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Perancangan Ilustrasi sebagai Edukasi tentang Polusi Akibat Limbah Cair Produksi Fashion Annetta Dewi Wijaya; Obed Bima Wicandra; Asthararianty Asthararianty
Jurnal Desain Komunikasi Visual Nirmana Vol. 20 No. 2 (2020): JULY 2020
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (624.765 KB) | DOI: 10.9744/nirmana.20.2.62-71

Abstract

Meski dibutuhkan dalam kehidupan sehari-hari, fashion sebagai sebuah industri memiliki dampak yang sangat buruk pada lingkungan. Khususnya tahapan produksi fashion yaitu dyeing menghasilkan banyak sekali limbah cair yang mencemari perairan, sehingga berdampak buruk pada hewan dan tanaman, dan juga bisa menimbulkan penyakit pada manusia. Tapi masyarakat masih kurang tahu dan tidak peduli terhadap masalah ini sehingga mengonsumsi fashion tanpa dipikirkan dahulu. Perancangan ini diharapkan dapat meningkatkan kepedulian masyarakat sehingga mendorong mereka untuk mengubah kebiasaan konsumsi fashion-nya.
Study of DI’s Way Daily Layout in Hermeneutics Viewed from its Layout Elements Asthararianty; Fanny Lesmana; Yeremia Tulude Ambat
Jurnal Spektrum Komunikasi Vol 10 No 1 (2022): Jurnal Spektrum Komunikasi
Publisher : LPPM Stikosa - AWS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37826/spektrum.v10i1.273

Abstract

DI's Way is present as a new media in the world of print media. Print media originating from Surabaya, and for Surabaya residents. It looks like a magazine but is published every day, has a cover layout that is not like a magazine or newspaper. The cover design, in this case, especially the layout, has an aesthetic to determine the mass media, especially print, whether the media will sell or not. However, this daily is claimed to have many fans, both in its initial form, namely a website, to becoming a daily printed in color. This study uses a qualitative method with a hermeneutic approach to explore the impression of what the cover layout design shows that is not like a magazine or newspaper to Surabaya. The hermeneutic method is carried out by interpreting the data seen in the DI's way cover design, layout theory, and also matters related to Surabaya. This data mining is done by looking at the cover layout design in terms of the use of grids, margins, and also text and image elements. The results that can be seen are as a DI's way daily like a newspaper or newsletter that has a template for each edition with a cover layout showing the impression that the main interest of this media is to be able to tell important news to the City of Surabaya, by always using a large size for the main news photo and also for the text element (headline) but the arrangement can still be followed as a comfortable reading flow. A large portion seems to want to show the impression of the characteristics of the City of Surabaya as a city of heroes which has a great and passionate fighting spirit. Meanwhile, supporting news is placed below it according to the order of its news value, showing the impression of the vision that the City of Surabaya has in building a city that is more advanced from all aspects. In addition, grid management displays the impression of being a local mass media that is regularly reported in its media according to the identity of a daily media that has a news order position like an inverted pyramid.
Anti-Hero Design to Grow the Meaning of Heroes from the Comic Entitled "Second Shot" Robianto, Louis Arthur; Waluyanto, Heru Dwi; Asthararianty, Asthararianty
k@ta: A Biannual Publication on the Study of Language and Literature Vol. 26 No. 00: SPECIAL EDITION, MARCH 2024
Publisher : The English Department, Faculty of Humanities & Creative Industries, Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9744/kata.26.00.75-82

Abstract

Development of digital era encourages creative industry to continue grow by raising many issues, nowadays many are found in various visual media using anti-hero characters as main character. Anti-hero is hero character who has traits and characters that deviate from depiction of a hero in general (Bagaskara, 2021). They have the same goal of doing good but in a way that may sometimes be wrong or unjustified (Wahyudi, 2020). This character is very appropriate to express human imperfection which in life always has advantages and disadvantages. In contrast to superhero characters who are too perfect to be used as exemplary figures in real life. The media that will be used is comic with theme entitled "The Second Shot" where main character who is half human and alien will be faced with many choices that can determine the future of the world, besides being disappointed or having hidden hatred as well. From past events from both human side who had deceived him and aliens who only took advantage of him. The use of comics media as visual media is based on fact that target audience is younger generation between ages 18-25 years who are more interested in reading picture books than those that contain too many words.