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PENGARUH BLENDED LEARNING BERBANTUKAN GOOGLE CLASSROOM TERHADAP KETERAMPILAN BERPIKIR KREATIF DAN KEMANDIRIAN BELAJAR PESERTA DIDIK Nukhbatul Bidayati Haka; Liza Anggita; Bambang Sri Anggoro; Abdul Hamid
Edu Sains: Jurnal Pendidikan Sains & Matematika Vol 8, No 1 (2020): VOLUME 8 NOMOR 1 JUNI 2020
Publisher : IAIN Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/eds.v8i1.1806

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh pembelajaran blended learning berbantukan google classroom terhadap kemampuan berpikir kreatif dan kemandirian belajar peserta didik. Penelitian ini menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen. Instrumen pengumpulan data menggunakan tes esai dengan 15 soal dan angket sebanyak 20 pertanyaan. Teknik pengambilan sampel penelitian ini dilakukan dengan cara cluster random sampling. Uji hipotesis menggunakan independent t-test. Hasil penelitian menunjukkan bahwa terdapat pengaruh pembelajaran blended learning berbantukan google classroom terhadap kemampuan berpikir kreatif dan kemandirian belajar peserta didik
Analisis Keterampilan Proses Sains Dan Self Regulation Biologi Kelas XI : Pengaruh Model Auditory, Intellectually dan Repatition (AUDI-IR) Nukhbatul Bidayati Haka; Vanny Dhea Pratiwi; Bambang Sri Anggoro; Abdul Hamid
Journal Of Biology Education Vol 3, No 1 (2020): Journal Of Biology Education
Publisher : Tadris Biologi IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jobe.v3i1.6922

Abstract

Hasil pembelajaran biologi yang belum tercapai secara baik dikarenakan rendahnya kemampuan berpikir siswa. Pembelajaran secara umum belum melibatkan laboratory skills, terjadinya passive learning, kurangnya interaksi antar siswa, pembelajaran jarang melibatkan learning society, penilaian masi bersifat sporadic yang jarang menilai secara utuh baik keterampilan proses, self regulation, maupun kemampuan berpikir siswa. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Auditory, Intellectually, dan Repatition terhadap peningkatan Keterampilan Proses Sains dan Self Regulation pada peserta didik. Penelitian ini menggunakan metode quasi eksperimen dengan pretest dan posttest control group design, dengan teknik sampling Teknik acak kelas. Penelitian ini dilaksanakan di kelas XI di SMA Negeri 14 Bandar Lampung yang diterapkan dikelas kontrol (XI MIA2)  dan eksperimen (XI MIA3) pada materi sistem pencernaan tahun ajaran 2019/2020. Instrumen penelitian menggunakan tes dan lembar observasi keterampilan proses sains, angket Self Regulation. Analisis data menggunakan uji MANOVA. Berdasarkan hasil penelitian diketahui nilai ngain KPS kelas kontrol 0.45 (sedang) dan kelas eksperimen 0.67 (sedang), sedangkan nilai ngain self regulation kelas kontrol 0.36 (sedang), dan kelas eksperimen 0.52 (sedang). Sehingga dapat disimpulkan bahwa sig. 0,000 < 0,05 artinya terdapat pengaruh model pembelajaran Auditory, Intellectually, dan Repatition terhadap keterampilan proses sains dan self regulation pada kelas XI.
ENTERPRISE ARCHITECTURE PLANNING (EAP) AS A STRATEGIC PLAN FOR INFORMATION SYSTEM MANAGEMENT TO IMPROVE THE SERVICE QUALITY FOR MULTAZAM VOCATIONAL SCHOOL IN GISTING Fauzi Fauzi; Siti Mukodimah; Abdul Hamid
Jurnal TAM (Technology Acceptance Model) Vol 13, No 1 (2022): Jurnal TAM (Technology Acceptance Model)
Publisher : LPPM STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jurnaltam.v13i1.1177

