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Development of English-Indonesia Idiom Mobile Dictionary Using Optical Character Recognition Robby Kurniawan Budhi; Dwi Taufik Hidayat; Jonathan Putra Pangapul
Jurnal Transformatika Vol. 16 No. 1 (2018): July 2018
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i1.869

Abstract

Idioms are phrases that often have different meanings with their literal meaning. The combination of words used, will have different meaning if translated one by one, especially for English words. Currently there are many idiom dictionary applications that exist, but the users have to type the words as the input manually. This requires more precision and time, especially for users who are less fluent in English. To speed up the search process and reduce errors that may occur, optical character recognition methods are used in this study. Through testing and observation to the user, it can be concluded that this application is able to help users to find translations of idioms in English more quickly and precisely.
Making Of Flash Card And Augmented Reality-Based Application As A Learning Media For Children With Special Needs Robby Kurniawan Budhi
Jurnal Transformatika Vol. 16 No. 2 (2019): January 2019
Publisher : Jurusan Teknologi Informasi Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/transformatika.v16i2.923

Abstract

This study aims to measure the level of effectiveness of the use of flash cards and applications based on Augmented Reality as a learning aid. The use of Android applications and AR cards that can also function as flash cards has proven to attract interest and increase student motivation in learning. Number recognition material and addition of unit numbers are chosen as the initial experiment stage which aims to introduce the use of assistive devices in the form of tablet PCs or smartphones to the children. Based on the results of the study, both teachers and students felt helped by the existence of this application as a variety of learning media. The research method used in this study is Multiple Baseline Design Across Subjects, while the sampling technique used is census sampling technique.