A. Widiyatmoko
Jurusan IPA Terpadu, Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Semarang, Indonesia

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SOUNDS LEARNING USING TEAMS GAMES TOURNAMENT WITH FLASH CARD AS MEDIA AT THE 13th JUNIOR HIGH SCHOOL OF MAGELANG Lestari, A.; Widiyatmoko, A.; Alimah, S.; Juliyani, I.
Jurnal Pendidikan IPA Indonesia Vol 4, No 2 (2015): October 2015
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v4i2.4188

Abstract

The aim of this research is to know about students’ response and the effectiveness of Teams Games Tournament learning model with Flash Card as media. This research type is Quasi Experimental Nonequivalent Group Design. The subject of the study is the students of 8 E and 8 F of the 13th junior high school of Magelang. The result of cognitive assessment showed that the classical learning achievement was 87% and the gained score was 0.46 which is included in media category. Value of Sig. (2-tailed) of Mann-Whitney U-Test is 0.01. It means that there is the significant difference of academic achievement between the experiment group and the control group. The result of affective and pshycomotoric assessments are included in good category at average score 75% and 71%. Correlation among cognitive, affective, and psychomotoric learning achievements was strong at R Score 0.684. Students’ response toward the learning showed average score at 74%, and it was included in good category. Based on the result, Teams Games Tournament learning model with Flash Card as media in learning about sounds at the 13th junior high school in Magelang is effective towards the learning achievement and the responses of the 8 D graders towards the learning is categorized good.
PENGEMBANGAN MEDIA PEMBELAJARAN IPA TERPADU BERKARAKTER PEDULI LINGKUNGAN TEMA “KONSERVASI” BERPENDEKATAN SCIENCE-EDUTAINMENT Taufiq, M.; Dewi, N. R.; Widiyatmoko, A.
Jurnal Pendidikan IPA Indonesia Vol 3, No 2 (2014): October 2014
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v3i2.3113

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran IPA terpadu berkarakter peduli lingkungan pada tema konservasi dengan pendekatan science-edutainment. Metode yang dipakai untuk mencapai tujuan yaitu melalui penelitian pengembangan (Development Research) yang diarahkan untuk mengembangkan media pembelajaran IPA terpadu berkarakter peduli lingkungan tema konservasi bagi siswa SMP, yang berupa puzzle, crossword maupun squareword berbasis TIK. Hasil penelitian ini menunjukkan bahwa hasil belajar IPA terpadu tema konservasi mengalami peningkatan. Secara keseluruhan peningkatan (gain) hasil belajar sebesar 0,85 yang artinya peningkatannya dengan kriteria tinggi. Rata-rata total skor indikator karakter peduli lingkungan adalah 93,75 yaitu telah menunjukkan kriteria membudaya (MK) dikalangan siswa. The aim of this research is to develop a character integrated science learning media on the theme of conservation with science edutainment approach. The method used to achieve the goal of development through Research and Development (R and D) is directed to develop media integrated science learning environment characterized by caring conservation theme for junior high school students, in the form of puzzles, crossword and ICT-based squareword. The results of this study indicate that the integrated science learning outcomes increased conservation theme. Overall of the improvement (gain) learning outcomes of 0.85, means increase with height criteria. The average total score of the indicator is 93.75 environmentally conscious characters that have shown entrenched criteria (MK) among students.
PEMBELAJARAN BERBASIS PROYEK UNTUK MENGEMBANGKAN ALAT PERAGA IPA DENGAN MEMANFAATKAN BAHAN BEKAS PAKAI Widiyatmoko, A.; Pamelasari, S. D.
Jurnal Pendidikan IPA Indonesia Vol 1, No 1 (2012): April 2012
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/.v1i1.2013

