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ETHNOMATIC EXPLORATION BASED ON REALISTIC ATHEMATICS EDUCATION (RME) IN TRADITIONAL GAME “LORE” Anna Cesaria; Dewi Yuliana Fitri; Wahyudi Rahmat
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 2 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (567.628 KB) | DOI: 10.24127/ajpm.v11i2.4958

Abstract

Ethnomatic is an interaction between mathematics with local culture. This study aims to explore ethnomatic on a traditional game called ‘Lore” in plane figure geometry learning. This is a qualitative study by using ethnography approach. The subjects of this research were elementary students who studied plane figure material by using a traditional game, Lore. The data were collected through observations, interviews, and documentations. The data analysis technique was by doing field observation then giving questions related to whatever the subjects did by using the game. On an abstract plane figure geometry learning, it could be applied into more concrete in the traditional game and also with Realistic Mathematics Education (RME). The findings showed that there was an ethnomatic on the traditional game, Lore in geometry learning especially on plane figure material (square, rectangle, trapezoid, and circle) based on RME. So, by having the relatedness it made the students knew the relationship of local culture based on RME and mathematics is an interrelated unit.Etnomatika merupakan interaksi antara matematika dan kultur budaya lokal. Penelitian ini bertujuan untuk mengeksplorasi etnomatika pada permainan tradisional “Lore” dalam pembelajaran geometri materi bangun datar. Penelitian ini menggunakan penelitian kualitatif dengan pendekatan etnografi. Subjek penelitian adalah siswa Sekolah Dasar pada materi bangun datar dengan menggunakan permaianan tradisonal “lore”. Pengumpulan data dilakukan dengan obeservasi, wawancara dan dokumentasi. Teknik analisis data yaitu dengan cara melakukan observasi lapangan kemudian memberikan pertanyaan terkait apa saja yang dilakukan oleh subjek dengan menggunakan permainan tradisional “lore”. Pada pembelajaran geometri materi bangun datar yang abstrak dapat disajikan ke yang lebih konkrit dalam permainan tradisional dan juga dengan adanya Realistic Mathematics Education (RME). Hasil penelitian ini menunjukkan adanya etnomatika pada permainan tradisional “lore” dalam pembelajaran geometri khususnya bangun datar (persegi, persegi panjang, trapezium dan lingkaran) berbasis RME. Sehingga dengan keterkaitan tersebut membuat siswa dapat mengetahui bahwa hubungan kultur budaya lokal berbasis RME dan matematika merupakan salah satu kesatuan yang saling berkaitan.
The Effect of Applying the Window Shopping Learning Model on the Mathematics Learning Outcomes of Grade VIII Students at SMP Negeri 29 Sijunjung Hesti Filmiari; Ramadoni Ramadoni; Dewi Yuliana Fitri
AURELIA: Jurnal Penelitian dan Pengabdian Masyarakat Indonesia Vol 2, No 1 (2023): January 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/aurelia.v2i1.317

Abstract

This research is motivated by the low results of students' mathematics learning. The purpose of this study was to determine the effect of applying the window shopping learning model to the learning outcomes of class VIII students at SMP Negeri 29 Sijunjung. This type of research is experimental research with a quantitative approach. The research design used was the Post-Test Only Control Group Design. The research population was all students of class VIII at SMP Negeri 29 Sijunjung. The technique used in sampling is simple random sampling. The research sample was class VIII 1 as the experimental class and class VIII 3 as the control class. The research instrument used in this study was in the form of a post-test in the form of a description. Furthermore, testing the hypothesis using the one-sided t test to be precise the right side. The results showed that the class using the window shopping learning model had an average of 64.79 and the class using the conventional learning model had an average of 51.04. The results of the hypothesis test obtained tcount = 2.10 and ttable = 2.00, then tcount ttable so that the hypothesis is accepted. Thus it can be concluded that there is an effect of applying the window shopping learning model to the learning outcomes of class VIII students at SMP Negeri 29 Sijunjung.
Development of Student Work Sheet Based Realistic Mathematics Education (RME) on Polyhedron Topic Fella Megri Oktavani; Dewi Yuliana Fitri; Lucky Heriyanti Jufri
Rangkiang Mathematics Journal Vol. 2 No. 1 (2023): Rangkiang Mathematics Journal
Publisher : Department of Mathematics, Universitas Negeri Padang (UNP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/rmj.v2i1.19

