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Efektifitas P emberian Reward Intrinsik d an Reward Ekstrinsik Terhadap Kepuasan Kerja karyawan Salesmen dimasa Pandemi Covid - 19 Nurul Nisa; Helmy Adisaksana; Fauziah Fauziah
Optimal: Jurnal Ekonomi dan Kewirausahaan Vol 14 No 2 (2020): Optimal: Jurnal Ekonomi dan Kewirausahaan
Publisher : Fakultas Ekonomi Universitas Islam 45

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/optimal.v14i2.3012

Abstract

During the COVID-19 pandemic, the Company strives to maintain employee satisfaction during the pandemic. One of the dominant factors that affect employee satisfaction is reward. Rewards are divided into intrinsic rewards and extrinsic rewards. This research was conducted on sales over the counter or OTC in pharmaceutical companies. Sales are usually independent of time and have a high workload. Therefore, companies must know which of the reward systems can increase employee satisfaction. This research is an explanatory qualitative research using SPSS software. The sample in this study were 37 OTC employees. The results of this study are interesting when it is found that extrinsic rewards have a positive and insignificant effect on job satisfaction, then intrinsic rewards have a positive and significant effect on job satisfaction. There is a simultaneous influence between intrinsic and extrinsic rewards on job satisfaction.
INTRODUCTION AND SOSIALIZATION OF INFORMATION TECHNOLOGY FOR EARLY CHILDHOOD EDUCATION Syarifah Farissi Hamama; Syarifah Fadiya Hallaby; Maulida Maulida; Nurul Nisa
ABDIMU: Jurnal Pengabdian Muhammadiyah Vol 4, No 1 (2024): Vol 4, No 1 Juni 2024
Publisher : Universitas Muhammadiyah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37598/abdimu.v4i1.2097

Abstract

The development of information technology has a major influence almost on all aspects of life, including education. However, if used unwisely, the information technology can be very detrimental to its users. One of the main reasons is due to the large amount of unfiltered technological media negative contents which are easily accessed. Therefore, it is very important to introduce appropriate information technology for young children. It is also important to teach parent how to guide and supervise their young children in utilizing the information technology. Hence, this community service activity of Introduction and Socialization of Information Technology for Early Childhood Education is conducted. The targeting audiences of this service are students and teachers at Kota Baru Kindergarten, Banda Aceh. This community service activity is funded by Abulyatama University. This activity was attended by 17 participants of teachers and pre-school students. The obtained result evaluation show that the community service activity increases the knowledge of the pre-school student and teachers regarding how to use the information technology safely. This service activity was successfully conducted due to tremendous support from many groups especially the participants, whom were enthusiastic and actively participated in this socialization activity. Keywords: socialization, information technology, learning media, young children,PAUD
Utilization of Plastic Waste as a Creative Learning Media to Improve Literacy and Numeracy for Early Childhood: Pemanfaatan Sampah Plastik sebagai Media Pembelajaran Kreatif untuk Meningkatkan Literasi dan Numerasi bagi Anak Usia Dini Farissi Hamama, Syarifah; Irma Aryani; Maulida, Maulida; Nurul Nisa; Nurul Qolbiya
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 9 No. 2 (2025): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v9i2.22909

Abstract

TK Karyawan Kota Baru is a private Kindergarten located in a school and office complex, so the amount of plastic waste in the environment around the Kindergarten is very high. Plastic waste in the school environment has not been managed well. Moreover, student interest in literacy and numeracy at this school is still relatively low, especially among students aged 4 years. This activity focuses on increasing the knowledge of 11 partners regarding the impact of plastic waste on the environment, increasing creativity in reprocessing plastic waste (recycling) into interactive learning media, and improving students' (early childhood) literacy and numeracy skills at TK Karyawan Kota Baru. The methods used in this service are socialization regarding plastic waste, training in creating interactive media using Canva-Pro, and mentoring and evaluation. Through this activity, partners gain knowledge related to plastic waste processing and produce interactive media to improve students' (early childhood) literacy and numeracy skills.