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Perancangan Pemodelan Sistem Penentuan Keputusan Untuk Pemilihan Jurusan Menggunakan Metode Perbandingan Eksponensial (MPE) Perguruan Tinggi Di Jawa Barat Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.19

Abstract

Information Technology is providing a lot of convenience that can be felt by human life. One example of the era of information technology is the birth of computers in the life of society .. Computers are now perceived to provide a lot of mamfaat that can not be separated from human life. In every company or institution, in its data processing has been applied by using computer. Therefore the computer can be made aspects of decision support is good and appropriate in taking a decision. Particularly related institutions ie colleges are the most important thing when they apply teaching and learning activities between lecturers and students. This is very important if the college wants to produce a good graduate and achievement, then the college should take the lead if you want to achieve it. Things that can be addressed is a new student admissions system kesetiap public and private universities in Indonesia. Why is that, with the existence of a computerized system it will provide convenience in determining the choice of majors to choose, because one of the most important factor is how the prospective students can determine the choice according to their interests and talents. So that in their teaching and learning activities will be optimal, there will be no complaints that cause the student has a mind to not continue his studies. Then it should be time the college to change the existing system by making an information system for the selection of majors for prospective students in accordance with the desired department. From this case then as a researcher wants to provide input by presenting a new innovation that is by building a system of election information majors for public and private universities in Indonesia.
ANIMASI INTERAKTIF SIMULASI TES BUTA WARNA DENGAN METODE ISHIHARA BERBASIS ADOBE FLASH CS 5 Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.21

Abstract

Colour blindness isi disorder caused by the inability of teh eys cone cells to capture a spesific color spectrum due to genetic factors. Color blindness is a genetic disorder/ congenital inherited from parents to their childern, because this disorder is carried by the X chomeosome. Many people find out too late in the color blindness.This isi due to lack of information and insight about the color blind test. Therefore, this aplication is made so that people can find out about all sort of color blindness test, the results of each simulation to make simulation aktratif silmulation is made with adobe cs 5
RANCANG BANGUN APLIKASI GATTO FRIENDS DENGAN METODE PROFILE MATCHING BERBASIS ANDROID (STUDI KASUS UNDIP CAT LOVERS SEMARANG) Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.22

Abstract

The aim of this research is to design the cat couple search application according to Veterinarian procedure and association of cats association. The method of decision support system used is Profile Matching with the process of comparing the individual competencies into the group's competence so as to know the difference of competence, Software Development Method used is Luther Multimedia Method and Application Design using Unified Modeling Language. Cat’s data used for research application that is in UNDIP cat lovers community by using Black Box method test. It is hoped that the results of this study show that cat search apps can help cat lovers find mating partners for pet cats that have a match with pet and pet owners and interact with other pet owners around the more efficient, fast and computerized.
DESAIN SISTEM MANAJEMEN BASIS DATA ASET TETAP PADA SEKOLAH HIGH SCOPE INDONESIA Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.23

Abstract

The development of information technology does not only affect the business world , but also other areas , such as health , education , government and others. Advances in information technology , especially in the era of information also has implications for the management of fixed assets in an entity HighScope Indonesia School is one of the educational institutions from Playgroup through high school located in South Jakarta . Facilities, infrastructure , tools and equipment owned by the HighScope Indonesia School is a fixed asset that must be managed optimally in supporting the operational of education in school HighScope Indonesia. Management of fixed assets HighScope Indonesia School is still done manually , causing inefficient and ineffective in monitoring fixed assets . The purpose of this research is to create a design database management system fixed assets . System design by making the Data Flow Diagrams ( DFD ) and Entity Relationship Diagram ( ERD ). It is expected that the database management system can well explain all the activity so that desired results in accordance with the wishes of the user and is also expected to minimize the shortcomings and weaknesses of the current system.
Analisis Kinerja Routing Protokol RIPng Dengan OSPFv3 Pada Jaringan IPV6 Tunneling Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.24

