD Negeri 106836 Limau Manis which was developed was suitable to be used as a learning medium.
Pengembangan Lembar Kerja Peserta Didik Berbasis Pendekatan Saintifik pada Tema 3 Benda Disekitarku Kelas III SD Swasta Nurhasanah Garu 1 Emi Fauziah Siregar; Beta Rapita Silalahi
Al Yazidiy Jurnal Sosial Humaniora dan Pendidikan Vol. 6 No. 1 (2024): Mei : Al Yazidiy : Jurnal Sosial Humaniora dan Pendidikan
Publisher : Islamic Sharia College Nurul Qarnain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/ay.v6i1.821

Abstract

This research aims to produce products in the form of LKPD (Student Worksheets) Based on a Scientific Approach on Theme 3 Objects Around Me grade III SD Nurhasanah Garu 1 No.28 Kec. Medan Sandpaper and Knowing the feasibility level of developing LKPD Based on a Scientific Approach on Theme 3 Objects Around Me Class III SD Swasta Nurhasanah Garu 1 No.28 Kec. Medan Amplas. The type of research used is a type of research and development or Research and Development (R & D), this research and development method is a research method used to produce certain products and test the effectiveness of these products. Based on the results of research and development that has been carried out by researchers, it can be concluded that research and development uses stages with the ADDIE model , but researchers only reach the stage The development has produced products in the form of LKPD Media in thematic learning in elementary schools with the theme Objects Around Me. Based on the feasibility of the media from the input of experts, namely lecturers and teachers, media experts, namely lecturers. From the validation data from material experts (lecturers) reached 94%, learning experts (teachers) reached 95%. If the percentage obtained reaches 81% to 100%, then LKPD media is categorized as very feasible. From the calculation above , the percentage of 94% and 95% is obtained, so LKPD media is categorized as very feasible. Media experts reach 81%, so LKPD media is categorized as very good / very feasible. So the development of LKPD theme 3 objects around me grade III elementary school developed by researchers is stated to be very feasible to be used as a medium in the learning process.
Media Pembelajaran Interaktif Berbasis ArticulateStoryline 3 Untuk Sekolah Dasar Beta Rapita Silalahi
JURNAL ILMU PENDIDIKAN Vol. 4 No. 2 (2023): JURNAL ILMU PENDIDIKAN (JIP)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/jip.v4i2.2733

Abstract

Seiring perkembangan ilmu pengetahuan dan teknologi, guru diharapkan harus mampu menginovasikan pemebalajaran dengan dunia ilmu tekhnologi karena sasaran pendidkan anak jaman generasi Z tentu tidak lupa menyeimbangakannya pendidikan karakter sebagai pegangan utama siswa dalam melaksanakan kehidupan. Media pembelajaran merupakan segala sesuatu yang dapat digunakan untuk menyalurkan pesan dari seorang guru kepada peserta didik yang dapat merangsang pikiran, perasaan perhatian peserta didik, sehingga terjadi proses pembelajaran. Fungsi media pembelajaran dapat digunakan pendidik untuk meningkatkan motivasi peserta didik pada setiap hal-hal baru, serta dapat mendukung dan meyakinkan ilmu pengetahuan pemikiran peserta didik agar lebih menghidupkan proses pembelajaran. Articulate Storyline merupakan software media pembelajaran yang interaktif, software ini memiliki kemampuan untuk dapat menggabungkan slide, flash (swf), video, dan karakter animasi menjadi satu. Software ini telah tersedia dalam format .exe sehingga bisa digunakan langsung pada PC/laptop dan tidak menginstal ulang. Software ini dapat di jalankan pada windows 7, 8 dan 10. Perangkat yang dikembangkan berupa vidio animasi menggunakan Articulate Storyline 3. Langkah-langkah model pengembangan 4-D ini terdiri dari 4 tahap: tahap define (pendefinisian), design (perancangan), develop (pengembangan) dan implentasi (penyebaran).Penelitian ini dilaksanakan disemester ganjil , Penelitian dilaksanakan di SDIT AL-Fauzi Medan. Berdasarkan hasil perhitungan di atas maka hasil penilaian ahli dari aspek pemograman sangat layak, aspek tampilan sangat layak, aspek isi sangat layak. Simpulan dari validator ditinjau dari ke tiga aspek tersebut jika dipersentasikan sebesar 85% termasuk dalam kriteria Sangat Layak, sehingga media diimplementasikan ke siswa mencapai 88% kategori Sangat layak.Media Pembelajaran ArticulateStoryline 3Media Pembelajaran ArticulateStoryline 3
PENGEMBANGAN BAHAN AJAR TEMATIK BERBASIS MODEL PROBLEM BASED LEARNING TEMA PAHLAWANKU KELAS IV SD SWASTA PAB 33 SIDODADI Dea Anastya Safira; Beta Rapita Silalahi
Jurnal Cakrawala Ilmiah Vol. 4 No. 9: Mei 2025
Publisher : Bajang Institute

