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TINGKAT KEPUASAN MAHASISWA TERHADAP LAYANAN KULIAH DARING BERBASIS UBIQUITOUS LEARNING DI TENGAH PANDEMIC COVID – 19 (STUDI KASUS :MAHASISWA STIKOM UYELINDO KUPANG) Iriane, Gregorius Rinduh; Katemba, Petrus
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 11 No. 1 (2020): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol11no1.p21-26

Abstract

One of the serious problems faced by the Institute of Higher Education, STIKOM Uyelindo Kupang in early 2020 was the replacement of the Corona Virus Covid-19 outbreak which involved all academic activities that were canceled and put into effect online teaching and learning processes or online lectures. Online lectures or online-based lecture systems also called e-learning or Online Courses are lecture processes using information and communication technology in this case the internet. Digital-based learning has been developed from E-Learning to M-Learning to U-Learning and to S-Learning or Smart Learning. The method of learning everywhere without difficulty by space and time has become important and breakthroughs in the field of education are often referred to as Ubiquitous Learning. Learning everywhere or U-Learning is a learning technology that can be carried out anywhere and at any time by integrating mobile technology as a supporting tool. an event, impact or things that cause changes to the process that is happening. The results of this study found out the level of student satisfaction with online lecture services based on ubiquitous learning at STIKOM Uyelindo Kupang
SISTEM INFORMASI PERHITUNGAN TUNJANGAN PEGAWAI DAN GAJI HONORER BERBASIS WEBSITE PADA DINAS PENANAMAN MODAL DAN PELAYANAN TERPADU SATU PINTU KABUPATEN KUPANG Amalo, Nehemia Daniel; Katemba, Petrus
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 12 No. 1 (2021): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol12no1.p29-37

Abstract

The Office of Investment and Integrated Services of the One Door Kupang District still uses the system manually in the process of calculating the additional allowances for employee income and the salaries of honorary staff. The weakness of the existing system is that the system is inefficient, takes a lot of time in the process of managing employee benefits and payroll honorary staff based on employee absence. So this research aims to design a model of Information Systems for Employee Benefits and Employee Payroll Calculation based on the Website at the Investment and Integrated Services One Door Service (DPMPTSP), as well as facilitate in managing data and employee benefits that are precise and accurate. The research method used is the method of literature and field. The calculation information system using the Personal Home Page (PHP) programming language and as its database using MySql thus can be implemented an information system for calculating employee benefits and payroll honorary staff at the Office of Investment and Integrated Services One Door Kupang District
GESTURE CONTROL MENGGUNAKAN METODE COMPLEMENTARY FILTER Magsyar, Ahmad Fajar; Belutowe, Yohanes Suban; Katemba, Petrus
HOAQ (High Education of Organization Archive Quality) : Jurnal Teknologi Informasi Vol. 12 No. 1 (2021): Jurnal HOAQ - Teknologi Informasi
Publisher : STIKOM Uyelindo Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52972/hoaq.vol12no1.p1-11

Abstract

This study will discuss the use of the Complementary Filter method in hardware development that use gyroscope and accelerometer sensors, in order to see the ability of the sensor to read movement and assess how effective it is when used under movements with varying levels of aggressiveness. The complementary filter is a method that as the name suggests is to filter input data taken from the gyroscope and accelerometer sensors, this method is able to take data from both sensors and combine them into a single data that is more accurate by ignoring the shortcomings and using the advantages of each sensors The device that will be used is the MPU6050 GY521, this is a device that has both the two sensors on a single PCB so it is easier and more efficient to use, it has 3 axes meaning that this device can read motion in 3-dimensional space, the microcontroller used is a a variant of Arduino with an ATmega processor. After doing the test it was found that the use of the complementary filter method will greatly help the accuracy of the data because the filtered data contains very small noise with a significant difference when compared to raw data without using the filtering method, but because delay still can happens, wich cannot be helped by using this filtering method, this device can only be used with certain levels of movement
Breaking Connectivity Barriers: B-Smart as an Innovative Low-Bandwidth Mobile Learning Solution for Underserved Communities Katemba, Petrus; Sumarlin, Sumarlin; Asmara, Jimi; Naatonis, Remerta Noni
Journal Evaluation in Education (JEE) Vol 7 No 2 (2026): April
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v7i2.2769

