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RANCANG BANGUN APLIKASI PERCETAKAN TIGA BERSAUDARA BERBASIS WEB DENGAN METODE WATERFALL Ardian Shalihin Ardian; Nawassyarif; Yunanri. W
Jurnal Informatika Teknologi dan Sains Vol 3 No 2 (2021): EDISI 8
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (699.121 KB) | DOI: 10.51401/jinteks.v3i2.1025

Abstract

In line with the rapid development of technology and the increasing number of supporting facilities, people have started to use various computerized services because it is easier and there are many choices that can simplify all the needs that must be met and resolved. This can be seen from the use of information technology in various fields such as the printing business. The three brothers' printing company promotes products that are made manually, by distributing brochures around the printing area, word of mouth, as well as placing banners in front of the printing house. This study aims to build applications web. This application was built using the programming PHPlanguage with the CodeIgniter framework, MySQL database. The data collection technique instruments in this study were interviews, literature study and observation. The software development method uses the method, waterfall namely software requirements analysis, design, programming and testing. As well as the software testing method using testing black-box. The final result of this research is as a medium for customers to know all the products contained in the printing of the three brothers and can immediately ask or consult about the desired product. Thebased Three Brothers Printing Application Web- has been completed using the programming PHP language with the CodeIgniter framework, a MySql database that uses the method waterfall up to the testing stage using a blackbox. Testing using blackbox to users involving 20 respondents can be concluded that this application is feasible to use and the application runs well.
REKAYASA SISTEM INFORMASI MANAJEMEN PANTI ASUHAN MUHAMMADIYAH SUMBAWA BERBASIS WEB Nawassyarif Nawassyarif; Nora Dery Sofya; Siti Kalkausar Djafar HS; Eri Sasmita Susanto
Jurnal Informatika Teknologi dan Sains Vol 3 No 4 (2021): EDISI 10
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (356.38 KB) | DOI: 10.51401/jinteks.v3i4.1326

Abstract

Muhammadiyah Orphanage is a social welfare institution that shapes the growth and development of children who do not have families or who do not live with their families. The data management system currently running at the Muhammadiyah Orphanage is still manual which is recorded in a ledger and microsoft office word. Data processing like this will certainly make it difficult for administrators to present reports because it takes a relatively long time so as to allow errors in data management. In addition, there is no complete information about the Muhammadiyah orphanage so that donors must come to the orphanage to get information. The purpose of this thesis research is the Web-Based Engineering Information System of Muhammadiyah Sumbawa Orphanage Management. This system successfully designed and built using programming language PHP, HTML, CSS, MySQL Database, Sublime-Text Text Editor, qualitative research methods and using the Waterfall software development method. The final result of this thesis is Muhammadiyah Orphanage Management Information System Sumbawa Web-Based that will make it easier for administrators to manage orphanage data and make it easier for donors to find information about Muhammadiyah orphanages.
RANCANG BANGUN APLIKASI RESERVATION HOTEL BERBASIS WEB (STUDI KASUS HOTEL TAMBORA SUMBAWA) Nawassyarif Nawassyarif; Yuli Santika; Nora Dery Sofya
Jurnal Informatika Teknologi dan Sains Vol 4 No 2 (2022): EDISI 12
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.593 KB) | DOI: 10.51401/jinteks.v4i2.1570

