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PKM : Pelatihan Pembuatan Media Pembelajaran Berbasis Teknologi bagi Guru-Guru SMP dan SMA di Desa Sandai, Kalimantan Barat Yanti Sri Rezeki; Wardah Wardah; Eni Rosnija
TRIDARMA: Pengabdian Kepada Masyarakat (PkM) Vol. 3 No. 1, Mei (2020): TRIDARMA: Pengabdian Kepada Masyarakat (PkM)
Publisher : Institute of Computer Science (IOCS)

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Abstract

Salah satu tuntutan terhadap para guru diera revolusi industri 4.0 saat ini adalah kemampuan serta keterampilan mereka dalam mengembangkan media pembelajaran berbasis teknologi. Hal ini tentunya membutuhkan keterampilan teknis tertentu disamping penguasaan pedagogi dalam menerapkan media pembelajaran tersebut bagi peserta didik, khususnya di mata pelajaran Bahasa Inggris. Sayangnya, para guru di daerah-daerah di Kalimantan Barat, termasuk di Desa Sandai, Kabupaten Ketapang, belum memiliki keterampilan yang memadai untuk mengembangkan media pembelajaran seperti yang diharapkan, Jarak lokasi bertugas yang cukup jauh dari ibukota propinsi menjadi penyebab utama kurangnya akses para guru tersebut terhadap pelatihan maupun lokakarya pembuatan media pembelajaran yang dibutuhkan. Untuk itulah, dosen-dosen tim Pengabdian Kepada Masyarakat Program Studi Pendidikan Bahasa Inggris FKIP Universitas Tanjungpura menyelenggarakan pelatihan pembuatan media pembelajaran berbasis teknologi ini. Kegiatan ini dilaksanakan dalam bentuk lokakarya selama dua hari yang berisi pemberian materi serta latihan pembuatan media pembelajaran menggunakan aplikasi Hot Potatoes dan Kahoot!. Dari hasil pengamatan pelaksanaan dan produk yang dihasilkan dalam kegiatan PKM ini, guru-guru SMP dan SMA sederajat di Desa Sandai sangat bersemangat memahami materi yang diberikan juga dalam mengembangkan media yang dilatihkan kepada mereka. Para guru mengungkapkan bahwa pelatihan ini sangat bermanfaat bagi mereka karena membantu mengembangkan media dengan aplikasi yang selama ini belum mereka ketahui. Namun, evaluasi kegiatan PKM ini juga menunjukkan bahwa para guru di daerah tersebut masih sangat membutuhkan lebih banyak lagi pelatihan pemanfaatan teknologi dalam pembelajaran Bahasa Inggris khususnya untuk dapat berkembang secara signifikan.
Designing POCAB Using Powerpoint as a Medium for Teaching Adjectives to the 7th Grade Students Calvin Lim; Dwi Riyanti; Wardah Wardah
TLEMC (Teaching and Learning English in Multicultural Contexts) Vol 6, No 2 (2022): TLEMC (Teaching and Learning English in Multicultural Contexts)
Publisher : Siliwangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/tlemc.v6i2.4832

Abstract

This paper aims to describe the result of the project of creating the POCAB (PowerPoint Vocabulary) game as a medium for teaching English adjective vocabulary. The main objective of the research was to create vocabulary exercises to assist the students in learning descriptive adjective vocabulary. The research method was development research involving four phases of the ADDIE (Analyze, Design, Develop, Implement, and Evaluation). The hyperlink features and slide animation from the Microsoft PowerPoint application were combined to create an attractive game in this research. This product was implemented for eleven students of 7th-grade students at SMP Sentosa Pemangkat, West Kalimantan. The research findings show that the POCAB game is applicable as a medium to teach vocabulary materials related to descriptive adjective vocabulary. It is proven by the high percentage of recommendations from both the teacher and students. This means the product is categorized as "very good." From the research result, it can be concluded that the POCAB game is applicable as a medium to teach descriptive adjective vocabulary and is categorized as an excellent product.Keywords: development research, POCAB game, media, descriptive adjective vocabulary 
DEVELOPING ANDROID BASED APPLICATION “SPEAK BUDDY TO IMPROVE SENIOR HIGH SCHOOL STUDENT’S SPEAKING SKILL Ivandes Noel; Yanti Sri Rezeki; Eka Fajar Rahmani; Urai Salam; Wardah Wardah
Jurnal Cakrawala Ilmiah Vol. 2 No. 5: Januari 2023
Publisher : Bajang Institute

