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BIMBINGAN BELAJAR BAHASA INGGRIS ANAK-ANAK MELALUI PERMAINAN DI GAMPONG ATEUK LAM-URA Putri Dini Meutia; Cut Rahmawati; Rini Susiani; Ugahara Ugahara; Dara Nazua Effridanda; Fitri Fitri
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 6, No 3 (2022): September
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v6i3.10827

Abstract

ABSTRAKKegiatan bimbingan belajar ini bertujuan untuk meningkatkan kosakata bahasa Inggris anak-anak usia sekolah dasar melalui permainan. Bimbingan belajar ini dilaksanakan di Gampong Ateuk Lam-Ura, Aceh Besar. Peserta dari bimbingan belajar ini ada 8 anak. Permainan yang diberikan berupa menyusun kata, menebak kata, menulis kata, spelling bee game, throwing ball, dan gesturing. Kegiatan ini dilaksanakan 1 bulan dan setiap pertemuan berdurasi 1 jam. Hasil dari kegiatan ini adalah anak-anak selama mengikuti bimbingan belajar sangat bersemangat. Hal ini terbukti dengan peningkatan kosakata baru mereka. Oleh karena itu diperlukan metode yang efektif, kreatif, dan menyenangkan dalam pengajaran bahasa Inggris kepada anak-anak usia sekolah dasar. Kata kunci: bimbingan belajar; permainan; peningkatan. ABSTRACTThis training activity aimed to improve the English vocabulary of elementary school-age children through games. This activity was carried out in Gampong Ateuk Lam-Ura, Aceh Besar. The participants of this training were 8 children. The games were in the form of composing words, guessing words, writing words, spelling bee games, throwing balls, and gesturing. This activity was carried out for 1 month and each meeting was 1 hour. The result of this activity is the children during the training are very enthusiastic. It can be seen from the increase in their new vocabulary. Therefore, an effective, creative, and fun method is needed in teaching English to elementary school-age children. Keywords: training; games; increase.
KEGIATAN MAHASISWA KKN UNIVERSITAS ABULYATAMA DALAM MENINGKATKAN LITERASI DAN NUMERASI SISWA SEKOLAH DASAR Suryani Suryani; Mahyuddin Mahyuddin; Ferlya Elyza; Putri Dini Meutia; Rini Susiani; Ema Dauyah; Ugahara Ugahara; Novi Yanti; Muhammad Alif Alhaidar; Hasanah Hasanah; Halena Halena; Maulida Maulida; Syarifah Farissi Hamama; Irma Aryani
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 6, No 4 (2022): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v6i4.11071

Abstract

ABSTRAKKurangnya kegiatan yang bermakna membuat anak-anak tidak terkontrol dalam menggunakan gadget. Untuk itu perlu adanya kegiatan bermakna sebagai upaya mengalihkan perhatian mereka terhadap kecendrungan memakai gadget. Oleh karena itu, tujuan dari pengabdian ini adalah untuk mengadakan berbagai kegiatan literasi dan numerasi sehingga dapat meminimalisir kebiasaan anak-anak dalam menggunakan gadget setiap harinya di Desa Ateuk Lampeuot. Metode pelaksanaan kegiatan adalah dalam bentuk bimbingan belajar. Anak-anak dibimbing dan didampingi dalam pelaksanaan setiap kegiatan selama 1 jam setiap harinya. Kegiatan yang dilakukan dalam bentuk pengabdian ini berupa bimbingan belajar yang mengajarkan kreatifitas, membaca, menulis, menggambar, berhitung dan belajar Bahasa Inggris. Hasil dari kegiatan ini adalah anak-anak menjadi jarang menggunakan gadget serta sangat bersemangat dalam mengikuti berbagai program literasi numerasi yang diberikan. Hal ini terlihat dari partisipasi aktif setiap anak saat kegiatan berlangsung. Oleh karena itu sangat diperlukan keberlanjutan dari kegiatan bermakna untuk meningkatkan literasi numerasi anak-anak di desa Ateuk Lampeuot. Kata kunci: literasi; numerasi; gadget. ABSTRACTThe lack of meaningful activities makes children uncontrollable in using gadgets. For this reason, it is necessary to have meaningful activities as an effort to divert their attention to the tendency of using gadgets. Therefore, the purpose of this community service is to hold various literacy and numeracy activities so as to minimize the children's habit of using gadgets every day in Ateuk Lampeuot Village. The method of implementing these activities is in the form of tutoring. School children are guided and accompanied in the implementation of each activity which lasts for 1 hour every day. Activities carried out in this community service are in the form of teaching creativity, reading, writing, drawing, numeracy and learning English. The result of this activity is that the children rarely use gadgets and become very enthusiastic in participating in the various numeracy and literacy programs provided. This can be seen from the active participation of each child during the activity. Therefore, it is very necessary to carry out meaningful activities to improve the numeracy and literacy of children in Ateuk Lampeuot village. Keywords: literacy; numeracy; gadget.
INTEGRATING TECHNOLOGY-BASED LEARNING IN ENHANCING STUDENTS’ INTEREST IN ENGLISH LANGUAGE LEARNING Wilda Tuljannah; Suryani Suryani; Ugahara Ugahara
Getsempena English Education Journal Vol. 12 No. 2 (2025)
Publisher : Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/geej.v12i2.2956

