Yasraf Amir Piliang
Fakultas Seni Rupa dan Desain, Institut Teknologi Bandung

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Bismo Jelantik Joyodiharjo PENDEKATAN BIOMIMICRY PADA DESAIN SARANA SEARCH AND RESCUE DENGAN TEKNOLOGI ADDITIVE MANUFACTURING Bismo Jelantik Joyodiharjo; Yasraf Amir Piliang; Dwinita Larasati
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Vol 2 (2019): Seni, Teknologi, dan Masyarakat #4
Publisher : LP2MP3M, INSTITUT SENI INDONESIA SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/semhas.v2i0.97

Abstract

As a young species of 200.000 years, human is part of earth ecosystem. For 3.8 billion years, other livingbeings have evolved, adapting and selected by nature, until we came and disrupt the balance. Populationgrowth and climate change impact all of earth’s ecosystem. Urbanization and deforestation resulted in floodingin parts of Indonesia. Flooding is worse in urban areas as more risks involved. The Search and Rescueoperation can benefit from remote controlled unmanned vehicles to help save people. Conventional propulsionuses propeller, however in urban flooding condition, there are lots of debris in the water and the propeller canget stuck. Biomimicry uses nature’s genius to solve problem with emphasis on sustainability. This approachseeks nature’s advice in designing an alternative solution to the propeller problem in certain condition. Mobuliformswimmers, such as Manta Rays, present a model of efficient and debris-proof propulsion that can be used inthe search and rescue unmanned vehicles. This paper will highlight the Biomimicry process in designing aSearch and Rescue vehicle, called RCM3D-SAR that uses inspiration from Manta Ray’s pectoral fins. Thedesign is based on additive manufacturing technology and form follows function approach.
Agustina Kusuma Dewi TRANSPOSISI KREATIF ‘GERAK’ DALAM FILM SEBAGAI IDENTITAS KULTURAL PADA ERA MULTILITERASI DIGITAL Studi Kasus Film ‘Setan Jawa’ Karya Garin Nugroho Agustina Kusuma Dewi; Yasraf Amir Piliang; Irfansyah; Acep Iwan Saidi
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Vol 2 (2019): Seni, Teknologi, dan Masyarakat #4
Publisher : LP2MP3M, INSTITUT SENI INDONESIA SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/semhas.v2i0.106

Abstract

Technology change the way of thinking, how people access information also influence process to spread andshare information in various media, including film, an art that plays images and screen technology. In the film,‘movement’ is a changing position of an object. Accelerating technology constructed’movement’ becomes animportant keyword that needs to be presented in every communication channel. ‘Setan Jawa’ Film by GarinNugroho with Gamelan Orchestra composed by Rahayu Supanggah, was released in Indonesia in 2016 inJakarta and still scheduled to tour the world until 2020. Combines a variety of collaborative art, design andtechnology—‘Setan Jawa’ creating a multiliterated communication channel that has possibilities to become amedium society cultural education. In this film, ‘movement’ becomes a sign constructed by creative transpositionof narratives in various arts, including puppets. Using a case study approach and documentation analysis,referring to the results of Roger Long’s research (1979), this research aims to identify creative forms ofpuppet’s ‘movement’ transposition in the film ‘Setan Jawa’ as cultural identity, a finding that in the Industrial Era4.0; through multiliteration digital, process of cultural discourseto society could be done through a varietyvehicle of signs.