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Media Literacy Based Android Application to Introduce Sumbawa Culture for Visual Disabilities Shinta Esabella; Nora Dery Sofya; Erwin Mardinata; Muhammad Hidayatullah; Titi Andriani; Gunawan
Jurnal Penelitian Pendidikan IPA Vol 9 No 7 (2023): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i7.4481

Abstract

This research aims to introduce Sumbawa culture to blind disability based android smartphone applications that can utilize feature reader screens and barcodes on objects historical. Output from application This is information in the form of audio details of cultural sites in the Inner Palace Loka, Bala Kuning Palace, Bala Puti Palace, Bala Datu Ranga, and the Sumbawa Museum. This research is quantitative method with build uses waterfall method and design with UML models with test six aspect appropriateness to application. The resulting average value for the attractiveness p ax is 1.90 and the average score for as a perspicuity peak of 1.77. Third aspect from UEQ, efficiency value with an average of 1.61 and dependability aspects with value 1.55. Whereas the stimulation aspect on the UEQ model is 1.49 and the novelty aspect with the average value is 1.39. From testing aspect perspicuity, efficiency, dependability, stimulation and novelty show quality application are excellent. Whereas the attractiveness aspect generates very good value. Application literacy culture for blind disability is something effort in preserving culture and can be accessible on google play store.
Bale Tani and Alang in the Perspective of Science, Local Wisdom and Community Religiosity “Gumi Sasak” Lombok (Preliminary Study in the Development of Science Learning Devices Based on Local Wisdom and Islamic Values) Kurniawan Arizona; Gunawan; Ahmad Harjono; Joni Rokhmat; Agus Ramdani; AA Sukarso
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.4542

Abstract

The existence of "Bale Tani" and "Alang" in the present time is now rarely encountered, as they have been replaced by more modern buildings and storage spaces. This research aims to examine "Bale Tani" and "Alang" from a scientific perspective, as well as to explore their significance in terms of local wisdom and the religious beliefs of the Sasak tribe on Lombok Island. This study employs a qualitative method through an in-depth investigation. Researchers directly engage in fieldwork to conduct observations, interviews, and document the objects of study. The research data's credibility is enhanced through triangulation techniques (multiple sources and methods) and supported by relevant reference sources. From a scientific standpoint, both "Bale Tani" and "Alang" are structures designed for disaster mitigation (such as earthquakes and floods) and to protect stored items from humidity, thus preserving them. Based on local wisdom and religiosity, this research reveals several aspects. Notably, their exceptional architectural design and unique forms, which are distinct to Pulau Lombok and not found elsewhere. Their multifunctional nature is highlighted, serving as spaces for storage, rest, gatherings, seating, cooking, and other activities. The alignment of "Bale Tani" towards the east facilitates the determination of the Qibla direction for prayers. The "Alang," functioning as storage for harvest yields, carries the significance of expressing gratitude among the Sasak tribe to their deity for the bestowed sustenance. Consequently, the Sasak community practices frugality by storing their harvest in the "Alang" as a manifestation of this gratitude.
The Effectiveness of Project-Based Learning in Enhancing Sasak Medicinal Plant Literacy Among Pharmacy Students Nora Listantia; Aliefman Hakim; A Wahab Jufri; Gunawan; AA Sukarsa; Joni Rokhmat; Nisaul Ainiyah
Indonesian Journal of Educational Science (IJES) Vol 7 No 2 (2025): Indonesian Journal of Educational Science (IJES)
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/ijes.v7i2.4571

Abstract

The Indonesian people are familiar with traditional medicines that function as anti-inflammatory agents and can strengthen the immune system, with at least 163 types of medicinal plants found on Lombok Island. This study aims to increase students' literacy about Sasak medicinal plants used by the local community through Project-Based Learning assignments. The outcome of this research is a pocket guide on Sasak medicinal plants produced by each student group as part of an inventory effort of active Sasak medicinal plants still used by the community. This research is a descriptive-exploratory qualitative study and a quantitative cross-sectional study. The sample consists of 45 students. The exploratory assessment of qualitative data is based on the students' ability to complete the project and produce the pocket guide, while the quantitative data analysis uses univariate and bivariate analysis in SPSS 25. The Project-Based Learning assignment effectively improved students' literacy on Sasak medicinal plants, resulting in 15 pocket guides. There was a notable improvement in knowledge levels before and after the project assignment, with the percentage of students in the “good knowledge” category increasing from 22.2% to 82.2%. The group of students with the most significant improvement was Group 6, with a 95% score in the "good knowledge" category. There was a significant increase in knowledge with a p-value of 0.009 < 0.05, indicating an influence of improved knowledge among Pharmacy students at Universitas Qamarul Huda Badarudin Bagu regarding the use of Sasak medicinal plants in the community after participating in the phytochemistry practice and being given assignments through Project-Based Learning (PBL).
The effect of Problem-Based Learning Model With Video-Assisted Communication Skills and Creativity of Students in High School Physics Nia Elvi Rahmawati; Sutrio; Joni Rokhmat; Gunawan
International Journal of Contextual Science Education Vol. 2 No. 3 (2024): July - September 2024
Publisher : Postgraduate Program, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/ijcse.v2i3.668

Abstract

This research seeks to examine how physics students at SMA Negeri 8 Mataram may improve their communication and creative abilities via the use of problem-based learning models with video support. That which isUsing a non-equivalent control group design, the research adopts a pseudo-experiment approach. The 159 participants in this research are from five different classes in Class X MIA SMA Negeri 8 Mataram during the 2023–2024 school year. We selected Class X MIA 4 (32 students) as our experimental group and Class X MIA 5 (31 students) as our control group using the purposive selection method. A video-assisted problem-based learning model was used by the experimental group for therapy, while a conventional model was employed by the control group. The data processing findings revealed that the control group had strong communication skills (69.70), but the experimental group had an average of 78.52. The control group averaged 76.84 on the creativity test, but the experimental group averaged 83.52. It has Results from the hypothesis test showed that a video-assisted problem-based learning model had a significant effect on both communication (tcount = 0.00) and creativity (tcount = 0.02) abilities, with a significance value of 0.00 for each variable, when we used a MANOVA test to evaluate the data. Thus, it is safe to say that the physics students at SMA Negeri 8 Mataram really benefit from the video-assisted problem-based learning approach when it comes to improving their communication and creative abilities
PENGARUH PERMAINAN SAINS TERHADAP KEMAMPUAN KLASIFIKASI DAN BERPIKIR KRITIS PADA ANAK USIA DINI Baiq Wike Pratamaswari; Gunawan; Fahruddin
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13336

Abstract

This study aims to determine the effect of science games on the classification and critical thinking abilities of early childhood. The type of research used is a quasi-experimental design with a one-group pre-test post-test design. The research subjects included 15 children in group B at one of the schools in Pujut subdistrict, Central Lombok Regency. Data were collected through observation using observation sheets as research instruments, while data analysis was performed using Paired Sample t-test and Repeated Measures Repeated Measures MANOVA   tests. The results showed that science games can improve children's classification and critical thinking skills. This was evident from the increase in the average scores between the pre-test and post-test results. Based on the Paired Sample t-test and Repeated Measures MANOVA   tests, the significance values obtained were 0.000 for classification skills, 0.001 for critical thinking skills, and 0.000 for both simultaneously. All significance values were < 0.05, so the alternative hypothesis (Ha) was accepted. Thus, it can be concluded that science games have a significant effect on improving the classification and critical thinking in young children.