Dwi Novri Asmara
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BILANGAN RAINBOW CONNECTION DAN STRONG RAINBOW CONNECTION PADA GRAF JAHANGIR J 2;m Dwi Novri Asmara; Syafrizal Sy. .; Effendi .
Jurnal Matematika UNAND Vol 7, No 1 (2018)
Publisher : Jurusan Matematika FMIPA Universitas Andalas Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jmu.7.1.64-69.2018

Abstract

untuk n 2, m 2 adalah suatu graf dengan(nm + 1) titik yaitu graf yang terdiri dari satu Cycle (CAbstrak. Suatu Graf Jahangir J(n;m)) dengan menambahkan satutitik yang bertetangga ke m titik dari Cnmnmyang berjarak n satu sama lain di C. Suatugraf dikatakan rainbow connected, jika setiap lintasan yang menghubungkan dua titik u; vdi G memuat rainbow u-v path dan suatu graf dikatakan strong rainbow connected, yangjika terdapat suatu lintasan dengan panjang d(u; v) yang menghubungkan dua titik u; vmemuat rainbow u-v geodesic. Pada makalah ini diperoleh rc(J2;m) dan src(J) untuk2 m 8.Kata Kunci: Graf Jahangir, rainbow connection number, strong rainbow connection numbernm2;m
PENGEMBANGAN E-MODULE PEMBELAJARAN MATEMATIKA PADA SISWA KELAS V SD NEGERI 14 KOTO BARU Restina Restina; Dwi Novri Asmara; Raudlatul Husni
Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS Vol 9 No 1 (2021): JUNI
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Abdurachman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/pgsdunars.v9i1.1124

Abstract

E-Module adalah modul elektronik yang dapat menambahkan gambar, audio, video. Penelitian ini bertujuan untuk mengembangkan e-module pembelajaran matematika kelas V yang valid, praktis, dan efektif. Penelitian ini dilatar belakangi oleh lemahnya pemahaman siswa kelas V pada pembelajaran matematika, disebabkan jam di sekolah dibatasi terbilang waktu yang singkat dan siswa yang lambat berpikir ketinggalan pembelajaran. Siswa beranggapan matematika sulit, hal ini membuat hasil belajar siswa rendah. Untuk mengatasi hal tersebut adalah dengan menggunakan penunjang pembelajaran khususnya e-module pembelajaran matematika, siswa belajar di rumah dengan pantauan orang tua. Metode yang digunakan dalam penelitian ini adalah 4-D, dengan menggunakan model pengembangan 4-D yang terdiri dari tahap pendefinisian (define), perancangan (design), pengembangan (development), dan penyebaran (desseminate). Tahap pendefinisian meliputi analisis kebutuhan, analisis Karakteristik siswa, dan analisis materi. Tahap perancangan dilakukan perancangan terhadap perangkat pembelajaran yaitu rancangan instrument, rancangan kerangka, rancangan awal, tahap pengembangan dilakukan uji validitas, uji praktikalitas, dan uji efektivitas, dan tahap penyebaran ini dilakukan di SD N 14 Koto Baru. Hasil penilaian e-module pembelajaran matematika pada uji validitas oleh tiga orang ahli mempunyai skor rata-rata 84%, Termasuk dalam kategori sangat valid, uji praktikalitas dengan skor rata-rata 92% dikategorikan sangat praktis, sedangkan hasil efektifitas e-module pembelajaran matematika dengan skor rata-rata 83% dikategorikan sangat efektif. Berdasarkan hasil analisis di atas, dapat disimpulkan bahwa e-module pembelajaran matematika kelas V SD sangat sesuai dengan ketentuan di Sd N 14 Koto Baru. Penelitian ini menghasilkan e-module pembelajaran matematika kelas V dengan kriteria sangat valid, sangat praktis dan sangat efektif.
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING (PJBL) TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV PADA KURIKULUM MERDEKA Dwi Novri Asmara; Ratnawati; Septia Ika Ningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18069

