Mia Sumiani Madi
Universitas Panca Sakti Bekasi

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LETTER PUPPET GAME AS A MEDIA FOR EARLY CHILDHOOD LITERACY STIMULATION Erna Budiarti; Nanik Rahayu; Usup Usup; Mia Sumiani Madi; Sitti Zaifan; Andi Ernawati
Jurnal Scientia Vol. 11 No. 02 (2022): Education, Sosial science and Planning technique, November
Publisher : Sean Institute

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Abstract

The Wayang Letter game is an interesting learning medium for children, especially in early childhood. In the Wayang Letter game, children are given direct experience because they are actively involved in playing according to the creativity of each child. Children who are known by various early literacy letters as the basic steps of children's reading literacy. The characters in the wayang letters can be packaged into children's favorite characters and can be played with a variety of storylines. In addition to interesting games, the Wayang Letter game developed at TK Widya Kusuma Sari Denpasar comes from materials that are easily available and also easy to make. The Wayang Letter game can be used as a parenting activity because it is easy to apply or play at each child's home together with their parents. This article aims to describe how the Wayang Letter game can provide benefits for the introduction of literacy as a step in developing children's reading literacy. The method used to analyze the data is qualitative analysis techniques, namely by collecting information and observing through observation and also in-depth analysis with various related sources.
Keatifitas dan Inovasi Pembelajaran dalam Pengembangan Kreatifitas Melalui Imajinasi, Musik, dan Bahasa Nanik Rahayu; Saniyya Putri H; Masitha Nunlehu; Mia Sumiani Madi; Nurbani Khalid
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 1 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.574 KB) | DOI: 10.62775/edukasia.v4i1.96

Abstract

Creativity and innovation is a person's ability to develop or to generate new ideas or ideas that are useful for solving problems in everyday life. Children's creativity is very important to be developed from an early age. Several ways to develop creativity and also learning innovation in early childhood can be done through imagination, music and language. In creativity through imagination, children are invited to imagine, imagine and also demonstrate something that they think. By using several objects, children can imagine objects or themselves to be different figures. That way the development of children in creativity will be optimally stimulated. In musical creativity, children are invited to use objects or items that are around them in various ways so that they can produce sounds or tones which can then be combined with lyrics so that they become a rhythmic song. The development of creativity in the development of music can not only improve the artistic aspect, but also the child's thinking power of imagination that describes an object that becomes a musical instrument. In language creativity, children are invited to express their ideas or ideas by expressing them into an opinion. The development of children's creativity can be developed in various ways, of course through fun activities for children so that children can feel comfortable and can optimize their development. This article aims to describe the development of children's creativity and innovation through imagination creativity, musical creativity, and language creativity. The method used for data collection is in the form of a literature study, namely a method that can study various reference books and similar previous research results. Keywords: Learning Creativity, Imagination Creativity, Music Creativity, Language Creativity
Model Pembelajaran High Scope Pendidikan Anak Usia Dini Nanik Rahayu; Saniyya Putri H; Masitha Nunlehu; Mia Sumiani Madi; Nita Priyanti
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 1 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.419 KB) | DOI: 10.62775/edukasia.v4i1.101

Abstract

In High (Scope) learning, children get direct playing experience because they are actively involved in learning through the use of various existing game tools, the learning environment is divided into several corners or areas both indoors and outdoors, the people involved in learning and the ideas that arise are expected that the child will gain a number of useful knowledge to develop all aspects of his development optimally. Preschoolers learn to make their own plans and practice implementing them so that children can acquire the knowledge and skills needed to build a solid foundation for their later development and learning. This article aims to describe the High Scope learning model. The method used for data collection is in the form of a literature study, namely a method that can study various reference books and similar previous research results.