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Journal : SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED

EFEKTIVITAS MEDIA PEMBELAJARAN KARTON, ORIGAMI DAN BENANG PADA MATERI JARING-JARING KUBUS DAN BALOK DI SD Sitanggang, Andri Kristianto; Alsika, Yesi; Arninda, Mutiya; Ulina, Theresia
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 14 No. 2 (2024): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v14i2.59999

Abstract

Students often find learning mathematics difficult in elementary school, especially regarding geometric concepts such as blocks and cube nets. Many students have difficulty understanding these ideas with just verbal explanations and static images. The use of learning media such as cardboard, origami, and thread can help students visualize and understand the web of cubes and blocks better. This media allows students to see and touch three-dimensional models, understand the transformation of two-dimensional shapes, and identify sides and angles more clearly. This research aims to evaluate the effectiveness of this media in increasing students' understanding, interest and learning motivation towards this material, as well as providing insight for educators about the importance of innovation in mathematics learning methods. Data was collected by searching and collecting data from various sources, including books, journals and contemporary research. The method is known as literature study. This research shows that the use of cardboard, origami and thread learning media in teaching cube and block nets in elementary schools provides positive results. The results show that students understand concepts better and are more actively involved in the learning process. Other advantages of using this media are increased creativity and fine motor skills, increased physical and interactive involvement of students, and the ability to visualize abstract concepts.
INTEGRASI STEAM PROJECT BASED LEARNING UNTUK MENGEMBANGKAN KECAKAPAN KARAKTER MAHASISWA PADA PEMBELAJARAN MATEMATIKA Sitanggang, Andri Kristianto
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 16 No. 1 (2026): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/x6nzz284

Abstract

This study examines the integration of the STEAM-Project Based Learning (STEAM-PjBL) model to develop students' character qualities in mathematics education. The primary issue addressed is the tendency for mathematics learning to be overly theoretical and rigid, thereby failing to facilitate effective affective development. Through a literature analysis, it was found that the synergy between science, technology, engineering, arts, and mathematics in real-world projects effectively enhances students' creativity, independence, and collaborative character. The "Arts" component in STEAM plays a crucial role in humanizing mathematical formulas into creative design solutions. In conclusion, STEAM-PjBL not only improves academic competence but also serves as a strategic instrument in shaping resilient student characters capable of meeting 21st-century challenges