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Journal : CHIPSET (Journal on Computer Hardware, Signal Processing, Embedded System and Networking)

Rancang Bangun Sistem Penyewaan Lapangan Futsal Menggunakan Near Field Communication (NFC) Derisma; Riyadh Muhammad
CHIPSET Vol. 1 No. 01 (2020): Journal on Computer Hardware, Signal Processing Embedded System and Networking
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1308.265 KB) | DOI: 10.25077/chipset.1.01.23-31.2020

Abstract

Cara menyewa lapangan futsal dilakukan dengan penyewa datang ke lapangan untuk menyewa lapangan tidak efektif, karena penyewa tidak tahu apakah jadwal yang ingin mereka sewa tersedia atau tidak. Oleh karena itu, dikembangkan aplikasi penyewaan berbasis web dan NFC. Ada tiga peran hak akses untuk masuk ke situs web, yaitu admin, penyewa dan pemain. Peran admin berfungsi untuk memantau penyewaan lapangan dan menambahkan penyewa baru ke dalam basis data. Peran penyewa dapat masuk ke website setelah mendaftar kepada admin dan mendapatkan kartu NFC sebagai identifikasi. Pemain bertujuan untuk menambah biaya sewa pada penyewaan lapangan. Peran pemain dapat mendaftar langsung di situs web. Proses sewa dilakukan oleh peran penyewa, maka peran pemain dapat menambahkan biaya sewa untuk membayar sewa lapangan sebagai syarat check-in ke lapangan. Penyewa dan pemain datang ke lapangan yang telah disewa sesuai jadwal. Penyewa melakukan check-in lapangan dengan kartu NFC dan palang pintu terbuka. Setelah sesi sewa selesai, penyewa check-out dari lapangan.Setelah dilakukan pengujian dan analisa terhadap rancang bangun sistem penyewaan lapangan futsal menggunakan NFC (near field communication) didapat 5.Kualitas aplikasi sistem penyeywaan lapangan futsam berbasis website sesuai ISO 9126 dari aspek functionality baik karena fungsi yang dibutuhkan sudah berfungsi dengan baik tanpa ditemui error. Pengembangan aplikasi menggunakan pendekatan konsep MVC(Model View Controller) sehingga perbaikan dan pengembangan (maintainability) menjadi mudah. Kualitas aplikasi dari aspek portability sudah baik karena aplikasi dapat berjalan pada browser yang berbeda tanpa ditemui error baik dari sistem ataupun tampilan.
Sistem Monitoring Kendaraan Dinas Secara Real-Time Dengan Menggunakan Metode Geo-fence Berbasis Android Prima Dwiyana Nugraha; Derisma; Nefy Puteri Novani
CHIPSET Vol. 1 No. 02 (2020): Journal on Computer Hardware, Signal Processing, Embedded System and Networkin
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (492.016 KB) | DOI: 10.25077/chipset.1.02.46-52.2020

Abstract

This study aims to be a means in preventing the misuse of official vehicles. By using a geofencing system to monitor vehicles using Android. Because many government employees use official vehicles for personal use. In this system an application that has been installed with a geofencing system is installed on the smartphone. Then the system can track the gps of the vehicle you want to monitor. So that official vehicles can be monitored for their existence and the use of vehicles in a government agency can be used effectively and there is no misuse of state facilities.
Rancang Bangun Real Count E-voting Menggunakan Mikrokontroler Inge Frastika Fitri; Derisma
CHIPSET Vol. 1 No. 02 (2020): Journal on Computer Hardware, Signal Processing, Embedded System and Networkin
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.224 KB) | DOI: 10.25077/chipset.1.02.69-78.2020

Abstract

The purpose of this research is to implement an embeded system in a form of a device that can provide e-voting services and a realcount process that can quickly accumulate votes. With this device, it is expected to be a solution to conventional elections that are still prone to fraud, wasteful costs, and inefficient. This device applies NFC technology. Voter’s idcard is used as an identifier, the UID of voter’s idcard is read by the NFC reader and the verification process is running. Voters are entitled to vote if the voters' idcard number is verified and registered in the database. Here the voter will be allowed to proceed for choosing their preferred candidate from the pushbuttons. This device is expected to be saved huge cost by using pushbuttons instead of ballot papers. This device uses the SIM808 module as a data communication medium to send http packages containing uid and vote values to the webserver, to be further matched in a table in the database. When voters vote, the uid of the voter is stored in the results table in the following database with the value of the vote, and if an idcard with the same uid votes again, then the latest vote values will not be store. This method prevents duplication which often happens in conventional voting system. After whole voting ends, the final result is displayed on a web page in a graphical view for the satisfaction of voters. Voting and counting has become much faster and easier as the system doesn't really require counting personnel, therefore there has been a substantial reduction in the number of remuneration that is paid to them. This result menu can only be accessed after the specified time.
Rancang Bangun Buku Elektronik Menggunakan Mikrokontroler Dan Voice Recognition Module V3 Untuk Pencegahan Nomophobia Pada Anak Usia Prasekolah Harist Islami; Derisma; Desta Yolanda
CHIPSET Vol. 3 No. 02 (2022): Journal on Computer Hardware, Signal Processing, Embedded System and Networkin
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/chipset.3.02.94-101.2022

Abstract

Nomophobia (no mobile phone phobia) is a form of phobia or fear that occurs for a person if they does not hold a mobile phone for some time then he will be stressed. This nomophobia should be prevented early on starting from the golden age of learning children 0-8 years by holding fun and interactive learning activities, because at that age the growth of the child's brain is calculated very quickly that is as much as 80%. To support their growth most of the parents, choose smartphones and gadgets of the like to support basic learning such as reading. This is because the learning offered to their child is interactive. However, it is certainly a challenge for parents to control and supervise children in using smartphones for learning activities. To solve the above, design electronic books using Microcontrollers and Voice Recognition Module V3 to support children's learning in addition to using smartphones in order to prevent nomophobia