Nur Fadli Utomo
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Model Pembelajaran Contextual Teaching And Learning Dalam Hasil Belajar Siswa Pada Mata Pelajaran Penjaskes Di MIS Plus Assalam Manado Ilhamsyah, Ilhamsyah; Anuli, Wadan Y; Utomo, Nur Fadli; Aziza, Tiara Putri
TARSIUS : Jurnal Pengabdian Tarbiyah, Religius, Inovatif, Edukatif & Humanis Vol 3 No 2 (2021): 2021 Volume 3 Nomor 2
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Manado

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Abstract

Kegiatan ini bertujuan untuk membantu MIS Plus As Salam Manado dalam menggunakan dengan model pembelajaran Contextual and Learning yang merupakan cara yang strategis untuk meningkatkan hasil belajar siswa pada mata pelajaran penjaskes pada materi senam. Karena model pembelajaran CTL merupakan model pembelajaran yang menarik diberikan kepada siswa Model pembelajaran Contextual Teaching and Learning merupakan konsep pembelajaran yang menekankan pada keterkaitan antara materi pembelajaran dengan dunia kehidupan siswa secara nyata, sehingga peserta didik mampu menghubungkan dan menerapkan kompetensi hasil belajarnya dalam kehidupan sehari-hari. Kegiatan ini berlangsung selama dua minggu dari tanggal 3 April sampai dengan 11 April 2021. Kegiatan berjalan lancar berkat kerjasama antar sekolah yang memberikan dukungan penuh dalam berbagai bentuk kepada pihak pelaksana. Keberhasilan kegiatan pendampingan ini juga dapat dilihat dari tercapainya indikator yang ditetapkan untuk tujuan kegiatan ini dilaksanakan.
Development of Arabic Educational Animation for Tourism in Arabic Education Study Program at IAIN Manado Mubarak, Muhammad Husni; Utomo, Nur Fadli
Jurnal Ilmiah Iqra' Vol 18, No 2 (2024)
Publisher : IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jii.v18i2.3297

Abstract

The study aims to develop animated educational media for Arabic for Tourism and to determine its impact on lecture activities in the Arabic Education Study Program. The development of animated education media is necessary to enhance the learning experience and the effectiveness of learning outcomes in the classroom, particularly in the Arabic for Tourism class, which focuses on understanding basic procedures for serving Arabic-speaking tourists and communication processes. It is hoped that the use of video-based media will also increase its utilization as it can be accessed on various devices, anytime and anywhere.The methodology of this study uses a Research and Development (R&D) basis with the ADDIE approach, which includes analysis, design, development, implementation, and evaluation. The study's test variables consist of two test variables: motivation and interest in learning, with a total of 35 respondents.The study results indicate that the Arabic educational animation media for tourism, when reviewed by experts, shows that the content and design are rated very good, with an average score of 80-81%, thus meeting expert criteria. Furthermore, during the evaluation, it shows a fairly good effectiveness regarding the variables of motivation and interest in learning. The learning motivation variable has an average effectiveness of 68.6%, and the interest in learning variable has an average effectiveness of 68.9%, thus being considered quite good in the evaluation results of the Arabic language learning animation media for tourism.Keywords: educational media, Arabic language, tourism
Development of a Desktop Application Based on Interactive Learning Multimedia for Introduction to Computer Hardware for Students of the Madrasah Ibtidaiyah Teacher Education Study Program Santoso, Agung Budi; Utomo, Nur Fadli
Journal of Elementary Educational Research Vol 4 No 2 (2024): 2024 Volume 4 No 2
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Ilmu Keguruan IAIN Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30984/jeer.v4i2.1099

Abstract

This research is intended to create and develop interactive multimedia-based desktop application products that are effective and have advantages for use in learning to introduce computer hardware in PGMI study programs, and evaluate the benefits of these products in improving PGMI student learning outcomes. The development process of this research adopted the Alessi & Trollip development model with the following procedures, namely stage planning, stage design, and stage development. Product trials include an alpha test carried out by media experts and material experts, as well as a beta test involving 21 PGMI study program students. Data collection was carried out through interviews, observations and questionnaires which were given to media experts, material experts and students as users. The results of the research show that interactive multimedia learning has been packaged in Disc format, and this multimedia product is considered very feasible by material experts, media experts, and trial participants.