Abstract

Purpose of the study: Access to digital learning resources remains a critical challenge in underserved communities, particularly those constrained by limited connectivity, inadequate infrastructure, and low-specification devices. This study aims to design, develop, and evaluate B-Smart, a low-bandwidth mobile learning application specifically engineered to bridge the digital learning gap in resource-limited educational environments. Methodology: A Design and Development Research (DDR) approach was employed, integrating an offline-first architecture, modular microlearning content, lightweight interface components, and data-efficient synchronization. Evaluation involved technical performance testing on low-end Android devices (1–2 GB RAM), usability testing using the System Usability Scale (SUS), pre-test and post-test learning assessments, and qualitative user feedback from 80 students and 15 teachers. Main Findings: B-Smart demonstrated reliable technical performance, with an average module loading time of 1.8 seconds, memory usage of 112 MB, weekly data consumption of 0.9–1.2 MB, and an offline access success rate of 98.7%. Usability evaluation yielded an SUS score of 82.4, while learning assessments revealed a mean post-test improvement of 24.6 points over pre-test scores, confirming significant knowledge gains across all user groups. Novelty/Originality of this study: These findings establish B-Smart as a novel, pedagogically sound, and technically efficient mobile learning solution tailored for low-bandwidth contexts. Unlike existing applications that depend on stable connectivity, B-Smart's offline-first, resource-efficient design ensures uninterrupted learning continuity in underserved regions. The study contributes a replicable development framework for scalable digital education initiatives, with practical implications for policymakers, educators, and developers seeking to advance equitable access to quality education in communities.
Breaking Connectivity Barriers: B-Smart as an Innovative Low-Bandwidth Mobile Learning Solution for Underserved Communities Petrus Katemba; Sumarlin Sumarlin; Jimi Asmara; Remerta Noni Naatonis
Journal Evaluation in Education (JEE) Vol 7 No 2 (2026): April
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jee.v7i2.2769

Abstract

Purpose of the study: Access to digital learning resources remains a critical challenge in underserved communities, particularly those constrained by limited connectivity, inadequate infrastructure, and low-specification devices. This study aims to design, develop, and evaluate B-Smart, a low-bandwidth mobile learning application specifically engineered to bridge the digital learning gap in resource-limited educational environments. Methodology: A Design and Development Research (DDR) approach was employed, integrating an offline-first architecture, modular microlearning content, lightweight interface components, and data-efficient synchronization. Evaluation involved technical performance testing on low-end Android devices (1–2 GB RAM), usability testing using the System Usability Scale (SUS), pre-test and post-test learning assessments, and qualitative user feedback from 80 students and 15 teachers. Main Findings: B-Smart demonstrated reliable technical performance, with an average module loading time of 1.8 seconds, memory usage of 112 MB, weekly data consumption of 0.9–1.2 MB, and an offline access success rate of 98.7%. Usability evaluation yielded an SUS score of 82.4, while learning assessments revealed a mean post-test improvement of 24.6 points over pre-test scores, confirming significant knowledge gains across all user groups. Novelty/Originality of this study: These findings establish B-Smart as a novel, pedagogically sound, and technically efficient mobile learning solution tailored for low-bandwidth contexts. Unlike existing applications that depend on stable connectivity, B-Smart's offline-first, resource-efficient design ensures uninterrupted learning continuity in underserved regions. The study contributes a replicable development framework for scalable digital education initiatives, with practical implications for policymakers, educators, and developers seeking to advance equitable access to quality education in communities.
ANALISIS KEANDALAN PROTOCOL VIRTUAL LOCAL AREA NETWORK (VLAN) UNTUK MENUNJANG KEAMANAN TRANSAKSI DATA ANTAR JARINGAN Retriani Banobe; Petrus Katemba
Jurnal Publikasi Manajemen Informatika Vol. 5 No. 1 (2026): JURNAL PUBLIKASI MANAJEMEN INFORMATIKA
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupumi.v5i1.4496

Abstract

RETRIANI BANOBE Implementation of a Virtual Local Area Network (VLAN) to support data transactions between networks. Supervised by PETERUS KATEMBA Virtual Local Area Network (VLAN) is a network technology that can physically separate a network into several smaller network segments. This means that devices in one Virtual Local Area Network (VLAN) can only communicate with other devices in the same Virtual Local Area Network (VLAN) via a router. Virtual Local Area Network (VLAN) aims to reduce the amount of broadcast traffic for each subnet. Mikrotik is used to create a new Virtual Local Area Network (VLAN) and configure different inter-VLAN routing to communicate with each other. A switch is a network device that works at the data link layer of the OSI model. Each VLAN will have its own broadcast domain so that broadcast traffic will only be sent to the same Virtual Local Area Network (VLAN) device. Switches add Virtual Local Area Network (VLAN) tags to data frames passing through ports configured as trunk ports. Winbox provides a user-friendly interface for creating and managing Virtual Local Area Networks (VLANs) on a proxy and assigns IP addresses automatically to devices in VLAN by configuring the DHCP server on the proxy. The proposed network topology includes connected network devices with a trunking configuration to prevent data collisions, as well as assigning IP statistical addresses to each computer, aiming to improve network performance with a bandwidth of 100 Mbps.
RANCANG BANGUN WEBSITE SISTEM INFORMASI INVENTARIS BARANG MENGGUNAKAN METODE WATERFALL DI DESA PADA - LEMBATA Kornelis Andrian Kabo; Yohanis Malelak; Petrus Katemba
METHODIKA: Jurnal Teknik Informatika dan Sistem Informasi Vol. 12 No. 2 (2026): Volume 12 Nomor 2 Tahun 2026
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/mtk.v12i2.5765