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Abstract

This research was conducted to developing an android based application ”Speak Buddy” to improve senior high school student’s Speaking Skill. The form of this research was (R&D) Research and Development. This research and development were conducted to produce innovative teaching media as suggested by Branch (2009) consisting of three phases namely analysing, designing, and developing. The Analyse phase was to find the actual conditions of students and the teacher. The Design phase was done to prepare the appropriate material to create the application. Develop phase was done to create an essential part of the Android Based Application called Speak Buddy. The designed product was completed after having an internal validation regarding the needs and it is already valid to be used by the internal validator. As the result, Speak Buddy is useable to improve student’s speaking skill, especially the eleventh-grade students of SMA N 1 KET. Hulu.
Students’ Perception toward the Use of Moodle-Reader for Improving Reading Comprehension Ivo Riyani; Regina Regina; Wardah Wardah
Journal of English Education Program Vol 4, No 1 (2023)
Publisher : FKIP - Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeep.v4i1.55203

Abstract

This research aimed to investigate the students’ perception toward the use of Moodle-reader for improving reading comprehension. This study was descriptive research with a qualitative approach that used questionnaires and interviews. The respondents were 20 participants who were part of the member of Academic Resources Center (ARC) as students in the English Education Student Program at Universitas Tanjungpura. The researcher found that the perceptions of each student about using Moodle-reader for improvement could be the same and also different. It depends on the student’s perspective or thoughts, feelings, and beliefs. Overall, the students responded positively about the use of Moodle-reader for improving reading comprehension. The researcher concluded that the students agreed that Moodle-reader is suitable for independent learning and improving reading comprehension. The researcher found that the five aspects (ease of access to Moodle-reader, perceived usefulness in Moodle-reader, students’ motivation using Moodle-reader, students’ satisfaction, and the features in Moodle reader) can influence students reading comprehension. Moodle-reader provided varieties of books based on students’ levels. Students could be enjoying the books. It makes students motivated to read many books. Therefore, Moodle-reader could positively impact students and improve their reading ability, especially in reading comprehension. 
A Descriptive Research on Learning Difficulties Encountered by PPAPK Students of The English Language Program Deva Tari Ananda Putri; Sudarsono; Wardah
JPTK : JURNAL PENELITIAN TINDAKAN KELAS Vol 1 No 2 (2022): November : IJOLEH
Publisher : CV. Eureka Murakabi Abadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (415.678 KB) | DOI: 10.56314/ijoleh.v1i2.76

Abstract

This study aims to find out the difficulties in learning PPAPK 2017/2018 of English students. The analysis focused on the analysis of difficulties based on interviews and questionnaires. The researcher used the descriptive quantitative technique to evaluate ordinal data to determine the percentage of students who had learning difficulties. There are 30 participants in this research. The results showed that learning difficulties received a high percentage. The questionnaire fields included reading, spelling and writing, math and logic, emotion and self-control, listening, and attention. The researcher got the data from the questionnaire that had been distributed. One of the most prominent suggestions made in this study is to focus on the need to diversify teaching methods, reduce the teaching burden for teachers from lessons, and open channels of communication between family and university to follow up on students'' affairs
EFL Students’ Experiences on Transactional Speaking Projects Wardah Wardah; Eni Rosnija
Lingua Didaktika: Jurnal Bahasa dan Pembelajaran Bahasa Vol 17, No 1 (2023)
Publisher : English Department FBS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/ld.v17i1.120676