Abstract

The background of this research is that the teaching materials in Sijunjung 7 Public Middle School have not been able to make students become active and accustom students to independent learning in solving problems given by the teacher. This study aims to develop Student Worksheets (LKPD) based on Realistic Mathematics Education (RME) in class VIII SMP Negeri 7 Sijunjung that are valid and practical. The development procedure used is the plomp development model which consists of 3 stages, namely preliminary research, prototyping phase, and assessment phase. Teaching materials expected by students are teaching materials that make students active in the learning process and are able to guide students to learn independently. The instruments used are validity questionnaires and practicality questionnaires. Based on the data analysis it was concluded that the LKPD developed was in very valid criteria with an average of 85.7%. The results of the practicality questionnaire analysis based on small group evaluations of 6 students obtained an average of 87.79% with very practical criteria. The conclusion of this research is to produce worksheets based on Realistic Mathematics Education that are valid and practical on flat sided geometric material in class VIII SMP Negeri 7 Sijunjung.
The Impact of Window-Shopping Strategy towards Students’ Score on Topic of Linear Equations of Two Variables Hesti Filmiari; Ramadoni; Dewi Yuliana Fitri
Rangkiang Mathematics Journal Vol. 2 No. 1 (2023): Rangkiang Mathematics Journal
Publisher : Department of Mathematics, Universitas Negeri Padang (UNP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/rmj.v2i1.28

Abstract

This research is motivated by the low scores of students in learning mathematics. The purpose of this study was to determine the effect of applying the window shopping learning model to the learning outcomes of class VIII students of SMP Negeri 29 Sijunjung. This type of research is experimental research with a quantitative approach. As a result, the class with the window shopping learning model has an average of 61.14 and the class with the conventional learning model has an average of 43.04. The results of testing the hypothesis obtained tcount = 2.3569 and ttable = 1.7056, where tcount > ttable, so the hypothesis is accepted. It can be concluded that the application of the window shopping learning model affects the learning outcomes of Class VIII students of SMP Negeri 29 Sijunjung.
Analisis Kesulitan Siswa Dalam Menyelesaikan Soal Cerita Pada Materi Aturan Sinus dan Kosinus Kelas X Mipa 1 SMA N 1 Sipora Kabupaten Kepulauan Mentawai Karmila Karmila; Audra Pramitha Muslim; Dewi Yuliana Fitri
Horizon Vol 3, No 1 (2023)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.953 KB) | DOI: 10.22202/horizon.v3i1.6120

Abstract

ABSTRACTThe background of this research is in the difficulties experienced by students in solving maths in the form of story. The porpose of this study is to describe students’ difficulties in solving the Rules Sinus and Cosinus. The research method is a descriptive method with a quantitative approach. This subject of this research was a class X MIPA 1 SMAN 1 Sipora which was 24 students, 10 male and 14 female students. Sampling technique is purposive sampling. The instruments used to collect data are description test and interviews. The test result were analyzed based on the indicator of difficulty completing the story problems. The result of this study describe the number of students having difficulty completing the take of learning the Rules Sinus and Cosinus. 33% of students have difficulty translating taks and about 25% of students having difficulties making math models, 25% of students have difficulties in completing math models, 17% of students have difficulties in expressing a final answer. The largest difficulties that students experienced when working on stories lies in translating questions, completing math models, creating math models, and declaring the final answer.
Analisis Penyelesaian Soal Matematika Pada Materi Operasi Bentuk Aljabar Siswa Kelas VII SMP Muhammadiyah Silungkang Aldo Wahyudi; Dewi Yuliana Fitri; Audra Pramita Muslim
Horizon Vol 3, No 2 (2023)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1022.589 KB) | DOI: 10.22202/horizon.v3i2.6849

