Muhammad Afandi
Universitas Islam Negeri Raden Fatah Palembang

Published : 6 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 6 Documents
Search

UTILIZATION OF YOUTUBE VIDEO AS A THEMATIC LEARNING MEDIA IN ELEMENTARY SCHOOL Febrin Lutftia Anastasya; Muhammad Afandi; Aquami Aquami; Tutut Handayani; Nurlaeli Nurlaeli
JIP Jurnal Ilmiah PGMI Vol 8 No 1 (2022): JIP (Jurnal Ilmiah PGMI)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/jip.v8i1.12245

Abstract

This study aims to describe the application of YouTube media, the inhibiting and supporting factors, and their impact on students in thematic learning at fourth-grade at State Elementary School (SDN) 35 Prabumulih. This research method is mixed method. Data collection techniques through interviews, observation, documentation, and questionnaires which tested validity and reliability. Qualitative data analysis techniques through data reduction, data presentation, and concluding. Quantitaive data is analyzed in the frequency distribution table. The results showed that the implementation of YouTube media in thematic learning at fourth-grade SDN 35 Prabumulih was carried out through preparation activities, presentation of material, questions and answers about videos that were displayed, and follow-up. The supporting factors are, YouTube easier for students to learn, a strong and stable signal, and the facilities and infrastructure presented by the school. While the inhibiting factors are the internet signal which is sometimes unstable, the availability of facilities and infrastructure is still limited and not functioning properly, and the extravagant of internet data usage. The use of YouTube media in thematic learning has a positive impact on the student learning process because it can offer a varied and fun learning atmosphere, and stipulate a better conceptual understanding related to knowledge (cognitive); remembering, conceiving, and applying.
Pengembangan Buku Saku Digital Berbasis STEM Berbantuan Appypie: Studi Terhadap Kemampuan Berpikir Kreatif Siswa Komarudin Komarudin; Gusti Ayu Farah Nabilla; Saiful Bahri; Laila Puspita; Muhammad Afandi
Jurnal Tadris Matematika Vol 5 No 2 (2022)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2022.5.2.257-272

Abstract

This study aims to test the feasibility, attractiveness, and effectiveness of learning media in the form of STEM-based digital pocket books assisted by Appypie on students’ creative thinking skills on triangle material. Research and development (R&D) in this study uses the ADDIE model with 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection techniques used were interviews, questionnaires, and tests. Data collection instruments in this study include student needs questionnaires, interview sheets, expert validation questionnaires, student response questionnaires, and tests. The data analysis techniques used are expert validation data analysis, and student response data analysis. Based on the results of the validation test, an average score of 3.63 from material experts and 3.70 from media experts was obtained (feasible to use). The attractiveness response that has been carried out in small and large class tests obtained an average score of 3.57 (very interesting) and 3.80 (very interesting), respectively. The effectiveness test on the use of learning media developed in this study could not be carried out due to the constraints of the Covid-19 pandemic, so this research was limited to the development stage. It can be concluded that the STEM-based digital pocket book assisted by Appypie on students' creative thinking skills on triangle material is feasible and interesting to use in the learning process.This study aims to test the feasibility, attractiveness, and effectiveness of learning media in the form of STEM-based digital pocket books assisted by Appypie on students’ creative thinking skills on triangle material. Research and development (R&D) in this study uses the ADDIE model with 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection techniques used were interviews, questionnaires, and tests. Data collection instruments in this study include student needs questionnaires, interview sheets, expert validation questionnaires, student response questionnaires, and tests. The data analysis techniques used are expert validation data analysis, and student response data analysis. Based on the results of the validation test, an average score of 3.63 from material experts and 3.70 from media experts was obtained (feasible to use). The attractiveness response that has been carried out in small and large class tests obtained an average score of 3.57 (very interesting) and 3.80 (very interesting), respectively. The effectiveness test on the use of learning media developed in this study could not be carried out due to the constraints of the Covid-19 pandemic, so this research was limited to the development stage. It can be concluded that the STEM-based digital pocket book assisted by Appypie on students' creative thinking skills on triangle material is feasible and interesting to use in the learning process.
Pengembangan Buku Saku Digital Berbasis STEM Berbantuan Appypie: Studi Terhadap Kemampuan Berpikir Kreatif Siswa Komarudin Komarudin; Gusti Ayu Farah Nabilla; Saiful Bahri; Laila Puspita; Muhammad Afandi
Jurnal Tadris Matematika Vol 5 No 2 (2022)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2022.5.2.257-272

