Claim Missing Document
Check
Articles

Found 7 Documents
Search

PRIORITAS STRATEGI PERCEPATAN PENGEMBANGAN INDUSTRI KRIYA TENUN AKAR WANGI DI KABUPATEN GARUT Risa Aisyah; Hilmi Aulawi; Ayu Latifah
Jurnal MANAJERIAL Vol 21, No 1 (2022)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/manajerial.v21i1.40539

Abstract

Penelitian ini bertujuan untuk mengetahui prioritas mempercepat strategi pengembangan Industri Kriya Tenun Akar Wangi di Kabupaten Garut. Penelitian ini dilakukan dengan pendekatan metode kualitatif deskriptif. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis SWOT-AHP dengan perangkat lunak Expert Choice versi 11. Responden penelitian sebanyak 5 orang responden yang dipilih menggunakan metode probability sampling dengan teknik purposive sampling. Hasil dari penelitian dapat diketahui bahwa 1) analisis SWOT Industri Kriya Tenun Akar Wangi berada pada posisi kuadran IV defensive, 2) rekomendasi strategi yang ditetapkan adalah strategi S-T, dan 3) alternatif prioritas strategi berdasarkan hasil analisis AHP adalah membangun relasi dengan mitra pemasaran teknologi informasi.
Media Pembelajaran Menggunakan Teknologi Augmented Reality untuk Tanaman Daun Herbal Ayu Latifah; Dewi Tresnawati; Hariyana Sanjaya; Risa Aisyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1138

Abstract

Herbal leaf plants have the potential to become an alternative treatment and increase national economic competitiveness because Indonesia is a country that has high biodiversity. Getting to know herbal leaf plants is one of the learning materials given to elementary school children in Natural Sciences subjects. Along with the times, the media for conveying information continues to experience development from time to time, starting with using books, direct learning in the field, educational videos and other recent technologies that have recently been proposed, one of which is Augmented Reality. With the development of this Augmented Reality technology, research was conducted aimed at building an interactive learning media for getting to know herbal leaf plants for grade 4 elementary school students as teaching aids in the classroom in understanding the content of existing material. By making this research, it is hoped able to increase students' interest in studying herbal leaf plants found around their environment. The research was conducted using the Research & Development methodology which consisted of the stages of potential and problem analysis, data collection, product design, design validation, design revision, product trials, product revisions, usage trials, product results and product publications. The results of this study are in the form of application products that are used as learning media for the introduction of herbal leaf plants for elementary school students which are packaged into the form of an Android platform to operate them.
Aplikasi Sistem Pakar Diagnosa Penyakit Kejiwaan Berbasis Web Menggunakan Forward Chaining dan Certainty Factor Fitri Nuraeni; Raden Erwin Gunadhi Rahayu; Muhamad Rifki Renaldi; Risa Aisyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1169

Abstract

Patients with psychiatric disorders in Indonesia have increased every year, this is due to the lack of public knowledge of the symptoms and types of psychiatric disorders themselves, plus mental health facilities which are still limited in number, and the number of psychiatric specialists is relatively small and the cost of treatment is relatively not cheap. . In the current technological era, computer applications have been applied to all fields including the health sector, so to diagnose psychiatric disorders a computer application can be made that has the ability to diagnose like a psychiatrist. Therefore, in this study an expert system application was built that applied the forward chaining inference method and certainty factor, where the application was developed using the expert system development life cycle (ESDLC) method. The results of this study are a website-based expert system application with a knowledge base consisting of 2 diagnoseable diseases, namely Schizophrenia and Bipolar, as well as 22 disease symptoms. This application has been tested with 100% accuracy in 10 cases compared between the results of expert diagnoses and the results of expert system application inferences.
Media Pembelajaran Menggunakan Teknologi Augmented Reality untuk Tanaman Daun Herbal Ayu Latifah; Dewi Tresnawati; Hariyana Sanjaya; Risa Aisyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1138

Abstract

Herbal leaf plants have the potential to become an alternative treatment and increase national economic competitiveness because Indonesia is a country that has high biodiversity. Getting to know herbal leaf plants is one of the learning materials given to elementary school children in Natural Sciences subjects. Along with the times, the media for conveying information continues to experience development from time to time, starting with using books, direct learning in the field, educational videos and other recent technologies that have recently been proposed, one of which is Augmented Reality. With the development of this Augmented Reality technology, research was conducted aimed at building an interactive learning media for getting to know herbal leaf plants for grade 4 elementary school students as teaching aids in the classroom in understanding the content of existing material. By making this research, it is hoped able to increase students' interest in studying herbal leaf plants found around their environment. The research was conducted using the Research & Development methodology which consisted of the stages of potential and problem analysis, data collection, product design, design validation, design revision, product trials, product revisions, usage trials, product results and product publications. The results of this study are in the form of application products that are used as learning media for the introduction of herbal leaf plants for elementary school students which are packaged into the form of an Android platform to operate them.
Aplikasi Sistem Pakar Diagnosa Penyakit Kejiwaan Berbasis Web Menggunakan Forward Chaining dan Certainty Factor Fitri Nuraeni; Raden Erwin Gunadhi Rahayu; Muhamad Rifki Renaldi; Risa Aisyah
Jurnal Algoritma Vol 19 No 2 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.19-2.1169

