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ONOMATOPE DALAM KOMIK ONLINE ONE PUNCH MAN VOL 1-3 KARYA ONE DITINJAU DARI SUDUT PANDANG FONOLOGI Siti Rohmatun; Arza Aibonotika; Nana Rahayu
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 9, No 1 (2022): EDISI 1 JANUARI-JUNI 2022
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract: This study aims to describe the types, forms and meanings of giseigoand giongo in the comic Online One Punch Man Vol 1-3 Karya One according to thephonological point of view using the theory of onomatope forms (Akimoto, 2002)phonological theory (Tsujimura, 1996) and the theory of vowel and consonant meaning(Hamano, 1986). This research is a qualitative descriptive research. The source of thisresearch data is Online Comics One punch man. The results of this study show that stopvoiceless sounds coming from the velar are characterized by the consonant /k/ whilestop voiced sound coming from the velar and heavy sounds are characterized with theconsonant /g/, retained sounds are characterized by small tsu, nasal voiced sounds arecharacterized by the consonant /n/, vibrating sounds from the palatal are marked withthe consonant /r/ and continuous sounds are characterized by repetition.Key Words: Onomatope, giseigo, giongo, phonology.
INTERVENSI MINDFULNESS SPIRITUAL ISLAM SEBAGAI UPAYA PENURUNAN TINGKAT KECEMASAN UPAYA KESEHATAN JIWA BAGI MAHASISWA KEPERAWATAN Siti Rohmatun; Maryatun Maryatun
Avicenna : Journal of Health Research Vol 5, No 2 (2022): OKTOBER
Publisher : STIKES Mamba'ul 'Ulum Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36419/avicenna.v5i2.689

Abstract

Edugamifikasi: Transformasi Pembelajaran Bahasa Indonesia dalam Keterampilan Berbahasa Siswa Siti Rohmatun; Mochamad Arifin Alatas; Aria Indah Susanti
Entita: Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial Special Edition: Renaisans 1st International Conference of Social Studies
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ejpis.v1i.19124

Abstract

Learning language skills at the junior high school level often encounters challenges, particularly low student motivation due to the continued use of conventional teaching methods. As a result, the implementation of edugamification emerges as an innovative alternative to boost student interest and improve the effectiveness of the learning process. This study aims to explore how the integration of edugamification can enhance listening, speaking, reading, and writing skills among eighth-grade students at SMP Plus Al-Ibrohimy. A qualitative approach with a case study design was employed in this research. Data were collected from both primary and secondary sources, involving Indonesian language teachers who had not previously applied edugamification, eighth-grade students actively participating in lessons, and supporting documents and materials related to this method. Thematic analysis was used to process the data, with conclusions drawn from the observed changes in edugamification-based learning. The findings revealed that the "Listening Detective" activity effectively enhanced students' listening abilities by improving their focus, motivation, comprehension of the material, and fostering better interaction and collaboration within the classroom. The use of "Role-Playing Reading" significantly strengthened students' analytical reading skills and motivation by offering interactive, challenging, and cooperative learning experiences, making the lessons more engaging and meaningful. Similarly, the "Creative Word Chain" game contributed positively to the development of students' writing abilities by stimulating creativity, teamwork, and cultivating a fun and innovative learning environment. For speaking skills, the "Guess the Style" game successfully boosted students' confidence, spontaneity, and enthusiasm, while promoting a more dynamic and participatory classroom atmosphere.