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Abstract

This study aims to determine the design of the development of teaching materials based on Problem-Based Learning in learning Theme 4 My Hero, grade IV of SD Swasta PAB 33 Sidodadi and to determine the feasibility of teaching material products based on the Problem-Based Learning model in learning Theme 4 My Hero, grade IV of SD Swasta PAB 33 Sidodadi. In this study, the researcher used a research and development design which is better known as Research and Development (R&D). The subjects of the trial in the development of thematic teaching materials based on the Problem Based Learning model on the theme of my hero are validators, material experts and textbook experts. The object of this study is a thematic textbook based on the Problem Based Learning model. The product developed is a teaching material based on Problem Based Learning on the theme "My Hero". The total score obtained from the validation of teaching material experts is 98.8 with the category "Very Eligible", from the final validation of material experts, namely 98 with the category "Very Eligible" and from learning experts 92.2 with the category "Very Eligible". The average score from the expert assessment is 96.33. From the score, it can be said that the Problem Based Learning-based teaching material on the theme "My Hero" that was developed is "Very Suitable" for use in the learning process in grade IV of elementary school
PEMAHAMAN PENDIDIKAN KARAKTER BANGSA DENGAN MODEL PEMBELAJARAN KONTEKSTUAL PADA MAHASISWA UNIVERSITAS MUSLIM NUSANTARA (UMN) AL-WASHLIYAH MEDAN Beta Rapita Silalahi; Eryanti Lisma
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 9 No. 4 (2024): November
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

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Abstract

Penelitian ini bertujuan untuk melihat pemahaman mahasiswa Pendidikan Guru Pendidikan Anak Usia Dini (PG-PAUD) Universitas Muslim Nusantara (UMN) Al-Washliyah Medan terhadap nilai-nilai karakter bangsa melalui model pembelajaran kontekstual sehingga mahasiswa dapat menerapkannya dalam kehidupan sehari-hari, bermasyarakat, berbangsa, dan bernegara.Pembelajaran dengan menggunakan model pembelajaran kontekstual dapat meningkatkan prestasi belajar mahasiswa Universitas Muslim Nusantara (UMN) Al-Washliyah Medan prodi PG-PAUD semester VII (tujuh) B, dilihat dari peningkatan hasil belajar. Mahasiswa dapat memahami pendidikan karakter bangsa dengan menggunakan model pembelajaran kontekstual dilihat dari peningkatan nilai pemahamanan karakter bangsa dengan menggunakan uji paired t test pada SPSS 20 for windows, nilai rata-rata meningkat dari 76,36 menjadi 86,82 dengan nilai t sebesar -8,521 dengan sig (2 tailed) 0,000, hal ini menunjukkan bahwa nilai pembelajaran kontekstual pada siklus 2 lebih baik dari pada siklus 1. Pembelajaran kontekstual dan pemahaman karakter bangsa berpengaruh secara positif terhadap prestasi belajar mahasiswa Universitas Muslim Nusantara (UMN) Al-Washliyah Medan prodi PG-PAUD semester VII (tujuh) B, dapat dilihat dari peningkatan nilai pemahaman karakter bangsa. Hasil siklus 2 lebih baik dari siklus 1 dengan nilai rata-rata meningkat dari 76,36 menjadi 86,82 dengan nilai t sebesar -8,521 dengan sig (2 tailed) 0,000.
Pengembangan LKPD Berbasis Pendekatan Saintifik pada Tema Sumber Daya Alam di Kelas IV Sekolah Dasar : Penelitian Siti Nurjannah Munthe; Beta Rapita Silalahi
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.1617

