Claim Missing Document
Check
Articles

Found 5 Documents
Search

Adaptation of Learning Technology for Teachers of SD Negeri 2 Pakistaji During the Covid-19 Period Fitrotin Azizah; Rani Wulandari; Triana Kartika Santi; Totok Hari Prasetiyo; Iis Ni’matul Jannah; Magdalena Putri Nugrahani; Ifa Muhimmatin
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2022): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v3i2.2027

Abstract

The covid-19 pandemic has had a major impact on various sectors in Indonesia, one of them being the education sector. When online learning begins, teachers must adapt to various strategies and new media to ensure teaching and learning activities continue even when students are at home. But now after learning can be carried out in offline learning, educators need to re-adapt to this learning mode. The Teaching Campus Program is one solution to the problems faced by teachers during offline learning in the New Normal Era. This program aims to assist the adaptation of technology by teachers. This service is held at SD Negeri Pakistaji, Banyuwangi Regency. The activity was carried out for three months and was attended by teachers at SD Negeri Pakistani. The results of this activity examine the teacher's ability to operate digital devices as support.
DIGITAL RECONSTRUCTION OF HISTORICAL SITES IN BANYUWANGI BASED ON AI AS A TEACHING MEDIUM FOR HIGH SCHOOL HISTORY SUBJECTS IN BANYUWANGI REGENCY: REKONSTRUKSI DIGITAL SITUS SEJARAH DI BANYUWANGI BERBASIS AI SEBAGAI MEDIA AJAR MATA PELAJARAN SEJARAH SMA DI KABUPATEN BANYUWANGI Mahfud; Triana Kartika Santi; Riztika Widyasari; Wisnu
SOSIOEDUKASI Vol 14 No 3 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i3.6124

Abstract

Banyuwangi Regency possesses significant local historical potential through the presence of sites such as Songgon Cave, Wongsorejo Cave, Kalipuro Cave, and the Neolithic Site of Kendenglembu. These resources have not yet been optimally utilised within the history learning process at the upper secondary school level. This study aims to develop a digital instructional medium based on artificial intelligence that reconstructs local historical sites in a visual and educational manner. The research employs a 4D model of Research and Development (R&D), comprising the stages of define, design, develop, and disseminate. The sample includes 200 upper secondary school students selected through stratified purposive sampling. Data collection techniques encompass pre-tests and post-tests, expert validation, observation, and interviews with local community members. The results show that expert validation yielded a feasibility score of 92% and usability of 89%. The students’ pre-test score was 61.4, increasing to 84.7 in the post-test, with an effectiveness value of Cohen’s d at 1.72. The media is deemed highly suitable for use in local wisdom-based history learning. This research recommends further development in integrating virtual reality and enhancing visual data through GIS. AI-based media is expected to reinforce contextual, immersive, and relevant local history learning for the current digital generation.
The Exploration of the Surrounding Nature Approach with the Discovery Learning Model for Biology Learning Outcomes Triana Kartika Santi
Jurnal Penelitian Pendidikan IPA Vol 9 No 6 (2023): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i6.3508

Abstract

The learning activities to be realized are meaningful learning for the lives of students. Learning that can be applied to help students get to know the surrounding environment as an object of science is the exploration of surrounding nature. This study aims to determine the effect of the surrounding nature approach with the Discovery Learning model on biology learning outcomes for class X SMA Banyuwangi. This research is a Quasi-Experimental Design. The sample was selected using a simple random sampling technique which had previously been tested using a homogeneity test. The sample in this study was class X IPA 1 as the experimental class, and class X IPA 2 as the control class. Data analysis using the ttest formula. The results of data analysis obtained tcount = 7.369 greater than the ttable value α 5% = 1.672, so it can be concluded that there is an influence of the surrounding nature approach with the Discovery Learning model on biology learning outcomes for class X SMA Banyuwangi. The discovery learning model really helps students to gain direct learning experience so that the understanding students get in learning will enter long-term memory and not easily be forgotten.
Integration of History Learning and Digital Tourism: Utilizing AI for Cultural Conservation in the Ijen Geopark Region for Senior Secondary Students in Banyuwangi Riztika Widyasari; Triana Kartika Santi; Mahfud; Wisnu
International Journal of Learning Reformation in Elementary Education Vol. 4 No. 03 (2025): International Journal of Learning Reformation in Elementary Education
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/ijlree.v4i03.1393

Abstract

Ijen Geopark has been designated a priority area in the UNESCO Global Geopark network since 2023 due to its rich geological, biological, and cultural diversity. However, this potential has not been fully utilized in local history education at the high school level. This study aims to develop a history learning module based on digital tourism and artificial intelligence (AI) for cultural conservation among high school students in Banyuwangi. This study adopted a Research and Development model that includes needs analysis, product design, limited trials, revisions, and implementation evaluation. The sample consisted of 190 students, 8 history teachers, and 18 schools. Data analysis used paired sample t-tests, Pearson correlation, and one-way ANOVA. The results showed an increase in knowledge scores from 52.1 to 80.3 and conservation attitudes from 3.1 to 4.2. The correlation between digital media use and learning outcomes yielded r = 0.62. Teachers rated the module's feasibility with an average of 4.3. It was concluded that this learning medium was effective in improving historical understanding and cultural awareness. Recommendations include improving internet infrastructure, providing teacher training, and implementing long-term, community-based evaluations. This study proposes a relevant, innovative, and contextual model for history education in the digital age.
Smart Geosite-Enabled Community-Based Tourism for Sustainable Destination Diversification in Ijen UNESCO Global Geopark, Indonesia Mahfud; Riztika Widyasari; Triana Kartika Santi; Aufa Mohammad Zaky; Vero Novita Rahma
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 6 No. 6 (2026): on Progress
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Smart tourism is often framed as technology-intensive destination management, but rural geopark villages require digital tools that reinforce community ownership and local interpretation. This study develops a Smart Geosite-Enabled Community-Based Tourism (SG-CBT) framework for five buffer villages of the Ijen UNESCO Global Geopark, Indonesia. It asks how village readiness shapes digital priorities, which smart-geosite functions can connect dispersed tourism assets, and how digital governance can retain benefits within communities. The article re-analyzes the 2026 mixed-method dataset comprising 300 household respondents, five participatory mapping focus groups, 13 institutional interviews, 60 tourism potentials, and GIS-based accessibility analysis. Results show an average CBT Readiness Index of 77.6, with substantial inter-village variation. Internet-connectivity readiness averages 72.6 and signage/interpretation readiness 73.2, indicating that digitalization must be sequenced with capacity building. Community priorities reinforce this conclusion: skills training ranks first (79.0%), followed by product development and packaging (70.8%), marketing and promotion (70.2%), and infrastructure improvement (67.0%). The SG-CBT framework integrates differentiated village readiness, WebGIS spatial intelligence, QR-based and narrative digital interpretation, local-enterprise and multi-village route integration, and community-controlled governance with socio-ecological monitoring. The contribution is a place-based smart-tourism model that shifts Smart Geosite development from a technology-first approach to a community-governed destination ecosystem for rural UNESCO Global Geoparks.