Abstract

Penelitian ini bertujuan untuk merancang dan membangun Aplikasi Reservation Hotel Berbasis Web, yang dapat memudahkan pihak pengelola hotel dalam mendata tamu yang ingin melakukan reservasi tanpa harus datang secara langsung ke Hotel Tambora Sumbawa untuk memesan kamar yang diinginkan, dan pihak pengelola hotel tidak lagi membuka lembaran-lembaran buku besar untuk mencari data tamu pada saat ingin melakukan cek-out. Aplikasi ini dikembangkan dengan menggunakan bahasa pemrograman PHP, HTML, CSS, dan Mysql sebagai Database. Adapun metode pengumpulan data yang digunakan dalam penelitian ini yaitu metode studi pustaka, wawancara, dan observasi serta menggunakan metode Waterfall sebagai metode pengembangan perangkat lunak. Adapun metode pengujian dalam penelitian ini yang dilakukan melalui pengujian black-box yaitu pengujian yang dilakukan dengan menguji perangkat lunak dari segi fungsionalitas. Dalam Rancang Bangun Aplikasi Reservation Hotel Tambora Sumbawa Berbasis Web terdapat informasi data kamar, data pegawai, transaksi, master data, serta informasi feedback
PENERAPAN TEKNOLOGI PENGERING KOPI HYBRID TENAGA MATAHARI DAN BIOMASSA DENGAN SISTEM KENDALI CERDAS PADA KELOMPOK TANI MUDA MANDIRI DI DUSUN PUNIK, DESA BATUDULANG, KECAMATAN BATULANTEH, KABUPATEN SUMBAWA Sopyan Ali Rohman; Nawassyarif Nawassyarif; Abdul Salam
Jurnal Warta Desa (JWD) Vol. 4 No. 1 (2022): Jurnal Warta Desa (JWD)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jwd.v4i1.176

Abstract

Dusun Punik, Desa Batudulang, Kecamatan Batulanteh Kabupaten Sumbawa, merupakan salah satu desa penghasil kopi terbaik dengan didukung oleh letak geografis yang sangat cocok untuk budidaya kopi yaitu sekitar 900 mdpl. Saat ini, masyarakat Dusun Punik membudidayakan kopi robusta dan arabika dengan jumlah produksi mencapai 1.000 ton per tahun. Sejauh ini, kopi punik sudah dipasarkan baik ditingkat regional maupun nasional oleh Kelompok Tani Muda Mandiri II. Selama ini, kelompok tani Muda Mandiri II telah banyak melakukan pembinaan kepada masyarakat Dusun Punik Desa Batu Dulang dalam proses penanaman dan pengolahan kopi namun pengelolaan kopi masih membutuhkan waktu yang lama dan terkendala oleh cuaca yang tidak menentu. Berdasarkan masalah tersebut, pengusul dan mitra mampu mengatasi masalah-masalah tersebut yaitu di bidang mengelolaan kopi dengan konsep pemberdayaan masyarakat dengan tujuan untuk meningkatkan kualitas produksi kopi khas punik di Desa Batu Dulang, Kecamatan Batu Lanteh, Kabupaten Sumbawa. Adapun tahap-tahap pelaksanaan program kemitraan adalah Identifikasi, perumusan dan solusi permasalahan; pelaksanaan Program; partisipasi Mitra; evaluasi keberlanjutan program. Simpulan dari program pengabdian kepada masyarakat ini adalah: (1) Mitra atau sasaran mengalami peningkatan kapasitas dalam hal pembuatan dan penggunaan mesin pengering kopi hybrid dengan sumber energi kombinasi antara energi surya dan biomassa dalam proses produksi kopi, serta meningkatkan pemahaman dalam pengelolaan usaha, (2) Mitra atau sasaran berkomitmen dalam mendukung pengembangan program secara berkelanjutan.
Augmented Reality-Based Medicine Plants Learning Applications M Julkarnain; Mohammad Taufan Asri Zaen; Nawassyarif Nawassyarif; Yudi Pratama; Yuliadi Yuliadi
The IJICS (International Journal of Informatics and Computer Science) Vol 5, No 2 (2021): July 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/ijics.v5i2.3157