Abstract

Information technology is moving more and more forward and developing from time to time. One of the roles of information technology which is growing is the use of information technology to improve the governance of educational institutions from high schools to universities. Every educational institution is required to have models and standards which can be implemented as a basis for improving the alignment between business strategy and information technology. Enterprise Architecture Planning or commonly called (EAP) is one method which can be applied in making information architecture plans. The stages in EAP consist of data architecture, application architecture, technology architecture, and designs which have been made and can be implemented to support the achievement of the organization's mission. The system design uses flowchart design, use case diagrams, and class diagrams. Research conducted at Multazam Vocational School in Gisting resulted in a strategic design. The information system of Multazam Vocational School in Gisting is based on Android as an effort to improve service quality. With good management of information systems at Multazam Vocational School in Gisting, it will make easier for all parties to interact. The school can provide information to prospective students to access information easily. All the information needed by the community can be easily obtained without having to come directly, and enough with a smartphone and online.
Pengembangan Multimedia Interaktif Terintegrasi Nilai Sains Sebagai Solusi Peningkatan Kemampuan Berpikir Kritis Kelas XI Mata Pembelajaran Biologi Di Tingkat SMA/MA Nukhbatul Bidayati Haka; Putri Ayu Suryaasih; Bambang Sri Anggoro; Abdul Hamid
Quagga : Jurnal Pendidikan dan Biologi Vol 13, No 1 (2021)
Publisher : Program Studi Pendidikan Biologi, FKIP Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/quagga.v13i1.3202

Abstract

Abstrak: Pemanfaatan teknologi kurang direalisasikan padahal penggunaan media teknologi seperti multimedia interaktif android dapat menjadikan pembelajaran lebih efektif dan bermakna. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif terintegrasi nilai sains yang dilihat dari segi kelayakan dan keefektifan multimedia interaktif terintegrasi nilai sains sebagai solusi peningkatan kemampuan berpikir kritis peserta didik. Metode penelitian Research and Development (RD) Borg and Gall dengan 9 tahapan. Subjek riset meliputi tiga ahli validator yaitu ahli media, materi, dan ahli bahasa. Dan peserta didik kelas XI MIPA sebagai sampel penelitian yang terdiri dari dua kelas yaitu kelas kontrol (XI MIPA 6) dan kelas eksperimen (XI MIPA 4).  Hasil data penelitian pada kelayakan produk yang terlihat dari persentasi validator yaitu ahli media sebesar 87,10%, ahli materi sebesar 83,00% dan ahli bahasa 83,08% dengan kriteria “Sangat Layak” serta respon peserta didik sebesar 85,33 % yang menunjukkan kriteria “Sangat Menarik”. Efektivitas dari multimedia interaktif dari hasil tes kemampuan berpikir kritis peserta didik dengan uji t Independen menghasilkan thitung sebesar 7,95 dan ttabel sebesar 1,70 yang artinya thitung ttabel dan H1 diterima dan hasil rata-rata nilai N-Gain kelas eksperimen sebesar 0,66 dan kelas kontrol sebesar 0,29. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa multimedia interaktif terintegrasi nilai sains sangat layak dan efektif digunakan sebagai media pembelajaran biologi sebagai solusi peningkatan kemampuan berpikir kritis peserta didik dikelas XI MIPA Di SMA Negeri 5 Bandar Lampung.Kata Kunci: Biologi; Kemampuan berpikir kritis; Multimedia interaktif; Nilai sains. Abstract: Utilization of technology is not realized even though the use of technological media such as android interactive multimedia can make learning more effective and effective. This study was designed to develop interactive multimedia that is integrated with the value of science seen in terms of the feasibility and effectiveness of interactive multimedia integrated with the value of science as a solution to improve students' critical thinking skills. Borg and Gall Research and Development (RD) Method with 9 stages. The research subjects added three validator experts namely media, materials, and linguists. And students of class XI MIPA as a research sample consisting of two classes, namely the control class (XI MIPA 6) and the experimental class (XI MIPA 4). The results of research data on the feasibility of the product seen from the percentage validator were media experts at 87.10%, material experts at 83.00% and linguists 83.08% with the criteria "Very Eligible" and the response of students at 85.33% which shows the "Very Attractive" criteria. The effectiveness of interactive multimedia from the students' critical ability test results with the Independent t test resulted in tcount of 7.95 and ttable of 1.70 which means tcount ttable and H1 were received and the average value of the N-Gain value of the research class was 0, 66 and control class 0.29.Based on the results of this study it can be concluded that interactive multimedia integrated with the value of science is very feasible and effective as a medium of learning biology as a solution to improve critical thinking skills of students in the XI MIPA class of students in SMA Negeri 5 Bandar Lampung.Keyword: Biology; Critical thinking skills; Interactive multimedia; The value of science
ENTERPRISE ARCHITECTURE PLANNING (EAP) AS A STRATEGIC PLAN FOR INFORMATION SYSTEM MANAGEMENT TO IMPROVE THE SERVICE QUALITY FOR MULTAZAM VOCATIONAL SCHOOL IN GISTING Fauzi Fauzi; Siti Mukodimah; Abdul Hamid
Jurnal TAM (Technology Acceptance Model) Vol 13, No 1 (2022): Jurnal TAM (Technology Acceptance Model)
Publisher : LPPM STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jurnaltam.v13i1.1177