Abstract

This study aims to test the feasibility, attractiveness, and effectiveness of learning media in the form of STEM-based digital pocket books assisted by Appypie on students’ creative thinking skills on triangle material. Research and development (R&D) in this study uses the ADDIE model with 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection techniques used were interviews, questionnaires, and tests. Data collection instruments in this study include student needs questionnaires, interview sheets, expert validation questionnaires, student response questionnaires, and tests. The data analysis techniques used are expert validation data analysis, and student response data analysis. Based on the results of the validation test, an average score of 3.63 from material experts and 3.70 from media experts was obtained (feasible to use). The attractiveness response that has been carried out in small and large class tests obtained an average score of 3.57 (very interesting) and 3.80 (very interesting), respectively. The effectiveness test on the use of learning media developed in this study could not be carried out due to the constraints of the Covid-19 pandemic, so this research was limited to the development stage. It can be concluded that the STEM-based digital pocket book assisted by Appypie on students' creative thinking skills on triangle material is feasible and interesting to use in the learning process.This study aims to test the feasibility, attractiveness, and effectiveness of learning media in the form of STEM-based digital pocket books assisted by Appypie on students’ creative thinking skills on triangle material. Research and development (R&D) in this study uses the ADDIE model with 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection techniques used were interviews, questionnaires, and tests. Data collection instruments in this study include student needs questionnaires, interview sheets, expert validation questionnaires, student response questionnaires, and tests. The data analysis techniques used are expert validation data analysis, and student response data analysis. Based on the results of the validation test, an average score of 3.63 from material experts and 3.70 from media experts was obtained (feasible to use). The attractiveness response that has been carried out in small and large class tests obtained an average score of 3.57 (very interesting) and 3.80 (very interesting), respectively. The effectiveness test on the use of learning media developed in this study could not be carried out due to the constraints of the Covid-19 pandemic, so this research was limited to the development stage. It can be concluded that the STEM-based digital pocket book assisted by Appypie on students' creative thinking skills on triangle material is feasible and interesting to use in the learning process.
The Use of Digital Learning Media in Islamic Religious Education in Elementary Schools: A Literature Study Danira Keysha Maharani; Amelia; Egin Pratiwi; Muhammad Afandi
Ilmina: Journal of Education and Counseling Vol. 2 No. 1 (2026)
Publisher : Konsultan Jurnal Ilmiah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63738/ilmina.v2i1.37

Abstract

This study aims to examine the use of digital learning media in Islamic Religious Education (IRE) classes in elementary schools through a literature review approach. The method used is a literature review with a qualitative approach. Data sources were obtained from 10 national journal articles published between 2022 and 2025 that were relevant to the research topic. Data collection was conducted through documentation, namely reading, identifying, recording, and grouping important information from each article. The data were analyzed using qualitative descriptive methods through the stages of data reduction, data presentation, and drawing conclusions. The research results indicate that various digital learning media used in PAI instruction in elementary schools include digital comics, Wordwall, animated videos, YouTube, Google Classroom, educational websites, interactive applications, and Artificial Intelligence (AI)-based media. The use of these media has been proven to enhance learning motivation, interest in learning, attention focus, student engagement, and the learning outcomes of students. The effectiveness of digital media is influenced by an engaging media design, alignment with student characteristics, the availability of technological infrastructure, and the teacher’s role as a learning facilitator. Thus, digital learning media can serve as an effective alternative in creating PAI instruction that is more engaging, interactive, innovative, and meaningful, in line with the demands of technological advancements in the digital age.
PERAN GURU DALAM MEMBENTUK KARAKTER RELIGIUS SISWA PADA MATA PELAJARAN AKIDAH AKHLAK KELAS III DI MI MUJAHIDIN PALEMBANG Popiyen Suwatila; Maryamah; Muhammad Afandi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18570

Abstract

Religious character is an important aspect of education that needs to be instilled from elementary school age. This study aimed to determine the role of the Akidah Akhlak teacher in developing the religious character of third-grade students, describe students’ religious character in Akidah Akhlak learning, and identify supporting and inhibiting factors at MI Mujahidin Palembang. This study employed a qualitative approach with a descriptive design. The subjects were the Akidah Akhlak teacher and third-grade students. Data were collected through observation, interviews, and documentation. Data were analyzed through data reduction, data display, and conclusion drawing. The findings show that the teacher acts as a role model, guide, motivator, evaluator, and instructor. Character formation is carried out through habituation of praying, greeting, reading the Qur’an, worship, and practicing politeness, honesty, discipline, care, and responsibility. Students’ religious character has begun to develop, although its application is not yet fully consistent. Supporting factors include students’ awareness, teacher role modeling, adequate facilities, and parental support. Inhibiting factors include low self-awareness, peer environment, limited parental support, and lack of consistent role models. Religious character formation therefore requires cooperation among teachers, schools, families, and the surrounding environment.
The Impact of Gadget Use on Children's Moral Behavior and Efforts to Overcome It Through Moral and Creed Learning Ria Sari; Samiyah Mutmainah; Ananda Irene Putri; Muhammad Afandi
Al-Ard: Journal of Education Vol. 2 No. 3 (2026)
Publisher : Konsultan Jurnal Ilmiah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63738/al-ard.v2i3.42

Abstract

The rapid development of digital technology has led to an increase in gadget use among children. On the one hand, gadgets provide easy access to information and serve as useful learning tools. On the other hand, uncontrolled gadget use may have negative impacts on children’s moral behavior, including a decline in politeness, reduced social interaction, lack of discipline, and a tendency to imitate behaviors that are inconsistent with moral and religious values. This study aims to analyze the impact of gadget use on children’s moral behavior and examine efforts to overcome these challenges through Aqidah Akhlak (Islamic Creed and Moral Education) learning. The research employs a qualitative approach using a library research method by collecting and analyzing relevant literature, previous studies, and scholarly sources. The findings indicate that excessive gadget use without adequate supervision from parents and teachers can affect children’s character formation and moral development. Aqidah Akhlak learning plays a strategic role in shaping children’s personalities and religious character through the cultivation of faith-based values, the habituation of commendable behavior, exemplary role modeling, and the strengthening of self-control in the use of digital technology.