Abstract

The aim of this study was to explore students' interest in learning English using technology-based learning. This research uses mixed methods that collect data combining quantitative and qualitative data. Data was collected through direct observation and questionnaires distributed to students, which covered aspects such as motivation, involvement, and preferences for the use of technology in learning English. The participants consist of 28 students from SMA 1 Indrapuri. The data were analyzed using a combination of qualitative and quantitative techniques. Observation notes were examined through content analysis to identify patterns of student motivation, engagement, and responses to technology-based learning. Questionnaire data were processed using descriptive statistics and thematic coding to capture overall trends and reinforce the qualitative findings. The result from observation revealed the use of technology, such as PowerPoint and Quizziz, is able to create a more interactive and interesting learning environment, with increased active participation and student involvement. The result from questionnaire indicated that the majority of students had a positive view of using technology in learning English. 75.7% of students enjoyed learning English using technology and 77.1% students stated that technology made learning English more engaging. However, only 58.5% of students' showed awareness of the importance of English for their future. Although technology succeeded in increasing interest in learning, the findings also revealed that its impact was not felt equally by all students. Therefore, teachers need to integrate technology effectively to meet the diverse needs and preferences of students. This research concluded that the use of technology in English language learning has great potential to increase students' interest in learning. It requires adequate infrastructure and training for both teachers and students to maximize the use of this technology.
THE USE OF COMIC STRIPS AS MEDIA IN IMPROVING STUDENTS’ READING SKILLS AT THE HIGH SCHOOL LEVEL Zulfakhri Zulfakhri; Suryani Suryani; Rini Susiani; Ugahara Ugahara
Jurnal Dedikasi Pendidikan Vol. 10 No. 2 (2026): JULI 2026
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v10i2.7797

Abstract

This study investigates the effectiveness of comic strips as a medium to improve students’ reading comprehension skills at SMAN 1 Darul Imarah. Reading is a complex process that requires mastery of various skills, including identifying main ideas, understanding vocabulary, recognizing references, and locating specific information. Preliminary observations revealed that many students at SMAN 1 Darul Imarah face challenges in these areas, which hinder their reading performance. Previous studies indicate that comic strips, which combine visual and textual elements, can enhance student engagement, facilitate vocabulary learning, and improve comprehension. This research focuses on determining whether the integration of comic strips into reading instruction can address students’ difficulties and improve their overall comprehension skills. Data ware collected through reading comprehension tests administered prior to and following the implementation of the model. The findings demonstated a significant improvement in studens’ reading performance, with the score increasing from 3,625 in the pre-test to 4,900 in the post-test. with the average score risisng from approximately 69.71 to 94.23, reflecting an average gain of 24.52 points. Among all the students assessed, 38 student demonstrated improved scores, 14 maintained the same scores, and none showed a decline. These result indicate that the treatment had apositive effect on enhancing students’ reading abilities. The findings are expected to benefit students by enhancing their reading strategies, support teachers in adopting engaging teaching methods, and provide future researchers with a reference for further studies in English language education.