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PELATIHAN QUIZIZZ UNTUK MEDIA PEMBELAJARAN BERBASIS PERMAINAN BAGI GURU DI SMA PGRI BLAHBATUH PLUS PARIWISATA (PARISMA BLAHBATUH) Ida Ayu Putu Febri Imawati; Ni Luh Putu Risma Noviana; I Wayan Dika; I Nyoman Bagus Suweta Nugraha; Ni Luh Gede Ambaradewi
Sewagati Vol. 3 No. 1 (2024): Sewagati
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v3i1.3827

Abstract

Quizizz training for teachers at SMA PGRI Blahbatuh aims to improve teacher competence in information technology. The training was conducted for one day. Starting from introducing Quzizz in general, making presentations to making quizzes. Based on the training results, trials of using Quizziz independently, and mentoring, teachers have been able to use Quizizz as a learning media.  
PEMETAAN AWAL KEBERLANJUTAN IMPLEMENTASI PEMBELAJARAN KODING DAN KECERDASAN ARTIFISIAL (KKA) PADA JENJANG SMP DI KABUPATEN KARANGASEM Ida Ayu Putu Febri Imawati; Ni Ketut Erawati; I Wayan Dika
Sewagati Vol. 5 No. 1 (2026): SEWAGATI
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v5i1.6831

Abstract

The forms of implementation of Coding and Artificial Intelligence (KKA in Indonesian) learning may include integration with existing subjects, implementation as a compulsory or stand-alone subject, and implementation through extracurricular activities. This community service activity aims to conduct an initial mapping of the forms and sustainability of KKA learning implementation at the junior secondary school level in Karangasem Regency after the KKA mentoring activity was carried out. Informal communication and confirmation with teachers or school representatives are simple techniques for conducting the initial mapping. The information collected was limited only to the forms of KKA implementation in the first and second semesters of the 2025/2026 academic year. The forms of implementation were divided into three categories, namely integration with subjects, compulsory learning, and extracurricular activities. The data obtained were recapitulated and analyzed descriptively using frequencies and percentages. The results of the initial mapping of 14 schools showed that 12 schools, or 85.71%, implemented KKA in an integrated manner with subjects, one school, or 7.14%, implemented KKA as compulsory learning, and one school, or 7.14%, implemented it through extracurricular activities. The reported forms of implementation did not change between the first and second semesters.
MENGENALKAN BERAGAM PROFESI ORANG TUA PADA ANAK KELAS 1 MELALUI GAMBAR VISUAL DAN BERCERITA Ida Ayu Putu Febri Imawati; Ni Luh Putu Risma Noviana; I Wayan Dika
Sewagati Vol. 3 No. 2 (2024): Sewagati
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v3i2.4262

Abstract

The introduction and socialization of parents' professions at SD Negeri 3 Belega is part of the introduction to the school environment. The introduction of parents' professions aims to foster their understanding of the diversity of roles in society and appreciate the contribution of each profession. The introduction of this profession is full of meaning that can direct children regarding their interests and future goals. The introduction of this profession is carried out using interesting visual presentation media and storytelling. The results of this activity illustrate that the students of SD Negeri 3 Belega have been able to understand the basic concepts of parents' professions and even tell stories about the professions of their parents and the people around them. The approach of interesting visual images and storytelling is suitable for learning because it increases enthusiasm, active interaction, and interest in further exploration of children.
PENINGKATAN JANGKAUAN PASAR USAHA MIKRO, KECIL DAN MENENGAH (UMKM) PISAU BUKIT JATI MELALUI STATUS WHATSAPP DAN SIMULASI SEBAGAI RESELLER Ida Ayu Putu Febri Imawati; I Wayan Dika; Ni Made Kariati; Ni Luh Gede Ambaradewi; I Kadek Juni Arta; I Nyoman Bagus Suweta Nugraha
Sewagati Vol. 4 No. 1 (2025): Sewagati
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v4i1.5029

Abstract

This service program aims to increase the market reach of UMKM metal products, especially various types of knife products, through WhatsApp media. WhatsApp was chosen because it is an application that UMKM players and the general public can easily use. This activity was carried out with one local Bukit Jati UMKM, utilizing a training assistance approach and simulating marketing strategies through resellers on WhatsApp social media. The results of the activity indicate that WhatsApp can be a viable promotional tool for reaching consumers in the local and regional areas of Bali Province. Marketing through WhatsApp social media also enables the building of a more personalized relationship between sellers and consumers.
TRANSFORMASI KOMPETENSI GURU MELALUI PENGENALAN KONSEP KODING DAN KECERDASAN ARTIFISIAL PADA PEMBELAJARAN LINTAS DISIPLIN Ida Ayu Putu Febri Imawati; Ni Ketut Erawati; Luh Putu Risma Noviana; Ni Kadek Rini Purwati; I Wayan Dika
Sewagati Vol. 4 No. 2 (2025): SEWAGATI
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v4i2.5927

Abstract

A workshop was conducted to enhance digital literacy and foundational knowledge of coding and artificial intelligence (AI) among subject teachers at Denpasar 4 Public High School. The initiative addressed the need to strengthen educators' competence in integrating digital technology and AI into interdisciplinary instruction. The workshop featured interactive, hands-on sessions. Training materials included introductions to plugged-in, unplugged, and internet-based coding, fundamental AI concepts, prompt engineering for content creation, and the use of Teachable Machine for simple AI exploration. Teachers engaged in discussions and applied these concepts within their respective disciplines, including mathematics, language, and social studies. The outcomes indicated a substantial improvement in teachers' understanding of basic coding principles and the potential of AI as a creative instructional tool. The workshop also enhanced teachers' capacity to address educational challenges and advance digital transformation.