Abstract

Patients with psychiatric disorders in Indonesia have increased every year, this is due to the lack of public knowledge of the symptoms and types of psychiatric disorders themselves, plus mental health facilities which are still limited in number, and the number of psychiatric specialists is relatively small and the cost of treatment is relatively not cheap. . In the current technological era, computer applications have been applied to all fields including the health sector, so to diagnose psychiatric disorders a computer application can be made that has the ability to diagnose like a psychiatrist. Therefore, in this study an expert system application was built that applied the forward chaining inference method and certainty factor, where the application was developed using the expert system development life cycle (ESDLC) method. The results of this study are a website-based expert system application with a knowledge base consisting of 2 diagnoseable diseases, namely Schizophrenia and Bipolar, as well as 22 disease symptoms. This application has been tested with 100% accuracy in 10 cases compared between the results of expert diagnoses and the results of expert system application inferences.
Penerapan Metode Web Engineering dalam Pembangunan Sistem Pengelolaan Gedung Olahraga Badminton Berbasis Web Ayu Latifah; Wiyoga Baswardono; Alfin Muhamad Ahdan; Risa Aisyah
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1429

Abstract

Currently, the benefits of using information technology have an impact on the human environment, one of which is the management of badminton sports halls. Badminton sports hall management is needed by badminton sports hall managers to make it easier to manage finances and make it easier to order badminton sports halls. Badminton sports hall management is still done manually, such as financial management which requires detailing income and expenditure data, resulting in less efficiency in badminton sports hall management. Apart from that, the public does not know about the existence of badminton sports halls due to lack of information. In the schedule ordering process, sports hall users must come directly to the venue, but sports hall users may not necessarily get the desired schedule availability, resulting in less time effectiveness and cost savings. This research aims to build a web management system for badminton sports halls to make it easier for badminton sports users in the scheduling process and make it easier for sports hall owners to manage their finances. The Web Engineering method was used in developing this application with the stages of communication, planning, modeling, construction and deployment, with system modeling using the Unified Modeling Language (UML). The results of the research are a web-based badminton sports hall management system, which can help badminton sports hall managers in building management and ordering schedules which can be done online.
Hubungan antara Peran Dosen, Pengalaman Belajar, dan Perilaku Berbagi Pengetahuan di Kalangan Mahasiswa Hilmi Aulawi; Risa Aisyah; Yanti
Didaktika: Jurnal Kependidikan Vol. 13 No. 001 Des (2024): Didaktika: Jurnal Kependidikan (Special Issue 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1341

Abstract

Pengetahuan adalah gabungan pengalaman, nilai, informasi, dan intuisi yang membentuk cara berpikir dan bertindak. Pendidikan, sebagai proses pembelajaran sepanjang hayat, berperan penting dalam memperoleh pengetahuan. Banyak penelitian sebelumnya telah membahas peran dosen dan pengalaman belajar mahasiswa dalam mendukung proses pembelajaran. Namun, masih ada kesenjangan pemahaman mengenai bagaimana peran dosen dan pengalaman belajar secara spesifik mempengaruhi perilaku berbagi pengetahuan di perguruan tinggi. Penelitian ini bertujuan mengkaji perkembangan perilaku berbagi pengetahuan mahasiswa di Perguruan Tinggi Swasta Indonesia, berdasarkan peran dosen dan pengalaman belajar di kelas. Dengan menggunakan pendekatan deskriptif kuantitatif dan metode Structural Equation Modeling (SEM) AMOS, penelitian ini menganalisis hubungan antara variabel-variabel yang mempengaruhi perilaku berbagi pengetahuan. Hasil penelitian menunjukkan bahwa peran dosen dan pengalaman belajar memiliki pengaruh signifikan terhadap perkembangan perilaku berbagi pengetahuan. Dosen berperan sebagai fasilitator yang menciptakan lingkungan belajar kondusif untuk berbagi pengetahuan, sementara pengalaman belajar yang beragam turut mendorong perilaku ini. Harapan dari penelitian ini adalah agar hasilnya dapat digunakan untuk meningkatkan strategi pengajaran dan pembelajaran yang lebih efektif dalam mengembangkan perilaku berbagi pengetahuan di kalangan mahasiswa pada Perguruan Tinggi Swasta di Indonesia.