Abstract

The main objective of the development ipv6 is to meet need of ip addresses for a long term and improving the existing weaknesses in ipv4. But the transitional of the protokol version 4 to protokol version 6 cant be done by casually because due to the many infrastructure of the ipv4 network have been installed . For it is needed method to integrate ipv4 with ipv6 and one of the method is to use tunneling. The presence of tunneling network also needed routing protokol that support ipv6 protokol such as ripng and ospfv3 in ipv6 tunneling network. This paper is arranged to determine the performance of ripng dan ospfv3 routing protokols by analyzing the patch selection of data transmission, routing update analysis, speed time convergent analysis, analyzing by sending tcp data packet and sniffing analysis of data packet in tunneling network. The method used is literature study, computer simulation, and implementation on the test-bed. Data analysis showed that performance of ospfv3 is better than ripng because the speed of convergent time is faster. Ospfv3 need an average time as musch as 19 seconds but ripng need 178 seconds.on the test results of network throughput for tcp windows size that have 2, 4, 5, 6 kbyte capacity it take an average 121, 58 mbit/sec for ospfv3 and 117, 44 mbit/sec for ripng. For the overall performance of ripng and ospfv3 are not much different from its predecessor routing protokol in ipv4 network, it just for ripng and ospfv3 have support for 128-bit ipv6 addressing.
Penerapan metode Value chain dan Four Stage Life Cycle untuk menentukan kandidat aplikasi pada Laboratorium ITCC STT-PLN Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.25

Abstract

Strategies and policies in a profit oriented organization also have a social mission (public service) that prioritizes customer service. The development of information systems and information technology will have an impact on the increasingly competitive competition, this is true also in the world of seretifikasi demands the manager to build and develop information systems in helping business activities, achieve organizational goals and services for stakeholders, especially those related to data, information , technology and application, found some cases of information system management failure in achieving organizational goals (objective) because the utilization is not in accordance with the direction and objectives of the organization Value added chain method, which is to describe how to see the business as a chain of activities that change input to output while Four Stage Life Cycle Business System Planning (BSP) is a tool used to determine the derivatives of business functions and application candidates associated with the products / services provided by business functions. ITCC (Information Technology Certification Center) STT PLN is a laboratory that handles several certification programs both international scale, it is necessary to align the utilization of information systems and information technology in accordance with the direction and purpose of college, so that required application and technology and implementation plan of the architecture has been created to support business activities for the achievement of the organization's mission.
SIMULASI DESAIN SKEMA ROBOT LINE FOLLOWER PENYIRAM TANAMAN MENGGUNAKAN SIMULATOR SOFTWARE PROTEUS 8 Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (226.643 KB) | DOI: 10.33322/petir.v10i2.26

Abstract

The problem of high wages of labor today is very consideration to do things that routine work done every day, as well as watering plants, for this case, need a solution to the problem, that is by making a robot to do it. Robot Line Follower Sprinkler Plants or the next one will be shortened to LFPT Robot, the goal to do the work routinely watering the plant by way of the robot is running while watering the plants on the track. The LFPT Robot Characteristics of the robot will run following a specified black line, with the help of two IR sensors on the front of the robot for running, as well as an IR sensor on the left and right side of the LFPT Robot to detect the presence of plants. If the sensor on the left and right side of the robot detects a black line, the LFPT Robot will stop and will direct the water hose to the left and right then the robot will do the watering. This study uses a series of IR sensors to detect black lines. The LFPT Robot works will follow a black line, and will stop when the sensors on the left and right sides of the robot detect a black line. The results obtained a design of an LFPT Robot, which can be simulated directly by using Proteus 8 Software Simulator.
RANCANG BANGUN APLIKASI PENGHITUNGAN INVERS MATRIKS ORDO 3X3 DAN 4X4 DENGAN METODE INCREMENTAL PROCESS BERBASIS MULTIMEDIA Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (679.608 KB) | DOI: 10.33322/petir.v10i2.27

