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Penerapan Model Problem Based Learning (PBL) Terhadap Hasil Belajar Matematika Kelas VIII Fitriana, Desy; Purwasi, Lucy Asri; Luthfiana, Maria
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 7, No 2 (2024)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v7i2.13454

Abstract

This research aims to determine the completeness of learning outcomes after applying the Problem Based Learning (PBL) learning model in mathematics learning for class VIII students at SMPN 1 Muara Lakitan. The research method used is quasi-experimental with a one-group pre-test and post-test design. The population and sample of all class VIII students at SMPN 1 Muara Lakitan is 20 students. The data collection technique uses an essay test technique with 5 questions. The average value of the learning outcomes of class VIII students at SMPN 1 Muara Lakitan before implementing the Problem Based Learning (PBL) model was 23,09. The average value of student learning outcomes after implementing the Problem Based Learning (PBL) model is 82,65. The data analysis technique uses the t-test formula, based on the results of the hypothesis test, the tcount value is obtained thitung ttabel (7,09 2,093) which means Ho is rejected and Ha is accepted. From the results of the t-test analysis, it can be concluded that the mathematics learning outcomes of class VIII students at SMPN 1 Muara Lakitan after applying the Problem Based leraning model has been significantly completed
ANALISIS KEBUTUHAN PEMBELAJARAN SEJARAH DI SMA N 2 NANGA TAYAP KABUPATEN KETAPANG KALIMANTAN BARAT: LANGKAH AWAL MENUJU PENDIRIAN LABORATORIUM SEJARAH Syaifulloh, Muhammad; Fitriana, Desy
Estoria: Journal of Social Science and Humanities Vol 4, No 2 (2024): Estoria: Journal of Social Sciences & Humanities
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/je.v4i2.2686

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan pembelajaran sejarah di SMA dan bagaimana pendirian laboratorium sejarah dapat memenuhi kebutuhan tersebut. Penelitian ini menggunakan desain penelitian kualitatif dengan pendekatan studi kasus. Data dikumpulkan melalui wawancara mendalam dengan siswa, guru sejarah, dan kepala sekolah, observasi partisipan di laboratorium sejarah, dan analisis dokumen kurikulum sejarah dan bahan ajar sejarah.Hasil penelitian menunjukkan bahwa siswa SMA memiliki kebutuhan yang beragam dalam pembelajaran sejarah, seperti kebutuhan akan metode pembelajaran yang lebih interaktif, akses ke sumber belajar yang lebih beragam, dan kesempatan untuk mempraktikkan pengetahuan sejarah. Pendirian laboratorium sejarah dapat memenuhi kebutuhan tersebut dengan menyediakan ruang belajar yang interaktif, dilengkapi dengan berbagai sumber belajar, dan memungkinkan siswa untuk melakukan eksperimen dan simulasi sejarah.
SEJARAH MENJAWAB TANTANGAN: MENGGAGAS MASA DEPAN DI ERA DIGITAL Syaifulloh, Muhammad; Fitriana, Desy
Prosiding Temu Ilmiah Nasional Guru Vol. 15 No. 1 (2023): TING XV 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Terbuka

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Abstract

This article delves into the role of history in addressing future challenges, particularly concerning the advancements in artificial intelligence and digital transformation. By detailing the impact of history on understanding and adaptation, the article offers practical insights to guide us through the forthcoming changes.
Parenting Patterns of Parents in Constructing Social Ability of Children with Disabilities (Case Study of Deaf-Mute Children in Gondang Nganjuk) Fitriana, Desy
KRONIK : Journal of History Education and Historiography Vol 7 No 2 (2023): Desember
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/kjhi.v7i2.29229

Abstract

The family as the first socialization agent for children can determine the future. In relation to this, during the socialization period, parents also implement parenting styles for their children. This also affects the social abilities of children. In this study, the subjects were deaf-mute children in the Gondang District, Nganjuk Regency. Children who are deaf-speech are children who have abnormalities or disorders in the ability to hear and speak. The purpose of this research is to describe the parenting pattern for children with hearing impairments so that they have good social skills. Thus, the formulation of the problem in this study, namely how can parenting parents construct the social abilities of children with hearing impairments? The methods used in this research are literature study and phenomenology. The theory used in this study is the social construction theory of Peter L. Berger and Thomas Luckman. The results of the research conducted show that the parents of children with hearing impairments adopt a democratic parenting style. This parenting style can form children's good social skills, shown by the way children interact with their surroundings, make life decisions, their level of self-confidence and acceptance of their condition are similar to non-disabled children. In addition, the socio-economic background of children with disabilities helps shape self-confidence in children.
Educational Game for Writing and Introduction of Javanese Script Based on Augmented Reality Fitriana, Desy; Wulandari, Sri
Jurnal Indonesia Sosial Teknologi Vol. 6 No. 1 (2025): Jurnal Indonesia Sosial Teknologi
Publisher : Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59141/jist.v6i1.8834

Abstract

The use of augmented reality (AR) in education has become a trend and an innovative solution in the digital era. The application of AR in educational software development is an interesting approach to increasing interest in learning. This research aims to develop an educational game that introduces and teaches Javanese script to users through an interactive and fun experience with AR technology. The methods used include needs analysis, design, development, and evaluation. The results of this research are in the form of an application that presents Javanese script interestingly and interactively through AR. The evaluation was done with black box testing, which showed that the app worked as expected.