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Crowd Modelling and Navigation in Unity3D Game Engine: Crowd Modelling and Navigation in Unity3D Game Engine Mochammad Fachri; Avip Kurniawan; Ali Khumaidi
Jurnal Mantik Vol. 4 No. 2 (2020): Augustus: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.Vol4.2020.823.pp1185-1191

Abstract

In the curret era of building construction and development, it is very difficult to foresee the evacuation point of a building if disaster occure, especially for huge and tall buildings. For that purpose we make crowd modeling on the Unity3D game engine. We try to build a concept using evacuation scenarios in the Krisnadwipayana University, Faculty of Engineering building. By utilizing crowd modeling using Unity3D game engine, we will put all crowd agents together at the virtual environment of the target building at maximum density. In this study we using the prototype method to build the virtual area/building, and mapping the movement of the crowds in order to calculate the movement to be carried out in a form of visual crowds movement. The results of research conducted show that the final prototype that was made can accept 3D building models using Sketchup. From the data that has been made through the prototype there are 4498 agents who exit through the main door and 2068 agents use the back door of the target building, with the time needed to evacuate for 2 minutes and 16 seconds. The conclusion of this research is that it is able to present a crowd modeling form with integrated navigation on the game engine, and by using Unity3D for crowd modeling, it can help various groups that require testing in an area.
Implementasi Penggunaan Website E-Commerce Sebagai Sarana Pemberdayaan Masyarakat pada Kecamatan Pasar Rebo Jakarta Timur Avip Kurniawan; Herry Wahyono; Nuke L Chusna; Risanto Darmawan; Mega Wahyu Rhamadani
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 2 No. 3 (2023): Agustus 2023
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v2i3.2496

Abstract

In order to empower the community in Pasar Rebo District, this study concentrates on the e-commerce website platform. It will do this by supplying in-depth details about goods and services, facilitating online transactions for the community, and educating the community so that they can launch an online business. To learn more about how people view and interact with e-commerce websites, this study strategy combines surveys, interviews, and data analysis. This study also examines how e-commerce will affect the economy, including how it will open up new markets for regional goods and whether it would raise people's incomes. The constraints of handwritten information are overcome by this platform through the use of dynamic technologies and database connectivity. There is a need for more efficient access to information, particularly in the One Million Orchid Village Program, in the context of community service activities for the subdistrict, community empowerment through increasing access to information, digital skills, and participation in the digital economy. This study created a responsive and effective display using the E-Commerce framework, guaranteeing consistency and accessibility across different devices. In conclusion, the community can gain more economically and socially by using this technology, fostering a competitive and sustainable environment in Pasar Rebo District, East Jakarta.