Abstract

Matrix inverse method consists of a method of partitioning a matrix, adjoint matrix, and elementary row operations. In the matrix inverse learning application that was created earlier, it was contains only one method of inverse matrix in each application. Existing application still separated for each method cause made by different people. When lecture used the application in courses of Linear Algebra, actualy the application can only run on a particular computer device. This was motivated writers to created applications that can run on all devices komputer and combines of all methods in a single application. Application form is accompanied by material simulations, exercises and games to enable students to understand the material of the inverse matrix given in class. Software development methods or SDCL (System Development Life Cycle) is the method Incremental Process Model, interface design and coding using Microsoft Visual Studio 2010 Ultimate.
RANCANG BANGUN APLIKASI MULTIMEDIA SEBAGAI PANDUAN DALAM PELAKSANAAN UPACARA BENDERA DI SEKOLAH MENENGAH ATAS Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.28

Abstract

Multimedia mengubah sajian tradisional komputer yang berupa teks, menjadi suatu media yang menarik perhatian dan keingintahuan. Penerimaan informasi menjadi semakin baik, dan jika disusun secara baik, multimedia juga bisa menjadi amat menghibur. Multimedia memiliki banyak manfaat dalam semua bidang kehidupan manusia. Di bidang bisnis, multimedia dimanfaatkan sebagai iklan yang kreatif untuk menarik konsumen. Selain itu dengan multimedia, informasi yang disampaikan menjadi lengkap dan mudah dimengerti. Penempatan Multimedia dapat dilaksanakan dimana saja selama peran masyarakat membutuhkan akses menuju sumber media yang membutuhkan informasi elektronik. Peran Multimedia juga menjembatani dan menjangkau masyarakat yang sedikit sukar dalam penerimaan terhadap bentuk penyampaian standard komputer kedalam bentuk yang lebih mudah dapat diterima dan mudah digunakan. Rancang bangun Panduan Upacara Bendera Berbasis Multimedia Dalam Pelaksanaan Upacara Bendera di Sekolah Menengah Atas (SMA) yang bertujuan sebagai salah satu alternative untuk membuat upacara bendera menjadi lebih menarik bagi siswa SMA. Upacara bendera setiap hari Senin di sekolah bertujuan untuk melatih kedisiplinan siswa serta memupuk rasa cinta tanah air dan bangsa ataupun menumbuhkan semangat jiwa nasionalisme. Upacara bendera setiap hari Senin di sekolah bertujuan untuk melatih kedisiplinan siswa serta memupuk rasa cinta tanah air dan bangsa ataupun menumbuhkan semangat jiwa nasionalisme. Seiring dengan perkembangan Teknologi Informasi dan Komunikasi dengan memanfaatkan multimedia maka pelaksanaan upacara bendera di setiap sekolah setiap Hari Senin pagi diharapkan dapat lebih menarik.
PERANCANGAN APLIKASI PREDIKSI LAMA STUDI MAHASISWA BERDASARKAN MODEL KLASIFIKASI DATA LAMA STUDI MAHASISWA STMIK INDONESIA YANG TERBENTUK MENGGUNAKAN DECISION TREE Redaksi Tim Jurnal
PETIR Vol 10 No 2 (2017): PETIR (Jurnal Pengkajian Dan Penerapan Teknik Informatika)
Publisher : Sekolah Tinggi Teknik - PLN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33322/petir.v10i2.29

Abstract

One way to improve quality in universities is through accreditation. One of the accreditation criteria is the student. Student’s performance must be monitored and evaluated. Regarding the study duration, the undergraduate bachelor’s degree programs typically takes four years to complete. It is important for the university staff to quickly identify which students are less likely to finish the degree on time. Therefore, it is necessary to predict the length of study for each student. The goal of this research is to predict study duration by building Decision Tree-based classifier model using NBTree algorithm. Then, an application is built by applying the classification model. Data used in this research are the grades and academic leave. Result shows that the Naïve Bayes Decision Tree classification model could predict study duration with the accuracy of 73.45%.