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Peningkatan Kemampuan Berbahasa Anak Usia 4-5 Tahun Menggunakan Media Video Animasi di Kelompok Bermain Sriwijaya Sadar Sriwijaya Lestari, Yuyun
Absorbent Mind Vol 4 No 1 (2024): Psychology and Child Development
Publisher : Institut Agama Islam Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/absorbent_mind.v4i1.5104

Abstract

The research aims to understand how educators use animation media to improve early childhood language skills and its impact during learning. The research method was carried out using classroom action research techniques at KOBER SRIWIJAYA in Bandar Sribhawono District. The research results showed that instructor training in utilizing animation media was not fully effective in Cycle I, so further action was needed in Cycle II. Cycle I got a score of 3.22 categorized as "Good", then in Cycle II there was an impressive improvement, especially getting a score of 3.66 with a classification of "very good". It is hoped that the animation media chosen as a medium to improve language skills will continue to develop. Based on Cycle I, the criteria score was 52.08% with the statement starting to develop (MB), so efforts are needed in Cycle II. In cycle II, the criteria score increased by 78.75% with the description of very well developed (BSB) and the criteria for using animation media to improve children's language skills were categorized as successful.
Perbandingan Kemampuan Pemecahan Masalah Matematika Menggunakan Model PBL dan Discovery Learning Lestari, Yuyun; Arifmiboy, Arifmiboy; Malta, Malta
JEMS: Jurnal Edukasi Matematika dan Sains Vol 11, No 2 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jems.v11i2.15907

Abstract

This research was motivated by the lack of ability to solve problems and the students were less able to think creatively, be active in the learning process. aims to describe the comparison of mathematical problem solving abilities using the PBL Model with Discovery Learning. This type of research uses factorial design. The sampling technique is probability sampling with proportionate stratified random sampling. The samples in this study were the experimental group I class V SD Negeri 11 Koto Salak using the PBL model and the experimental group II class V SD Negeri 08 Koto Salak using the Discovery Learning model, totaling 16 and 15 students respectively. The research instruments are description tests and questionnaires. The data analysis technique used is the T-test and two-way ANOVA through the normality test and homogeneity test. Based on the research results, problem solving abilities were tested and processed using the T-Test and Two-Way Anova. The results of calculating the differences in students' problem solving abilities using the PBL model with the Discovery Learning model obtained significant results 5. Based on the hypothesis results obtained significant results of 0.000, which means the results sig(0.000) <0.05. The Ha hypothesis is accepted if sig<0.05 and the Ho hypothesis is accepted if sig>0.05. Based on the results of the sig hypothesis Ha is accepted, meaning that there are differences in students' problem-solving abilities in learning mathematics using the PBL model with Discovery Learning. regardless of the child's initial abilities. So, it can be concluded that there is a significant difference in the ability to solve problems using the PBL model with the Discovery Learning model for Class V Elementary Schools. 
Pemanfaatan E-learning Berbasis Blended Learning untuk Pembelajaran di Sekolah Dasar Nurkurniawati, Nurkurniawati; Fadilla, Dian; Astuti, Sri; Zahira, Zahira; Lestari, Yuyun
Journal of Social and Scientific Education Vol. 1 No. 2 (2024): Journal of Social and Scientific Education
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/josse.v1i2.93

Abstract

Pemanfaatan teknologi dalam konteks pembelajaran di sekolah dasar telah menjadi fokus utama dalam memperkaya pengalaman belajar siswa. Salah satu pendekatan yang menjanjikan adalah E-learning berbasis Blended Learning. Penelitian ini bertujuan untuk menyelidiki penerapan metode Blended Learning dalam konteks pembelajaran di sekolah dasar melalui pendekatan studi kepustakaan. Metode studi kepustakaan digunakan untuk mengumpulkan, menganalisis, dan mensintesis informasi dari berbagai sumber terpercaya seperti artikel ilmiah dan buku. Fokus penelitian meliputi pemahaman konsep Blended Learning, penerapannya dalam pembelajaran di sekolah dasar, manfaatnya bagi siswa dan guru, serta tantangan yang mungkin dihadapi dalam implementasinya. Hasil studi ini memberikan pemahaman yang mendalam tentang bagaimana Blended Learning dapat dioptimalkan untuk meningkatkan efektivitas pembelajaran di sekolah dasar, memperkaya pengalaman belajar siswa, dan memberdayakan guru dalam menghadapi tantangan pendidikan kontemporer. Implikasi praktis dari temuan ini dapat menjadi landasan untuk pengembangan kurikulum dan strategi pembelajaran yang relevan dalam konteks pendidikan masa depan.
The Relationship Between the Completeness of School Facilities and Infrastructure and the Learning Achievement of Elementary School Students Lestari, Yuyun; Gagaramusu, Yusdin; Nuraini, Nuraini; Zulnuraini, Zulnuraini; Khairunnisa, Khairunnisa
Journal of Educational Sciences Vol. 9 No. 4 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.4.p.1880-1888

Abstract

This research is motivated by the low learning achievement of grade V students at SD Negeri 1 Tolisu in the 2023/2024 school year. Although there are facilities and infrastructure such as computer laboratories, UKS rooms, and libraries, their use has not been maximized due to limited facilities and unsupportive room conditions. This study aims to determine the relationship between the completeness of school facilities and infrastructure and the learning achievement of grade V students at SD Negeri 1 Tolisu. The method used is descriptive quantitative with a correlational approach. The population and sample consist of all grade V students, totaling 27. Data on the completeness of facilities and infrastructure were collected through questionnaires, while learning achievement data were obtained from documentation of student report card scores. Data analysis was carried out using Pearson's product-moment correlation technique. The results showed a significant relationship between completeness of facilities and infrastructure and student learning achievement, with r calculated = 0.623 and r table = 0.381 at a 5% significance level. In addition, the t-test showed t calculated = 4.133 > t table = 1.703, reinforcing this positive relationship. These findings confirm that adequate facilities and infrastructure contribute significantly to improving student learning achievement.
Pengembangan Media Game Edukasi Berbantuan Wordwall pada Mata Pembelajaran PAI di SD Negeri 214 Muktisari Lestari, Yuyun; Munir, Nilam Permatasari
Jurnal Pendidikan Refleksi Vol. 13 No. 4 (2025): Jurnal Pendidikan Refleksi
Publisher : P3I Luwu Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran game edukasi berbantuan Wordwall pada mata pelajaran Pendidikan Agama Islam (PAI) di SD Negeri 214 Muktisari. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model Borg and Gall yang disederhanakan menjadi tujuh tahapan, meliputi analisis kebutuhan, perencanaan, pengembangan produk, validasi, revisi, uji coba, dan produk akhir. Subjek penelitian adalah peserta didik kelas V berjumlah 14 orang. Data diperoleh melalui observasi, wawancara, dan angket, kemudian dianalisis secara kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa media Wordwall yang dikembangkan memiliki tingkat validitas sangat baik, dengan skor 82% dari ahli materi dan 84% dari ahli media. Uji praktikalitas memperoleh hasil 94% dari guru dan 96% dari peserta didik dengan kategori sangat praktis. Sementara uji keefektifan menunjukkan nilai N-Gain sebesar 0,80 dengan kategori tinggi, yang berarti penggunaan Wordwall efektif dalam meningkatkan minat dan motivasi belajar siswa. Dengan demikian, media game edukasi berbantuan Wordwall layak digunakan sebagai inovasi pembelajaran interaktif untuk meningkatkan keterlibatan dan hasil belajar peserta didik pada mata pelajaran PAI di sekolah dasar.