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Desain dan Implementasi Sistem Navigasi pada Automated Guided Vehicle (AGV) Fakih Irsyadi; Dinar Nugroho Pratomo; Sugeng Julianto; Muhammad Shofuwan Anwar; Alfonzo Aruga Paripurna Barus
Jurnal Listrik, Instrumentasi, dan Elektronika Terapan Vol 2, No 1 (2021)
Publisher : Departemen Teknik Elektro dan Informatika Sekolah Vokasi UGM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/juliet.v2i1.64830

Abstract

This research aims to build mechanical system of Automated Guided Vehicle (AGV) and navigation system for AGV.  The navigation system consists of RFID reader and rotary encoder. The testing result show that mechanical system of AGV was successfully finished. There is a mechanical problem on drive system of AGV. Each part of navigation system works well according to design. Line sensor can be used for path detection with the given threshold values. Encoder can be used to measure the speed of AGV with the maximum error accuracy less than 2 rpm. This result shows that every part of AGV is ready to run localization and navigation algorithm, even though, it needs to do some improvement on driving parts.
PEMBENTUKAN EKSTRAKURIKULER ROBOTIKA SEBAGAI PROGRAM BERKELANJUTAN DALAM PENGEMBANGAN STEAM DI PESANTREN Muhammad Zakiyullah Romdlony; Muhammad Ridho Rosa; Khilda Afifah; Fakih Irsyadi
Prosiding COSECANT : Community Service and Engagement Seminar Vol 2, No 2 (2022)
Publisher : Universitas telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (391.165 KB) | DOI: 10.25124/cosecant.v2i2.18670

Abstract

Paper ini mengusulkan metode pembentukan ekstrakurikuler robotika di pesantren sebagai program yang berkelanjutan guna meningkatkan kompetensi STEAM (Science, Technology, Engineering, Art, Mathematics) para santri. Metode yang diusulkan mencakup survey berupa komunikasi dengan stakeholder, pelatihan, workshop, evaluasi, pembentukan ekstrakurikuler secara mandiri oleh pesantren, dilanjutkan dengan supervisi. Studi kasus yang kami angkat adalah pembentukan ekstrakurikuler di Pondok Pesantren Pembangunan Sumur Bandung (P3SB).Kata Kunci: STEAM, ekstrakurikuler, robotika, pesantren.