Abstract

This study aims to design and build learning applications for medicinal plants based on Augmented reality so that they can be used as interactive learning media. The research methods used are qualitative and quantitative methods. Data collection methods used in this study are observation, interview, documentation, questionnaires and literature study and use the Prototype method as a software development method. This Augmented Reality-based medicinal plant learning application was built using the C# and Blender programming language to create 3-dimensional image designs. The result of developing this application is a learning media that can be run on a Smartphone by utilizing interactive Augmented Reality technology. When this application is opened, the main page will appear containing several menus, namely the play, guide, learning, and quite menus. The features contained in Augmented Reality-Based Medicinal Plant Learning, namely the 3D object scan feature, can find out information about plants with scanned images. This application can help people to get to know medicinal plants and their properties. And it can be an effective learning medium. Based on the results of the questionnaire, the application made by the author received a positive response from the respondents, in many category, such as the display, educational, satisfaction, interactive and music
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN AVIN LAUNDRY SUMBAWA BERBASIS WEB Winda Aryani; Shinta Esabella; Nawassyarif; Miftahul Haq
Hexagon Jurnal Teknik dan Sains Vol 2 No 1 (2021): HEXAGON - Edisi 3
Publisher : Fakultas Teknologi Lingkungan dan Mineral - Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.552 KB) | DOI: 10.36761/hexagon.v2i1.881

Abstract

Jasa laundry adalah sebuah usaha yang menawarkan jasa cuci pakaian atau barang-barang yang umum digunakan oleh konsumen. Tingginya permintaan konsumen terhadap jasa mencuci menjadikan laundry menerima transaksi yang tinggi setiap harinya. Proses pengimputan manual menjadi salah satu hambatan yang sering dihadapi dalam pengelolaan data. Avin Laundry Sumbawa adalah salah satu jasa laundry yang masih menggunakan proses pengimputan manual dalam pengelolaan data. Ruang penyimpanan yang besar dan banyak, pencatatan data berulang kali, perekapan data periode yang berulang ditambah data tercecer dan hilang adalah beberapa masalah yang sering hadapi jasa laundry dalam pengelolaannnya yang secara manual. Demi profesionalitas kinerja, setiap perusahaan atau jasa memerlukan pengelolaan data yang terstruktur dan efisien. Penelitian ini menghasilkan sebuah sistem informasi yang dapat mempermudah jasa laundry dalam pengelolaan data transaksi yang efisien. Aplikasi ini dibuat menggunakan bahasa pemrograman PHP dan MySQL sebagai database. Metode pengumpulan data yang digunakan berupa observasi, wawancara dan studi pustaka. Adapun pengujian perangkat lunak menggunakan metode pengujian black box.
Analisis Kepuasan Pengguna Sistem Informasi Akademik Universitas Teknologi Sumbawa dengan Pendekatan Overview Analitik Rahma, Rizka Fajriatur; Nawassyarif, Nawassyarif; W, Yunanri; Bahit, Muhammad
Jurnal Masyarakat Informatika Vol 13, No 2 (2022): JURNAL MASYARAKAT INFORMATIKA
Publisher : Department of Informatics, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/jmasif.13.2.49403

Abstract

Penelitian ini berfokus pada kepuasan pengguna terhadap sistem informasi akademik (SIAKAD) di Universitas Teknologi Sumbawa dengan model EUCS menggunakan variabel content, accuracy, format, ease of use, dan timeliness. Tujuan penelitian ini untuk mengetahui kepuasan pengguna SIAKAD di Universitas Teknologi Sumbawa. Metode yang digunakan adalah metode end user computing satisfaction (EUCS) yang di kembangkan oleh Doll dan Torkzadeh pada tahun 1991 menggunakan teknik analisis faktor. Hasil analisis faktor kepuasan pengguna Sistem Informasi Akademik (SIAKAD) di Universitas Teknologi Sumbawa menggunakan lima indikator pada EUCS menunjukkan dua indikator yang mempengaruhi kepuasan pengguna yaitu indikator content dan precision. Sedangkan indikator design, usability dan idealness tidak mempengaruhi kepuasan pengguna.
PEMBUATAN JARINGAN KOMPUTER BERBASIS MIKROTIK: Yuliadi, Rodianto, M. Julkarnain, Eri Sasmita Susanto, Nawasyarif, Syamsul Bahtiar, Fadli Dzil Ikram YULIADI, YULIADI; Rodianto, Rodianto; Julkarnain, M.; Susanto, Eri Sasmita; Nawassyarif, Nawassyarif; Bahtiar, Syamsul; Ikram, Fadhli Dzil
Jurnal Pengabdian Rekayasa Sistem Vol 1 No 1 (2023): Edisi 1
Publisher : Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36761/jpres.v1i1.2286

