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Journal : Jurnal Abdi Insani

OPTIMALISASI KEMAMPUAN MATEMATIS SISWA SMK NEGERI 2 PAREPARE MELALUI LITERASI DIGITAL BERBASIS GEMINI Adhalia H, Nurul Fuady; Tungga , Rifaldy Atlant; Irmayani, Irmayani; Putriani, A. Ika; Zain, Abdul; Akkas, Anrian Bin; Yuliana, Yuliana
Jurnal Abdi Insani Vol 11 No 4 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i4.1667

Abstract

The rapid advancement of digital technology necessitates an enhancement of digital literacy among the public, especially among vocational high school students. This study aimed to improve the digital literacy competencies of Electronics Engineering students at SMK Negeri 2 Parepare in solving mathematical problems through the utilization of Google Gemini. Initial observations revealed that students exhibited misconceptions and faced challenges in finding accurate information related to mathematical concepts on the internet. This educational initiative was conducted in three distinct phases: preparation, implementation, and evaluation. During the implementation phase, students received interactive training on the utilization of Google Gemini. The evaluation results demonstrated a significant improvement in the students' ability to find relevant information, solve mathematical challenges, and foster a growth mindset towards learning. The application of Google Gemini as an educational tool has proven effective in enhancing students' digital literacy. This underscores the importance of integrating technology into the educational framework to facilitate the advancement of students' competencies in the digital era.
OPTIMALISASI TEKNOLOGI 3D PRINTING PADA INOVASI PENGEMBANGAN MEDIA PEMBELAJARAN GURU MATEMATIKA KOTA PAREPARE Irmayani, irmayani; Husain, Hartina; Zain, Abdul; Tahir, Sri Sukma; Sukardi, Sarah Nabila
Jurnal Abdi Insani Vol 11 No 3 (2024): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v11i3.1960

Abstract

The role of learning media in the learning and teaching process is an integral part of the world of education. The development of technology-based learning media in the field of mathematics has a great influence on students' level of understanding. 3D printing technology can stimulate teacher interest and creativity in creating learning media prototype objects. The aim of implementing this activity is to increase the knowledge and skills of Parepare City Mathematics Teachers in creating innovative technology-based spatial mathematics learning media which is able to increase students' interest in learning the material thereby improving student learning outcomes. Implementation methods include observation, discussion, lectures and practicum. The activities were carried out in several training series. Technology optimization training on innovation in learning media development, training and assistance on the use of Ultimaker cura software on mathematics learning media, and training and assistance on 3D printing machines as mathematics learning media. The results of this activity were an increase in understanding of learning media concepts from 37.5% to 92.5%. Partners have understood and are able to sketch three-dimensional learning media using the ultimaker cura software, this is indicated by the existence of new knowledge about the software from not knowing to being able to operate which has increased by up to 82.5%, partners understand and are able to operate the devices on the 3D Printing machine to produce three- dimensional learning media that are suitable for use and this is proven by the survey figures for increasing knowledge by up to 87.5% and the ability of partners to color learning media which has increased by up to 87.5%. The survey results show that after the training and mentoring activities, knowledge and skills have increased significantly. The conclusion from the implementation of this activity is that training participants have been able to create innovative learning media that can increase students' enthusiasm for learning so that there is an increase in student learning outcomes.