Annisa Kharisma
Universitas Pendidikan Indonesia

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Attitude Development of Elementary School Students with the Character Education-based Discovery Learning Model Hendrizal Hendrizal; Chandra Chandra; Annisa Kharisma
Jurnal Ilmiah Sekolah Dasar Vol 6 No 2 (2022): May 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v6i2.45572

Abstract

Nowdays technological developments have had a major influence on the lives of Indonesian Muslim children. The change in attitude is going in an unexpected direction. Children tend to be negative in everyday life. The number of children who have the courage to show disrespect is increasing. In fact, violence against peers is increasingly emerging among elementary school age children. Therefore this study aims to analyze the role and influence of the character education-based discovery learning model on the development of attitudes of Indonesian Muslim children who are in elementary school. The research objective can be achieved by conducting experimental research with a two-way ANOVA test. The population of this research is fourth grade elementary school children. The research sample was taken by random sampling. The instruments used in this study were validation sheets, observation sheets, interviews, assessment sheets, student response questionnaires, and evaluation sheets among others. The research findings show that the character education-based discovery learning model has an effect on scientific thinking and the development of responsible and caring attitudes for Indonesian Muslim children. The role of the character education-based discovery learning model on the development of the attitudes of Indonesian Muslim children, namely the character education-based discovery learning model can build an attitude of responsibility and care in the learning process.
EDUCATION GAME AS AN EFFORT DELIGHTFUL LEARNING IN THE ELEMENTARY SCHOOL Zainal Abidin; Nasrul Nasrul; Sri Amerta; Chandra Chandra; Yesi Anita; Annisa Kharisma; Vini Ariani Erwin; Rahmawati Erwin
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 1 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7926

Abstract

This study aims to develop a thematic learning media in the era of industrial revolution 4.0 by using educational games for elementary students that are valid, practical and effective. Thematic learning media using educational games is closely related to innovation and the use of technology following the demands of the industrial revolution 4.0 era to increase student’s attractiveness in learning. Thematic media learning was the result of development by using adobe flash CS6 program. The contained of media was thematic learning that integrates of several subjects. The development model used was 4-D (define, design, develop, disseminate). The research data was obtained from the validity test (media validation sheet), practicality (student and teacher response questionnaire), and effectiveness (student learning activities and results). Data were analyzed descriptively. The results showed that the thematic learning media was valid (media content according to curriculum, attractive design and layout, ease of operation, easy to understand students' language, and clear presentation according to student characteristics), practical (clear contents and objectives, easy to read, attractive appearance, and student interest increases), and effective (can increase student activity and learning outcomes). Learning media using educational games can create a fun learning process