Abstract

Computer network is one means of supporting the activities of a government or private agency. SMAN 3 Praya Central Lombok is a public senior high school located in the Praya district. Community Service Activities (PkM) are one of the tri dharma activities of higher education with the aim of implementing lecturer knowledge and providing students with learning experiences and collaborating in community development activities as a means of implementing and developing science and technology in communities outside the campus. In the PkM which is carried out with the development of a microtic-based Local Area Network (LAN) computer network. Network installation by installing at several predetermined points, namely the Principal's Room, Teacher's Room, Administration Room, Library Room and Computer Laboratory. In a proxy-based computer network used as bandwidth sharing or bandwidth management using a proxy router on each host/user is an important part to do for internet service providers. Bandwidth is the most important part of a network, therefore the amount of bandwidth or bandwidth management is taken into account in order to create fast and flexible access so as to maximize internet connections according to the needs in each section. There is a need for bandwidth management to divide the amount of bandwidth needed.
Technological Innovation to Support 21st Century Learning Outcomes and Sustainability at Universitas Islam Negeri (UIN) Antasari Herman Sjahruddin; M Ramli; B.M.A.S. Anaconda Bangkara; Nawassyarif Nawassyarif; Endang Fatmawati
Jurnal Iqra' : Kajian Ilmu Pendidikan Vol. 7 No. 1 (2022): Jurnal Iqra' : Kajian Ilmu Pendidikan
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/ji.v7i1.1473

Abstract

This study analyzes how technological innovation supports and improves student learning outcomes and sustainability at Universitas Islam Negeri (UIN) Antasari. This study obtained data from interviews with senior lecturers and researchers and 12 resource persons, and 12 open questions. We conducted a series of questions for interviews and a literature study to understand how this change occurred. Next, the researchers analyzed the interview results with a phenomenological approach; to ascertain how technological innovation supports 21st-century learning in higher education. Based on the existing data and discussion, concluded that technological innovations such as the internet and digital applications currently in academic activities in the distance learning process and student face-to-face classes strongly support that goal. This considers the penetration of the internet and computer technology used in learning and teaching. With the experience of lecturers and students at UIN Antasari. Technological innovation supports learning there with the clear advantages of existing technology. Thus, it is hoped that the results of this study be helpful to improve the quality of further research. Keywords: Technological Innovation, 21st-Century Learning Outcomes, Learning Outcome
PENGEMBANGAN APLIKASI EDUKASI ANIMASI 3D HURUF HIJAIYAH BERBASIS ANDROID Nawassyarif; Esabella, Shinta; Syukur, Muhammad
MULTINETICS Vol. 8 No. 2 (2022): MULTINETICS Nopember (2022)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v8i2.4961

Abstract

The utilisation of the proper media is a solution to resolving delays in understanding the subject matter. Together in an all digitalized era, it is the Alpha generation children who need to be educated according to the minimum standards of the expected lessons. Knowing the letters of guidance is the primary step to proficiency in reading the Koran, so it is necessary to provide media products in the form of 3D animation to make it easier for Muslim children to learn the letters of hijaiyah. The basis of the research was found through qualitative methods and the development of this application using the Rapid Application Development or RAD method not as it abbreviates the time but moreover makes the program quality in structured coding because the RAD method has repetition in minimising Debug. In software development, a testing method is used, specifically dark box testing, a test method that can show the functionality of a well-developed UI/UX system in a 3D animation application for learning hijiayah letters. Hijaiyah letter 3D animation technology which is programmed for the Android platform to make it easier to learn hijaiyah letters for Muslim children because 3D animation educational applications learning hijaiyah letters can add insight to Muslim children.