Abstract

Tujuan penelitian ini adalah untuk mengembangkan dan memproduksi alat peraga IPA melalui pembelajaran berbasis proyek dengan memanfaatkan bahan bekas pakai. Temuan dosen menunjukkan bahwa mahasiswa ketika diberikan penugasan memproduksi/memodifikasi alat peraga IPA mengalami kesulitan. Sebagian besar mahasiswa mengumpulkan desain produk penugasan bukan hasil karya sendiri atau kelompok, melainkan hasil penelusuran internet. Dari penilaian hasil penugasan, kurang dari 25% mahasiswa yang mendapatkan nilai ≥ 75. Penelitian ini dilakukan di Prodi Pendidikan IPA FMIPA Unnes dengan sasaran mahasiswa semester V rombel 3 yang berjumlah 30 orang. Hasil penelitian menunjukkan bahwa dengan menggunakan pembelajaran proyek mahasiswa telah mampu mengembangkan dan menghasilkan alat peraga IPA dengan baik, dibuktikan dari penilaian laporan yang berisikan rancangan desain produk dengan rentang skor yang diperoleh antara 82 sampai dengan 92 dan dari penilaian produk yang telah dibuat mahasiswa lebih dari 85% telah mendapatkan kategori baik. Simpulan dari penelitian ini adalah penerapan pembelajaran berbasis proyek dapat mengembangkan alat peraga IPA dengan memanfaatkan bahan bekas pakai.This research is aimed to develop and produce science props through project based learning by using used goods. The lecturer found that the students had some difficulties to produce or modify the props. They submitted the props design that they downloaded from the internet. From the assignment score data, it is identified that less than 25% of student that got score ≥ 75. This research was conducted in Science Education Study Program Mathematics and Natural Science Semarang State University. The object of research was 30 students of fifth semester students. The research result shows that by using project based learning the students are able to develop and produce science props better than previous learning activity. It is proven by assessment report that consists of product design with range of the score of 82 – 92, so it turns out that 85% students have achieved the score in good criteria. It can be concluded that the implementation of project based learning can develop the students’ skill to produce science props by using used goods.
PENGEMBANGAN SCIENCE COMIC BERBASIS PROBLEM BASED LEARNING SEBAGAI MEDIA PEMBELAJARAN PADA TEMA BUNYI DAN PENDENGARAN UNTUK SISWA SMP Fatimah, F.; Widiyatmoko, A.
Jurnal Pendidikan IPA Indonesia Vol 3, No 2 (2014): October 2014
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v3i2.3114

Abstract

Tujuan penelitian ini untuk mengetahui bagaimana kelayakan dan keefektifan media science comic berbasis PBL pada tema bunyi dan pendengaran. Jenis penelitian ini merupakan R and D (Research and Development). Hasil penilaian pakar terhadap science comic berbasis PBL memperoleh kriteria sangat layak dengan persentase penilaian pakar media sebesar 95,83%, pakar materi sebesar 95,37%, dan pakar bahasa sebesar 99,07%. Hasil belajar siswa meningkat dengan kategori sedang dengan nilai N-gain sebesar 0,62. Selain itu, kemampuan berpikir siswa juga mengalami peningkatan yang signifikan berdasarkan perhitungan t test dengan nilai thitung> ttabel (22,4>1,68). This research gives countenance to curriculum 2013 with development science comic based PBL on sound and hearing. This research type is R and D (Research and Development). The validation result shows that science comic has very feasible as a learning media by score percentage from medium expert at 95.83%, material expert at 95.37%, and language expert at 99.07Student’s learning outcome increases in average category which showed from N-gain score at 0.62. In addition, student’s critical thinking skill increases significanly by score of tscore > ttabel (22.4>1.68).
PENGEMBANGAN LKS IPA TERPADU BERBASIS INKUIRI TEMA DARAH DI SMP N 2 TENGARAN Putri, B. K.; Widiyatmoko, A.
Jurnal Pendidikan IPA Indonesia Vol 2, No 2 (2013): October 2013
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v2i2.2709

Abstract

Penelitian ini bertujuan untuk mengembangkan LKS IPA terpadu berbasis inkuiri tema darah. Penelitian dilakukan dengan mengunakan metode Research and Development (R&D). Hasil penilaian dari pakar terhadap produk yang telah dikembangkan memiliki persentase rata-rata 3,72 untuk pakar isi, 3,44 pakar penyajian, 3,79 pakar bahasa. Selain itu 100% siswa telah mencapai batas nilai KKM yang ditetapkan yaitu untuk ketuntasan individu ≥72 dan untuk keterampilan proses ilmiah siswa telah mencapai kategori baik. Produk yang telah dikembangkan efektif digunakan dalam pembelajaran IPA di sekolah.This study aims to develop an integrated inquiry-based science worksheets blood theme. Research was conducted using the method of Research and Development (R & D). Results of the experts’ assessment who have developed products have an average percentage of 3.72 to content experts, presentation experts 3.44, 3.79 linguists. In addition 100% of students have reached the limit values specified passing grade is for completeness individuals ≥ 72 and for the scientific process skills students have achieved good category. The product that has been developed effectively used in science teaching in schools.
The Development of Two-Tier Multiple Choice Test to Assess Students’ Conceptual Understanding about Light and Optical Instruments Widiyatmoko, A.; Shimizu, K.
Jurnal Pendidikan IPA Indonesia Vol 7, No 4 (2018): December 2018
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v7i4.16591

Abstract

This study aimed to develop a two-tier multiple choice test about the concept of “light and optical instruments” in 8th grade of Indonesian science curriculum. The test development procedure had three general steps: defining the content area of the test, identification on students’ conceptions, and the development of two-tier multiple choice test. The final version of two-tier multiple choice test consisted of 25 items question. This test was administered to 95 junior high school students. The students had completed a unit on light and optical instruments. The reliability of the test was 0.76. Based on the data analysis, twenty-two alternative conceptions were identified. The results of the study showed that the two-tier multiple choice test was effective in determining the students’ misconceptions and also it might be used as an alternative to the traditional multiple choice test. In conclusion, two-tier multiple choice test can be used to assess students’ conceptual understanding as well as students’ misconceptions on light and optical instruments concept.
PENGEMBANGAN PERANGKAT PEMBELAJARAN IPA TERPADU BERKARAKTER MENGGUNAKAN PENDEKATAN HUMANISTIK BERBANTU ALAT PERAGA MURAH Widiyatmoko, A.
Jurnal Pendidikan IPA Indonesia Vol 2, No 1 (2013): April 2013
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v2i1.2513