Abstract

This research is based on problems in learning, namely students' lack of activity, such as students only listening, taking notes, not asking questions, liking to play, talking when the teacher is explaining learning material, and thinking that learning mathematics is a difficult subject. These problems can indirectly affect learning outcomes. So, efforts are needed to use more innovative and interesting learning models to improve student learning outcomes in mathematics subjects. This research aims to obtain information on whether there is an influence of the application of the project based learning model on the mathematics learning outcomes of class IV students. This research is experimental research using a True-Experimental design, with the form of a Posttest Only Control Design. The research location was carried out at SDN 10 Sitiung and SDN 07 Sitiung, Dharmasraya Regency. The research sample consisted of 31 class IV students. The data collection instruments used were observation, tests and documentation. The test consists of 20 multiple choice questions and 5 filled-in questions which have been tested for validity, reliability, distinguishing power and level of difficulty of the questions. The results showed that the average posttest score for the experimental class was 83.00 and the control class was 65.90. Hypothesis testing using the t-test resulted in sig < (0.000 < 0.05), which means the t-test rejected the existence of H0 and accepted the existence of Ha, which means there was an influence of the project based learning model in class IV elementary school.
PENGARUH PENGGUNAAN MEDIA GOOGLE EARTH TERHADAP KEMAMPUAN GEOSPASIAL SISWA MATA PELAJARAN IPAS KELAS V SDN 12 KOTO BARU Dhara Atika Putri; Dwi Novri Asmara; Sri Rahmadani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62839

Abstract

This study aims to determine the effect of using Google Earth media on the geospatial abilities of fifth-grade students in the IPAS subject at SDN 12 Koto Baru. The background of this research is the low geospatial ability of students due to the lack of interactive technology-based media and the abstract nature of IPAS materials regarding the Earth. This research uses a quantitative approach with a Pre-Experimental Design and a One Group Pretest-Posttest Design. The population and sample consisted of 12 fifth-grade students using saturated sampling. The data collection instrument was a 25-item multiple-choice test that had been tested for validity and reliability. Data analysis was performed using the Shapiro-Wilk normality test and the Paired Sample T-Test with the help of SPSS 27. The results showed that the average pretest score was 41.33 and the posttest score was 63.67. The hypothesis test obtained a Sig. (2-tailed) value of 0.001 < 0.05, meaning H₀ is rejected and Hₐ is accepted. It is concluded that there is a significant effect of using Google Earth media on the geospatial abilities of fifth-grade students at SDN 12 Koto Baru
PENGARUH MODEL PEMBELAJARAN STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) BERBANTU VIDEO ANIMASI TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS III SDN 05 PULAU PUNJUNG Ratnawati; Dwi Novri Asmara; Rita Sartika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65210

Abstract

This research was motivated by the low mathematics learning outcomes of third-grade students at SDN 05 Pulau Punjung in multiplication, caused by a lack of variety in learning models and media. This study aimed to determine the effect of implementing the Student Teams Achievement Division (STAD) learning model with animated videos on students' mathematics learning outcomes. The study used a quantitative approach with a pre-experimental method and a one-group pretest-posttest design. The sample size was 20 students, selected using a saturated sampling technique. Data collection included pretests and posttests, along with documentation. Data analysis was conducted through normality tests and hypothesis testing using SPSS version 20. The results showed an average pretest score of 51.5, increasing to 79.25 on the posttest after implementing the STAD model with animated videos. Normality tests for the pretest and posttest showed a normal distribution. Because all were normally distributed, a parametric hypothesis test was conducted using the paired sample t test SPSS 20. The results of the hypothesis test showed a significance value of 0.000 <0.05, so H₀ was rejected and H₁ was accepted. Thus, it can be concluded that the STAD learning model assisted by animated videos has a significant effect on the mathematics learning outcomes of grade III students of SDN 05 Pulau Punjung.