Abstract

Inventory management at the Pada Village Office in Lembata is currently still conducted manually using physical ledgers, which triggers data inaccuracies and the risk of document loss. This study aims to analyze, design, and develop an integrated web-based inventory information system using the Waterfall method. The system implements a real-time public complaint feature to strengthen asset management transparency and support the implementation of the Electronic-Based Government System (SPBE), enriched with a public infrastructure loan/rental module and an automatic fine control mechanism. The system was built using Native PHP and a MySQL database. Functional evaluation using Black Box Testing on 8 core test scenarios showed a 100% success rate (Pass) without any technical errors. Performance efficiency evaluation through Google Chrome Network Tools demonstrated optimal server response speed, with an overall average Page Load Time of 751 ms (under 1 second). Compatibility testing verified that the public interface is fully responsive and adaptive when accessed through both desktop and mobile browsers. The integration of these various features establishes the proposed system as a practical solution for realizing accountable village-level administrative digitalization.
IMPLEMENTASI SISTEM PEMANTAUAN LEVEL AIR DAN ARUS LISTRIK POMPA SUMUR BOR MENGGUNAKAN HC-SR04 DAN ACS712 Adhy Syaputra Nge; Petrus Katemba; Heni
METHODIKA: Jurnal Teknik Informatika dan Sistem Informasi Vol. 12 No. 2 (2026): Volume 12 Nomor 2 Tahun 2026
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/mtk.v12i2.5976

Abstract

Access to clean water is a vital necessity for communities, particularly in areas that rely on borehole wells as their primary water source. However, manually operating these pumps without an adequate monitoring system can lead to issues such as dry-running, energy waste, and pump damage caused by electrical current irregularities. This study aims to implement an Internet of Things (IoT)-based monitoring system for borehole pump water levels and electrical current using an ESP32 microcontroller. Unlike systems that focus solely on water availability, this study integrates water level monitoring (via an HC-SR04 sensor), electrical current monitoring (via an ACS712 sensor), and a low-water protection mechanism (using a float switch) into a unified system featuring real-time Telegram notifications. The research methodology encompasses a literature review, field observations, system design, hardware and software implementation, and functional testing of each system component. Test results demonstrate that the HC-SR04 sensor successfully detects water level changes, the ACS712 sensor accurately reads the pump's electrical current, and the system effectively triggers automatic protection via a relay when low water levels are detected. Additionally, the system activates a buzzer alarm and sends warning notifications to the user via Telegram. Functional testing confirms that all system components operate according to the design, offering a practical solution to enhance the safety and reliability of borehole pump operations through real-time remote monitoring.
AUGMENTED REALITY SEBAGAI MEDIA EDUKATIF INTERAKTI DALAM PENGENALAN PAKAIAN ADAT LEMBATA PADA SISWA SEKOLAH DASAR INPRES DULITUKAN Marcello Bernado S. Balawala; Remerta Noni Na’aTonis; Petrus Katemba
METHODIKA: Jurnal Teknik Informatika dan Sistem Informasi Vol. 12 No. 2 (2026): Volume 12 Nomor 2 Tahun 2026
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/mtk.v12i2.6067

Abstract

This study aims to design and develop an Augmented Reality (AR) application as an interactive learning medium to introduce Lembata traditional clothing to students of SD Inpres Dulitukan. Through AR technology, traditional clothing objects are displayed in three-dimensional form that can be observed directly through digital devices, making the learning process more interesting, easier to understand, and not limited to conventional visual materials. In addition, the application is equipped with audio explanations regarding the meaning and characteristics of each traditional clothing, providing a more comprehensive and contextual learning experience. The research method used is the Multimedia Development Life Cycle (MDLC), which consists of data collection, analysis, design, media development, testing, and evaluation stages. This method was chosen because it is suitable for multimedia-based application development and allows the development process to be carried out systematically. The results of the study indicate that the developed Augmented Reality application runs well on Android devices and is capable of displaying Lembata traditional clothing objects in three-dimensional form along with automatic audio explanations. Based on the Black Box testing results, all application features functioned according to the design. In addition, the questionnaire results showed that students gave positive responses to the application because it was considered interesting, easy to use, and helpful in understanding the introduction to Lembata traditional clothing. Therefore, this application can be used as an interactive educational medium to support local cultural learning while also helping preserve regional cultural heritage through the application of modern technology.