Abstract

This study aims to determine the feasibility of LKPD Media on the theme of natural resources in Grade IV Elementary School. This study is a development research (Research and Development) using the ADDIE development model which includes five stages, namely Analysis, Design, Development, Implementation, and Evaluation. However, this study only goes up to three stages, namely only up to the Development stage. The instrument used to collect data is a questionnaire. The data analysis technique used is a qualitative descriptive analysis technique. From the validation results with a language expert validator, a score of 80 was obtained with the criteria of "Feasible" for the language systematics in the LKPD being developed. From the validation with a material expert validator, a score of 90.8 was obtained with the criteria of "Very Feasible" for the material in the LKPD being developed. From the learning expert validator, a score of 96.8 was obtained with the criteria of "Very Feasible". From these results, it can be said that the LKPD based on the scientific approach to the theme of natural resources that was developed is "Very Suitable" for use in the learning process in class IV of SD Nurul Islam Indonesia.
DEVELOPMENT OF FLASHCARD LEARNING MEDIA ON THE MATERIAL OF RECOGNIZING FEELINGS IN THE INDONESIAN LANGUAGE SUBJECT IN GRADE II OF ELEMENTARY SCHOOL Siti Chanifah; Beta Rapita Silalahi
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 10 No. 3 (2025): Agustus
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

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Abstract

This research is motivated by the importance of feelings in elementary school students as part of the development of language and social-emotional skills. The purpose of this study is to develop learning media in the form of flashcards as an aid in learning Indonesian on the material of recognizing feelings for grade 2 elementary school students. Flashcard media is designed to help students recognize and understand various types of feelings through simple and interesting pictures and words. The method used in this study is the research and development method (Research and Development) with the ADDIE model. The development of ADDIE consists of 5 stages, but in this study the researcher carried out the development procedure only up to stage 3, namely (Analysis, Design, and Development). The instrument used to collect data was a questionnaire given to several expert reviewers, namely media expert validators and material expert validators. The development results showed that this flashcard media was very feasible to use based on the assessment of material experts of 86% with the Very Eligible category and media experts of 84% with the Very Eligible category. The use of this media has been shown to increase student involvement in learning and help them recognize and express feelings better. Thus, this flashcard media is very feasible and interesting as a tool in learning Indonesian, especially in recognizing and understanding feelings.
DEVELOPMENT OF FLASHCARD LEARNING MEDIA USING THE CANVA APPLICATION ON SPACIOUS FIGURES IN THE MATHEMATICS SUBJECT FOR GRADE IV ELEMENTARY SCHOOL Aulia Vitaloka Dimalaw; Beta Rapita Silalahi
Akrab Juara : Jurnal Ilmu-ilmu Sosial Vol. 10 No. 3 (2025): Agustus
Publisher : Yayasan Azam Kemajuan Rantau Anak Bengkalis

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Abstract

This study aims to develop Flashcard learning media using the Canva application as a Mathematics Learning Media for Flat Building Materials for Class IV. It is expected that after using this learning media, students will find it easier to understand the material on spatial buildings so that learning objectives are achieved. ADDIE development procedure consisting of 5 stages. However, in this study, the researcher carried out the development procedure only up to stage 3, namely Development. The instrument used to collect data was a questionnaire given to several expert reviewers, namely media expert validators, material expert validators and learning expert validators. The validation score obtained from the media expert validator was 91 with the category "Very Eligible". The feasibility score from the material expert was 81.06 with the category "Very Eligible". The feasibility score from the learning expert was 83 with the category "Very Eligible". From this score, it can be said that the Development of Flashcard Learning Media Using the Canva Application on the Material on Spatial Buildings for Class IV Elementary School Mathematics is "Very Eligible" for use in the learning process.