Abstract

Information technology is moving more and more forward and developing from time to time. One of the roles of information technology which is growing is the use of information technology to improve the governance of educational institutions from high schools to universities. Every educational institution is required to have models and standards which can be implemented as a basis for improving the alignment between business strategy and information technology. Enterprise Architecture Planning or commonly called (EAP) is one method which can be applied in making information architecture plans. The stages in EAP consist of data architecture, application architecture, technology architecture, and designs which have been made and can be implemented to support the achievement of the organization's mission. The system design uses flowchart design, use case diagrams, and class diagrams. Research conducted at Multazam Vocational School in Gisting resulted in a strategic design. The information system of Multazam Vocational School in Gisting is based on Android as an effort to improve service quality. With good management of information systems at Multazam Vocational School in Gisting, it will make easier for all parties to interact. The school can provide information to prospective students to access information easily. All the information needed by the community can be easily obtained without having to come directly, and enough with a smartphone and online.
Cognitive Conflict-Based Conceptual Change Model on Concept Mastery & Student Self-regulation Nukhbatul Bidayati Haka; Reni Nur Rohmah; Abdul Hamid; Hardiyansyah Masya
Jurnal Pendidikan MIPA Vol 23, No 2 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of the conceptual change model with a cognitive conflict approach on concept mastery & self-regulation of class X students in biology subjects. The quasi-experimental method with posttest only controls group design. The research population is students of class X Mathematics & Natural Sciences, class X Mathematics & Natural Sciences 1 as the experimental class, & X Mathematics & Natural Sciences 2 as the control class. Data collection techniques with concept mastery tests & self-regulation questionnaires. Data analysis used an independent sample t-test. Based on the results of the study, the average value of mastery of concepts in the experimental class was 71.14, & the control class was 65.52. The average selfregulation in the experimental class was 73.29, in the control class it was 65.91. Independent sample t-test test shows that p-value> 0.05. This means that there is an influence of the conceptual change model with a cognitive conflict approach on concept mastery & self-regulation in class X in biology subjects.Keywords: conceptual change, conflict cognitive approach, mastery of concepts, self-regulation DOI: http://dx.doi.org/10.23960/jpmipa/v23i1.pp100-110
Cognitive Conflict-Based Conceptual Change Model on Concept Mastery & Student Self-regulation Nukhbatul Bidayati Haka; Reni Nur Rohmah; Abdul Hamid; Hardiyansyah Masya
Jurnal Pendidikan MIPA Vol 23, No 1 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of the conceptual change model with a cognitive conflict approach on concept mastery & self-regulation of class X students in biology subjects. The quasi-experimental method with posttest only controls group design. The research population is students of class X Mathematics & Natural Sciences, class X Mathematics & Natural Sciences 1 as the experimental class, & X Mathematics & Natural Sciences 2 as the control class. Data collection techniques with concept mastery tests & self-regulation questionnaires. Data analysis used an independent sample t-test. Based on the results of the study, the average value of mastery of concepts in the experimental class was 71.14, & the control class was 65.52. The average self regulation in the experimental class was 73.29, in the control class it was 65.91. Independent sample t-test test shows that p-value> 0.05. This means that there is an influence of the conceptual change model with a cognitive conflict approach on concept mastery & self-regulation in class X in biology subjects.Keywords: conceptual change, conflict cognitive approach, mastery of concepts, self-regulationDOI: http://dx.doi.org/10.23960/jpmipa/v23i1.pp100-110