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Journal : Bulletin of Information Technology (BIT)

Sistem Informasi Manajemen Fakultas Teknik Universitas Teknologi Sumbawa Shinta Esabella; Muhammad Hudzaifah Asy Syidiq; Rodianto; Muhammad Hidayatullah; Erwin Mardinata
Bulletin of Information Technology (BIT) Vol 3 No 1: Maret 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v3i1.152

Abstract

Currently, the governance process at the UTS Faculty of Engineering is still using a semi-digital system. Based on this, the researchers built a digital governance process management information system in the form of monitoring lecturer evaluations, judicial registration, general administration related to correspondence, and accreditation forms. The research method used is a qualitative method and a System Development Life Cycle (SDLC) with a Rapid Application Development (RAD) model as a software development method. Programming Language in making this management information system with PHP programming language which is implemented in CodeIgniter framework and MySQL database. At the end of making this information system tested using the black-box method. With this Management Information System (SIM) it can help and facilitate the management of the Faculty of Engineering in carrying out general and academic administration governance for the better. In addition, it can assist lecturers and students in completing the general administrative process related to the preparation of reports and the burden of lecturer performance as well as judicial registration for students who have completed their final assignments effectively.
Game Edukasi Bahasa Sumbawa Indonesia Untuk Anak Usia Dini Berbasis Android Erwin Mardinata; Nora Dery Sofya; Shinta Esabella; Fatihhurroyyan; Bayu Fajar Pratama
Bulletin of Information Technology (BIT) Vol 4 No 1: Maret 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v4i1.444

Abstract

The Android-based Sumbawa Early Childhood Education Game was successfully built using Adobe Illustrator for graphic design, Unity for the game engine, and Visual Study Code as a text editor. This educational game has two main menus, namely the learning menu with nine sub-category menus and the second main menu, namely the quiz menu. Games that are designed with attractive images and interactive audio are built using prototype software development methods and application testing using black boxes. Based on the results of application testing, all the features contained in the application run well and according to their functions. Interactive applications such as educational games are a means that can be optimized to improve children's motor development. Thus, this Sumbawa Indonesian learning educational game can be a means for parents to introduce Sumbawa language to children and become an interactive learning tool for teachers to students at school. Therefore, having an Android-based Sumbawa Indonesian educational game for early childhood is one way to introduce and preserve the local language