Vera Magria
English Literature Faculty Of Language Muara Bungo University

Published : 14 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 14 Documents
Search

Negative Politeness Strategy in Javanese Dialect In Rimbo Ulu: Pragmatic Analysis Vera Magria; Anita Mawarni
Jurnal Ilmiah Langue and Parole Vol 3 No 1 (2019): Jurnal Ilmiah Langue and Parole
Publisher : Fakultas Sastra Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (567.287 KB) | DOI: 10.36057/jilp.v3i1.387

Abstract

The purpose of this research is to identify forms of negatives politeness strategy in Javanese Dialect in Rimbo Ulu. This research was conducted by using descriptive qualitative method through applying several stages. The first one was by collecting data through observational method, eliciting technique and advance technique as record and note taking. The data is analyzed by using Yule’s theory and some books that related and supported the theory.for the analyse the data, the researcher used pragmatic identify (referential) method. Next, the data analysis is presented by using informal method.The result of this analysis presented by using informal way. From the ten form calssifies of negative politeness strategy, there are (7) forms are found like: be conventionally, indirect, question (hedge, be pessimistic, minimize the imposition, give deference, apologize, impersonalize
Word Formation Process of Slang Word Used by Gamers In The Game Online “Mobile Legend” Vera Magria; Asridayani Asridayani; Rosa Winda Sari
Jurnal Ilmiah Langue and Parole Vol 5 No 1 (2021): Jurnal Ilmiah Langue and Parole
Publisher : Fakultas Sastra Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36057/jilp.v5i1.497

Abstract

This research analyzes about word formation process of slang word used by gamers in the game online “Mobile Legend”. The purposes of this research are to classify and to analyze the types of word formation processes of slang words used by gamers using theory word formation process by Yule (2010) and Katamba (2005) and to describe the meaning of slang words used by gamers. The method used in this research is descriptive qualitative. The data is formed of slang word in chat feature by gamers. In collecting the data, the researcher used participant observational method (SLC). Then, the analysis in this research, the researcher used agih method (distributional method) and used Segmenting Immediate Constituents Techniques (Teknik Bagi Unsur langsung/BUL) as the basic technique and delition technique (teknik lesap) as an advanced technique. The results of this research are stated as follows. Firstly, six types of word formation process in slang word used by gamers; abbreviation, acronym, borrowing, compounding, multiple process, and clipping. Then, the researcher found twelve slang words that utterances by gamer. While for word formation process, the type that dominant is compounding. In the meaning of slang word, the researcher only finds two from seven types of meaning by Leech (1981), they are: firstly social meaning and secondly connotative meaning.
Psychoanalysis of The Main Character in The Joker Movie Rizki Anandi; Vera Magria; Dedi Efendi
Krinok:Jurnal Linguistik Budaya Vol 6, No 1: Juni 2022
Publisher : Universitas Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36355/krinok.v6i1.820

Abstract

This research title is Psychoanalysis of The Main Character of The Joker Movie, analysed about psychoanalysis and kind of character of the main character in the Joker movie by Todd Phillips, this movie tells the story of a person with a psychological disorder who lives with his mother, he is a good boy and always takes care of his mother, works for his mother until finally he turns into a murderer because he is often bullied by people around him.         The method which is used in this research is descriptive qualitative method proposed by Bogdan and Biklen (1982) who state that the collected data which is used this method is in form of words as picture rather than numbers related to Joker Movie. The data is analysed through some ways: Identifying, Classifying, Analising, and Conclusion.                                    The result of this research are stated as follows: firstly, the personality of the main character that found in this movie there are id, ego, and superego. Secondly, from 20 data that found in the movie, the id is the most personality appearing in this movie., there is 7 data of id, 5 data of ego, and 2 data of super ego. Then writer also found 6 data kind of character of the main character there are flat character that appear in the beginning of the movie, round character that appear in the middle of the movie, protagonist that appear in the beginning of the movie, antagonist that change in the middle of the movie, and dynamic character, from the kind of characters above the round character is the dominant appear from the others, because the characterization of Arthur is always changing.
AN ANALYSIS OF PERSONALITY STRUCTURE ON MAIN CHARACTER AS SEEN IN BRAVE ANIMATION MOVIE BY BRENDA CHAPMAN : A PSICHOANALYSIS Susel Piatun; Vera Magria; Dedi Efendi
Krinok:Jurnal Linguistik Budaya Vol 6, No 1: Juni 2022
Publisher : Universitas Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36355/krinok.v6i1.821

Abstract

This study analyzes the structure of the human personality in an animated film entitled Brave by Brenda Chapman. The purposes of this study are 1) to explain the system of human personality structure in the main character of Brave movie, 2) to describe the impact that occurs on the dominance of the personality structure that appears in the main character of the film Brave. In conducting this study, the method used was a qualitative descriptive proposed by Endraswara (2013). The data was presented in the form of phrases, sentences and pictures related to the personality and characterization of the main character, the data analyzed based on the psychological theory by Sigmund Freud which groups 3 systems of human personality. Based on the results of the study, the writer found some data which was divided into three (3) forms of the main character's personality structure, namely Id, Ego and Super Ego. The writer found (16) sixteen data of personality structure , there were (7) seven Id structures, (4 ) four Ego structures and (5) five Super Ego structures. The data variation of acquisition was influenced by the shape of the character type on the main character. In addition, the writer also explains the impact of the dominance of the personality structure on  main character where the dominance of the Id has a negative impact while the Ego and Super Ego have a positive impact. The impact is formed based on the principles of each personality structure, namely the principles of pleasure, reality, and morals. From the data shown, in the main character, it can be conclude that the personality structure of Id was found more. Namely the urge to act as desired with the aim of relieving a pressure in the main character. there was a change in the negative impact to be positive at the end of the story, this caused by the round type of character in the main character which affects the change in the attitude of the main character in the story of the Brave movie.