Arita Destianingsih
1Business English Study Program, Politeknik Negeri Bengkalis

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A STUDY ON THE EFFECTIVENESS OF USING ALPHABET CARDS GAME IN TEACHING VOCABULARY FOR COMMERCIAL BUSINESS ADMINISTRATION STUDENTS Arita Destianingsih; Ari Satria
UAD TEFL International Conference Proceedings of the 4th UAD TEFL International Conference
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/utic.v1.150.2017

Abstract

The aim of this study was to know the effectiveness of the use of alphabet cards game as interesting tool to explain vocabularies and it make it easier to remember their meanings. This study belongs to the quasi experimental research and presents pre-test, post test and to investigate the effect of using alphabet cards game on vocabulary mastery of commercial business administration students. The participants were the students from commercial business administration students at the third semester (N=54) of State Polytechnic Bengkalis and divided into two groups. Both groups were taught vocabulary, however, the experimental group students who are exposed to alphabet cards game and the controlled group students who received conventional method. Pre-test and post-test were given to both experimental group students and controlled group students. The score of the vocabulary tests were compared through independent sample t-test. The mean value of pre-test of experimental class was 61.35, while the control class was 52.23. After learning using alphabet card games in experimental class the mean value obtained in post-test was 78.85, while in control class was 59.04.  The improved of learning outcomes can be seen from the level of significance was 0.000 and it was lower than t test 0.000<0.05.  It means that the hypothesis null is not accepted. Therefore, it can be concluded that the score of the students in learning vocabulary between the experimental group and control group was significantly different. The experimental group students who learned vocabulary using alphabet cards game had increased their vocabulary mastery.
IMPROVING BASIC ENGLISH SKILL OF POLBENG FIRST SEMESTER STUDENTS BY USING WEB-BASED LEARNING MATERIALS Ari Satria; Arita Destianingsih; Safra Apriani Zahraa
INOVISH JOURNAL Vol 3, No 1 (2018): INOVISH JOURNAL, Vol 3, No 1 - 2018
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (105.291 KB) | DOI: 10.35314/inovish.v3i1.343

Abstract

Abstract: The aims of this study was to describe the learning atmosphere when the implementation of Web-based learning materials and to find out how the improvement of the students’ basic skill during the implementation of Web-based learning materials. This was classroom action research type of research. The participants of this research were the Business Administration students of State Polytechnic Bengkalis. This research was conducted in two cycles by following the procedure of action research, i.e. planning, implementing, observing, and reflecting. In collecting the data, the researcher used observation, interview, questionnaire, and test. The data were analyzed qualitatively and quantitatively. The qualitative data were analyzed using Interactive Model of Data Analysis as propounded by Matthew M. Miles and A.M. Huberman. The results of the research showed that the learning atmosphere also improved. The class became more active, confident, and enjoyable. Furthermore, a Web-based learning material was able to improve the students’ Basic English Skill. It was proven by the increase of the students’ mean score from 41.22 in pre-test to 46.74 in cycle 1, and 49.92 in cycle 2. This result shows that the use of Web-based learning materials has proven to be an effective way in teaching-learning of Basic English skill.
Investigating Students’ Needs for Effective English Online Learning During Covid-19 for Polbeng Students Arita Destianingsih; Ari Satria
ELT-Lectura Vol. 7 No. 2 (2020): ELT-Lectura Studies and Perspective in English Language Teaching
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/elt-lectura.v7i2.4657

Abstract

Abstract: The aim of this study is to investigate the students needs for effective English online learning during Covid-19 for State Polytechnic of Bengkalis students. Descriptive survey method was used to find out the target needs and learning needs related to online learning. The data collection used was questionnaire with random samples of 116 students from five different study program. The result of the finding revealed that there were several tools that can be used during online class by considering both students and teachers internet access. The effective tools that can be utilized in explaining the subject and as the virtual tool to replace face to face meeting is Zoom application, while to share and submit the assignment the students preferred Google classroom and WhatsApp. Numerous activities and learning input are also highlighted in order to engage the students to be active in online class. The teachers roles in online class is pointed.
ANALISIS RAGAM BAHASA PROKEM ANTAR TOKOH SINETRON GANTENG-GANTENG SERIGALA Arita Destianingsih; Ari Satria
Humanitatis : Journal of Language and Literature Vol 6 No 2 (2020)
Publisher : LPPM Universitas Bumigora Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/humanitatis.v6i2.675