Abstract

Tujuan dari penelitian adalah menghasilkan perangkat pembelajaran IPA terpadu yang dapat memfasilitasi siswa untuk mengembangkan kemampuan yang dimiliki secara menyeluruh sehingga memiliki daya saing yang unggul, mampu mengikuti perkembangan IPTEK, dan memiliki karakter yang bersumber pada nilai-nilai pancasila. Dari hasil penelitian dan pembahasan maka dapat disimpulkan bahwa pengembangan perangkat pembelajaran IPA terpadu berkarakter menggunakan pendekatan humanistik berbantu alat peraga murah di sekolah menengah berupa silabus, RPP, alat peraga, LKS, dan modul yang dihasilkan melalui alur Four-D model, yaitu definition (pendefinisian), design (perancangan), development (pengembangan) dan disseminate (penyebaran) yang telah melalui tahap validasi dan revisi. The purpose of the research is to produce an integrated science learning tools that can facilitate learners to develop the capabilities of the whole so that it has a superior competitive, able to follow the development of science and technology, and has a character which is based on the values of Pancasila. From the results of research and discussion, it can be concluded that the development of the integrated science learning character humanistic approach berbantu cheap props in the form of school syllabi, lesson plans, visual aids, worksheets, and the modules produced by Four-D flow model, the definition (defining), design (design), development (development) and disseminate (spread) that have gone through the validation and revision.
THE EFFECTIVENESS OF CTL MODEL GUIDED INQUIRI-BASED IN THE TOPIC OF CHEMICALS IN DAILY LIFE TO IMPROVE STUDENTS’ LEARNING OUTCOMES AND ACTIVENESS Fitriani, N. R.; Widiyatmoko, A.; Khusniati, M.
Jurnal Pendidikan IPA Indonesia Vol 5, No 2 (2016): October 2016
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v5i2.6699

Abstract

Science learning in school can be applied by connecting the material in the learning with real life. However in fact science learning process in SMP Negeri 10 Magelang has not emphasized students’ activity to relate science to real life. Learning science using CTL guided inquiry-based model implement the learning in where teacher provides initial questions related issues or events in everyday life, then students do experiments to prove concepts of science guided by teacher.The purpose of this research is to determine the effectiveness the model in topic of learning of chemicals in life to improve students’ learning outcomes and activity. This research was a quasi-experimental research. The research was conducted in SMP Negeri 10 Magelang with 8th grade students as research subjects. The sample in this study was taken using purposive sampling technique then resulting VIIIA as experiment group and VIIIC as control group. The result shows that experiment group’s learning outcomes increased with N-gain value of 0.62 in the medium criteria. Experiment group’s average of learning outcomes is higher than control group based on the calculation t test with tcount ? ttable (5.42 ? 1.67). Experiment group’s activity also increased every meeting, first meeting was 36.9% in less active criteria, the second meeting increased to be quite active of 60.5%, the third meeting was in the active criteria of 78.2%, and the fourth meeting was 81.4% in very active criteria. It can be concluded that the CTL guided inquiry-based model is effective to improve students’ learning outcomes and activity. 
The Effect of Virtual Reality Game Based Learning to Enhance STEM Literacy in Energy Concepts Widiyatmoko, A.; Nugrahani, R.; Yanitama, A.; Darmawan, M. S.
Jurnal Pendidikan IPA Indonesia Vol 12, No 4 (2023): December 2023
Publisher : Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v12i4.48265

Abstract

STEM literacy is a competency that students must have in the 21st century. The aim of this research is to analyze the effectiveness of Virtual Reality-Game based Learning (VRGBL) to enhance junior high school students' STEM literacy. This research is Quasi Experimental Design. The sample for this research was students at Junior High School Class VIII G (experimental class) and Class VIII H (control class) of SMP Negeri 27 Semarang for academic year 2023/2024 odd semester period. The data analysis of this research was focused on the effect of VRGBL on students' STEM Literacy on energy concept. The result of the study shows that STEM literacy for 8th-grade students consists of four components: science literacy, technology literacy, engineering literacy, and mathematic literacy.  The results revealed that there is a significant different between the control and experimental group that is Mexp = 83.59, SDexp = 7.54, Mcon = 65.48, SDcon = 7.89, t = 0.00, sig 0.05. The research results showed that VRGBL is effective in enhancing students' STEM literacy in energy concepts with N-gain in the experimental class of 0.57 in the medium category compared to the control class of 0.28 in the low category.