Zainul Arifin Imam Supardi
Universitas Negeri Surabaya, Surabaya

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The Effectiveness of the Creative-Scientific Decision Making Skills (CSDMS) Model to Practice Creative Thinking Skills and Decision Making Skills Asister Fernando Siagian; Muslimin Ibrahim; Zainul Arifin Imam Supardi
IJORER : International Journal of Recent Educational Research Vol. 3 No. 5 (2022): September
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v3i5.251

Abstract

This study aims to produce an effective Creative-Scientific Decision Making Skills (CSDMS) learning model that can be used in training students' creative thinking skills and decision-making skills. This study uses the One Group Pretest – Posttest design. Data were analyzed descriptively with pre-test and post-test data analysis using paired t-test in limited trials, and independent t-test in broad trials. It was concluded that the CSDMS model was declared valid both in terms of content validity and construct validity in order to improve students' creative thinking skills and decision-making skills. The results showed that the CSDMS model met the effective criteria in terms of the average n-gain of creative thinking skills in the high category and decision-making skills in the medium category, consistent with the average n-gain not significantly different in each university. It was concluded that the CSDMS model was found to be effective in improving students' creative thinking skills and decision-making skills.
Application of Learning Technology in Domino Card Games on a large scale and individually to the responses of senior high school students Mohammad Furqon HN; Madlazim Madlazim; Zainul Arifin Imam Supardi
IJORER : International Journal of Recent Educational Research Vol. 4 No. 1 (2023): January
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v4i1.273

Abstract

Learning by applying game technology in learning media will attract students' attention. This study uses a domino physics game with quantities and units as materials. Each card will be printed with a barcode containing information regarding the principal amount, unit, symbol, and dimensions. The process of making physics domino card media uses the ADDIE development model. The trial was conducted on 133 class X students at one of the SHS in the Pamekasan and Surabaya Regencies. The results of the validation of the physics domino cards in the media aspect obtained a very valid average category value, and the material aspects got a very valid average category value. The results of the average percentage of responses of Al Amien Pamekasan senior high school students after using the domino physics media with indicators of ease of obtaining, interest, and usefulness obtained scores in the very good category. The results of the average percentage of responses from Pamekasan 4 senior high school students after using the domino physics media with indicators of ease of obtaining, interest, and usefulness obtained scores in the very good category. The average percentage of senior high school 9 Surabaya responses after using the domino physics media with indicators of ease of obtaining, interest, and usefulness received scores in the very good category. Domino physics learning media can make it easier for students to understand the material in quantities and units and instill a strong will to learn physics.
Profile of Guided Inquiry in Science Learning in Junior High Schools Firdausy Rahma Agustiningrum Setiawan; Zainul Arifin Imam Supardi; Budi Jatmiko
IJORER : International Journal of Recent Educational Research Vol. 4 No. 3 (2023): May
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v4i3.294

Abstract

Objective: This study aims to discover that guided inquiry is related to science learning at the high school and junior high school levels, which can increase students' knowledge in learning. The researchers also found that guided inquiry could only improve students' literacy skills to a moderate level, which indicated that guided inquiry was needed to improve these abilities. Method: The research method used is the literature review method by collecting sources that can be used as references or related references. Results: Based on the results of the literature review that has been carried out, it was found that the use of the guided inquiry learning model is proven to be an alternative to active science learning in terms of students' thinking and cognitive skills. Learning outcomes when applying the guided inquiry learning model follow the nature of science learning, including scientific attitudes, processes, products, and applications. Novelty: Research that previous researchers have carried out needs coordination with related parties, namely schools, which will also affect the research results. In addition, this research uses a lot of guided inquiry models rather than free inquiry models, which shows a less significant difference in the results to be achieved.
Improving Problem-Solving Skills With Problem-Based Learning Models in Optical Wave Courses Mirza Roma Apsari; Zainul Arifin Imam Supardi; Rinie Pratiwi Puspitawati; Mohammad Budiyanto
International Journal of Current Educational Research Vol. 2 No. 1 (2023): June
Publisher : Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/ijocer.v2i1.206

Abstract

Objective: Problem-solving skills are one of the skills one has to live in the 21st century. Therefore, this research aims to explain the improvement in problem-solving skills using a problem-based learning model in optical wave courses. This research was carried out on 3rd-semester students majoring in undergraduate program Science Education at the State University of Surabaya in two classes. Method: The research design used the one-group pretest-posttest design with one repetition—data collection techniques using observation and test techniques. Observations were made to review practical aspects and tests for reviewing the effectiveness aspects. Results: The observation results indicate that the learning process is classified as practical. The average result of problem-solving skills in class U students is better than in class B. Based on their problem-solving skills, students can solve problems to completion. The knowledge test results are in the moderate range. A paired T-test in each class shows a significant difference between the results before and after learning. The achievement of knowledge and skills shows that the problem-based learning model effectively improves their problem-solving skills in the waves and optics courses. Novelty: The novelty of this research is the use of four indicators adapted to optical wave material under learning conditions after the COVID-19 pandemic.