Abstract

This research is a quantitative descriptive study with the aim of knowing and describing students' difficulties in solving math problems in algebraic operations. The subjects in this study were class VII students, totaling 13 students. Data was collected through observation and written tests. The data collected was analyzed based on the stages of transcribing the data, coding, presenting the data and making conclusions. The results showed indications of students experiencing difficulties including, students could not understand the explanation from the teacher, when working on the questions the students looked restless and the answers of some students were disheveled and the scribbles or writings were not clear and undirected, even though the answers were close to correct. From the results of the analysis, it was concluded that the percentage of student learning outcomes obtained 4 (four) criteria where the high criteria had a percentage of 23%, the medium criteria were 15%, the low criteria were 15% and the very low criteria were 47%. Based on the percentage of learning outcomes criteria obtained by students, the criteria are very low, namely 47% having the highest percentage among the percentages of other learning outcomes, where at a very low percentage students have a lot of difficulty in working on questions no. 2, 3 and 4, the learning indicators to be achieved are apply the concept of algebraic forms.
Pengembangan E-Modul Berbasis Realistic Mathematics Education (RME) Berbantuan Flip Pdf Professional pada Materi Barisan dan Deret Fase-E Nur Azizah; Dewi Yuliana Fitri; Lita Lovia
Jurnal Pendidikan Tambusai Vol. 7 No. 2 (2023): Agustus 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Proses belajar yang masih menggunakan metode konvensional dan menggunakan media papan tulis, serta siswa yang sulit memahami materi yang ada pada buku cetak. Tujuan penelitian ini adalah untuk menghasilkan e-Modul berbasis RME berbantuan Flip PDF Professional yang valid dan praktis pada materi barisan dan deret Fase-E di SMAN 1 Ranah Pesisir sehingga dapat digunakan sebagai salah satu sumber belajar matematika khususnya materi barisan dan deret. Jenis penelitian ini adalah penelitian pengembangan (Research and Development/ R&D) dengan model pengembangan yang dikemukakan oleh Plomp. Tahapan yang digunakan dalam model pengembangan ini hanya tahap 1 sampai dengan tahap 2 yaitu tahap investigasi awal, prototyping phase yang merangkap uji validitas dan praktikalitas. Instrumen penelitian yang digunakan adalah angket validitas, angket uji satu-satu yang berguna untuk melihat kepraktisan e-Modul oleh guru, angket uji kelompok kecil yang berguna untuk melihat kepraktisan e-Modul oleh siswa. Berdasarkan penilaian validator, diperoleh hasil validitas e-Modul berbasis RME berbantuan Flip PDF Professional sebesar 82,6 % dengan kategori sangat valid. Nilai kepraktisan dengan guru memperoleh nilai akhir 86,7 % dengan kategori sangat praktis. Nilai kepraktisan dengan siswa memperoleh nilai akhir 86,7 % dengan kategori sangat praktis. Berdasarkan hasil penelitian dapat disimpulkan bahwa e-Modul berbasis RME berbantuan flip pdf professional pada materi barisan dan deret Fase-E di SMAN 1 Ranah Pesisir dinyatakan valid dan praktis untuk digunakan oleh guru dan siswa.
ANALISIS HASIL BELAJAR SISWA DENGAN MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING DI KELAS VIII.2 SMPN 2 2X11 ENAM LINGKUNG Neli Asiah; Dewi Yuliana Fitri; Anna Cesaria
INDOPEDIA (Jurnal Inovasi Pembelajaran dan Pendidikan) Vol. 1 No. 2 (2023): JUNI 2023
Publisher : Media Inovasi Pendidikan dan Pembelajaran

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Abstract

Proses belajar siswa yang masih kurang dan hasil belajar siswa masih rendah menjadi latar belakang penelitian ini. Penelitian ini bertujuan untuk mengetahui bagaimana hasil belajar siswa menggunakan model pembelajaran problem based learning di kelas VIII SMPN 2 2x11 Enam Lingkung. Jenis penelitian ini adalah deskriptif kuantitatif dengan dengan pengambilan subjek penelitian secara Purposive Sampling. Sampel penelitian adalah siswa kelas VIII.2 SMPN 2 2x11 Enam Lingkung. Penelitian ini menggunakan instrumen tes akhir berbentuk soal uraian. Berdasarkan hasil penelitian dan pembahasan dapat dikemukakan bahwa hasil belajar siswa menggunakan model pembelajaran Problem Based Learning di kelas VIII.2 SMPN 2 2x11 Enam Lingkung berada sekitar 50% di atas kriteria ketuntasan minimal.