Abstract

Speaking for Transactional Functions as a course in English foreign language learning curriculum is essentially needed. This Speaking  class provides students beneficial activities for the English language speaking skills development and give them a lot of experiences in the process of learning in and beyond the classroom and working through a project. This study aims at describing the students’ experiences on transactional speaking projects. Since this research describes the condition that exists, the most appropriate method used in this research is the descriptive method. Seven EFL students become the participants of the research. An interview are used for the data collection. The result of interview is then transcribed.  The responses on the interview show that Students get a lot of benefits from the transactional speaking projects. The projects improve their 21st century skill : communication, collaboration, creativity, and critical thinking. It also improves the skill of technology use and English language skills development. Besides the benefits,  the students also face some challenges in doing the project, such as choosing and exchanging the appropriate background for the topic, editing  video, and taking turn in conversation. However, the challenges encourage them to learn and do more for the improvement of their knowledge and behaviour. In short, the students get benefial experiences in the projects.
WORKSHOP PENGEMBANGAN MEDIA PEMBELAJARAN INOVATIF BERBASIS ARTIFICIAL INTELLIGENCE (AI) BAGI GURU-GURU BAHASA INGGRIS MADRASAH TSANAWIYAH DAN MADRASAH ALIYAH KABUPATEN MEMPAWAH Endang Susilawati; Yanti Sri Rezeki; Wardah; Urai Salam; Surmiyati; Sy. Husin
Jurnal Abdimas Ilmiah Citra Bakti Vol. 5 No. 3 (2024)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jailcb.v5i3.3732

Abstract

Kurangnya pengetahuan guru tentang berbagai aplikasi pembelajaran Bahasa Inggris yang berbasis teknologi yang dapat digunakan sebagai media pembelajaran menyebabkan tidak adanya pengintegrasian penggunaan teknologi dalam pembelajaran. Oleh sebab itu, tim Pengabdian kepada Masyarakat (PkM) Program Studi Pendidikan Bahasa Inggris FKIP Universitas Tanjungpura melaksanakan kegiatan workshop Pengembangan Media Pembelajaran Inovatif Berbasis Artificial Intelligence (AI). Kegiatan ini bertujuan untuk membekali guru tentang konsep pembelajaran abad 21 dan media pembelajaran inovatif Berbasis Artificial Intelligence (AI) yang bisa digunakan dalam pembelajaran Bahasa Inggris. Kegiatan ini dilaksanakan dengan metode ceramah, tanya jawab, dan diskusi. Kegiatan dihadari oleh 30 guru-guru MGMP Madrasah tsanawiyah dan Madrasah Aliyah Kabupaten Mempawah, Kalimantan Barat. Hasil kegiatan menunjukan bahwa guru-guru memahami dengan sangat baik    beberapa aplikasi AI seperti DuoLingo, Elsa Speak, ChatGPT, dan lain- lain dan sudah bisa menggunakan aplikasi tersebut dengan sangat baik dalam pembelajaran Bahasa Inggris.
Improving Students’ Vocabulary In Descriptive Text By Using The Bingo Game Via Oktaviani; Eusabinus Bunau; Wardah Wardah; Yohanes Gatot Sutapa Yuliana; Luwandi Luwandi
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7116

Abstract

This research aimed to improve students’ vocabulary by using the Bingo Game to the seventh grade students of SMP Negeri 04 Teluk Keramat in academic year 2022/2023. The research was conducted in class VII C which consisted of 24 students. The method applied in this research was Classroom Action Research. This research was carried out in two cycles. In this research, the data was collected by using field note, an observation checklist and an individual test. The result of the research showed that the use of the Bingo Game could gradually improve the students’ vocabulary. By using the Bingo Game, the students were able to actively participate in the teaching and learning process, understanding the meaning and description of the target vocabulary. Moreover, the significant improvement can also be seen from the number of students whose scores reached the standard minimum score. In the cycle 1, there were only 9 students whose scores reached the standard minimum score and there were 15 students who could not reach the standard minimum score for English Subject. However, all of the students passed the standard minimum score in cycle 2. Therefore, this research had gradually improved the students’ vocabulary by using the Bingo Game.