Abstract

Abstract The objectives of this research are to know the description of changes in phonological structure of vocabulary prokem language, and morphologically used between characters in Ganteng Ganteng Serigala (GGS) cinema in each scene. This research is descriptive qualitative research. The subject in this research is inter-character dialogue between the characters in the GGS cinema in episode 1-30. The objects of this study include speech prokem languages that exist in interpersonal dialogues in the GGS cinema. Data collection techniques used in this research is the technique observed and noted. Data analysis in this research using descriptive method. The technique used is distributional technique. The results showed that 1. Based on changes in the phonological structure, the vocabulary of the language between the GGS cinema has a sound change. Experiencing sound changes. Changes that occur are modifications and neutralization. Modification is the change in vowel sound as a result of the influence of other sounds that follow, while neutralization is a change in phonemic sound as a result of environmental influences, which means that the phonological changes in the prokem language between the GGS cinema have changed which are arbitrators. The process of change is the removal of vowels, replacement of vowels, removal of the last syllables, and insertion of vowel consonants. 2. Based on the morphological formation of vocabulary language between the characters of the GGS cinema, there is a process of abbreviation of the word. The process is 1) abbreviation consisting of acronyms formed from one initial letter of each word, 2) acronyms are formed from two words and duplicated, 3) acronyms are formed from three words, and 4) acronyms are formed from two syllables last in the first word and combined with the second word. Keyword: style, language, prokem, cinema Abstrak Penelitian ini untuk mengetahui deskripsi perubahan struktur fonologis kosakata bahasa prokem dan secara morfologis yang digunakan antartokoh sinetron Ganteng Ganteng Serigala (GGS) dalam setiap adegan. Penelitian ini menggunakan pendekatan deskriptif. Subjek dalam penelitian ini adalah dialog bahasa prokem antartokoh dalam sinetron GGS dalam setiap adegan setiap episode 1-30 yang ditayangkan. Objek penelitian ini meliputi tuturan-tuturan bahasa prokem yang ada pada dialog antartokoh dalam sinetron GGS. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik simak dan catat. Analisis data dalam penelitian ini menggunakan metode deskriptif. Teknik yang digunakan adalah teknik distribusional. Data analisis memberikan paparan bahwa1.Berdasarkan pembentukan secara morfologis kosakata bahasa prokem antartokoh sinetron GGS, terdapat proses abreviasi (pemendekan) kata. Proses tersebut yaitu 1) abreviasi yang terdiri atas akronim yang dibentuk dari satu huruf awal dari masing-masing kata, 2) akronim dibentuk dari dua kata dan direduplikasi, 3) akronim dibentuk dari dari tiga kata, dan 4) akronim dibentuk dari dua suku kata terkahir pada kata pertama dan digabungkan dengan kata kedua. 2. Berdasarkan perubahan struktur fonologisnya, kosakata bahasa prokem antartokoh sinetron GGS mengalami perubahan bunyi. mengalami perubahan bunyi. Perubahan yang terjadi adalah modifikasi dan netralisasi. Modifikasi yakni perubahan bunyi vokal sebagai akibat dari pengaruh bunyi lain yang mengikutinya, sedangkan netralisasi merupakan perubahan bunyi fonemis sebagai akibat pengaruh lingkungan, yang artinya perubahan fonologis bahasa prokem antartokoh sinetron ganteng ganteng serigala mengalami perubahan yang bersifat arbiter. Proses perubahan tersebut yakni penghilangan vokal, penggantian vocal, penghilangan suku kata terkahir, dan penyisipan konsonan vokal. Kata kunci: ragam,bahasa, prokem, sinetron.
The Modification of Plinko Game to Learn Speaking for College Students Isnaini Nurhaya; Arita Destianingsih
Humanitatis : Journal of Language and Literature Vol 8 No 1 (2021): Humanitatis: Journal of Language and Literature
Publisher : LPPM Universitas Bumigora Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/humanitatis.v8i1.1574

Abstract

The purpose of this study was modifying a game as a media in teaching and learning to encourage university students in learning English especially speaking skills. The game was plinko game. In this study, the game was called plinko speaking game. A plinko speaking game was a game which used board, balls and task cards as media to play this game. This study belongs to descriptive method, which was aimed to describe the processes and the rule to play this game. Descriptive research “Is designed to provide a picture of a situation as it naturally happens”. It may be used to justify current practice and make judgment and also to develop theories. In designing the product, there were several ways that in designing the product; first, preparing the equipment and the material, preparing material of the topic cards’ theme, designing the board, designing the card, printing the cards, designing the ways how to play the game, doing the evaluation the product at university, and finishing the product design. The result of this study is a set of A Plinko Speaking Game that consists of a board game, 50 task cards and 10 balls of plinko speaking game.
Vocational Students’ Preferences toward Online English Language Learning and Teaching during the Covid-19 Pandemic Boni Saputra; Rionaldi rionaldi; Arita Destianingsih
INOVISH JOURNAL Vol 8, No 1 (2023): INOVISH JOURNAL, Vol 8, No 1 - 2023
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/inovish.v8i1.3326

Abstract

the Covid-19 pandemic insists face-to-face learning on campus be switched to online or e-learning. However, radical changes are challenging for both educators and students.. This study aims at finding students’ preferences toward online English Language Learning and teaching during the Covid-19 pandemic. The participants of the study were 54 Language Department students at the State Polytechnic of Bengkalis. The research was conducted in a descriptive method. Data and information were gathered through a 5-point Likert scale Google form survey adapted from Coman, et.al (2020). The questionnaire covered students’ technical condition, students’ technical skills / learning styles, lecturers’ technical skills / teaching styles, student’s ability to assimilate and learn while learning online. The data were analyzed using Statistical analysis application; The Statistical Package for the Social Sciences (SPSS) to provide descriptive statistics. The study discovered that video conference platforms were the most preferable in online learning, and live video conference and discussion on chat/forums were the most favorable ones. It was also found that the satisfaction level toward online learning was low; face-to-face learning is still the most favorable. In addition, improvement on students’ technical condition, students’ technical skills / learning styles, lecturers’ technical skills / teaching styles were still needed. Therefore, appropriate utilization of video conference and forum discussion was a necessity. Finally, it is recommended to provide both lecturers’ and students’ training programs to promote better online learning and teaching.Keywords:Online learning; teaching ; pandemic