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Aplikasi Qurraci Based On Augmented Reality Sebagai Sarana Meningkatkan Literasi Qur'anic Natural Science Siswa SMP Kota Surabaya Mochammad Rizal Ramadhan; Abdul Basid; Moh. Khasairi; M. Iqbal Najib Fahmi; Samudra Mutiara Hasanah; Tsania Khoirunnisa
JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Vol 4 No 2 (2023)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v4i2.1325

Abstract

Perkembangan kemampuan siswa dalam Literasi Al-Qur'an IPA yang mengindikasikan visi mewujudkan pembelajar yang religius, kurang mendapatkan perhatian. Upaya guru dalam menggunakan media dalam pembelajaran PAI juga masih belum berjalan maksimal. Media yang digunakan guru dalam pembelajaran PAI kurang efektif karena media masih bersifat konvensional. Berdasarkan hal tersebut, peneliti membuat aplikasi berbasis Augmented Reality berisikan materi ayat kauniyah. Ayat kauniyah dalam media membahas tentang ayat Al-Qur'an yang berkaitan dengan fenomena sains di alam semesta. Melalui kajian materi dalam media tersebut, diharapkan kemampuan literasi IPA Al-Qur'ansiswa dapat meningkat. Basis Augmented Reality yang diterapkan dalam aplikasi memuat objek 3D dari visualisasi gambaran submikroskopis materi sains yang terdapat dalam buku. Hal ini tentu akan meningkatkan literasi IPA pada siswa dan keefisienan pembelajaran
Penguatan Motivasi Belajar Dan Kemampuan Berpikir Kritis Siswa SMP Melalui Media Interaktif Quartet Cardgame Terintegrasi Augmented Reality Pada Materi Sejarah Ilmuwan Muslim Mochammad Rizal Ramadhan; Nur Faizin; M. Iqbal Najib Fahmi; Samudra Mutiara Hasanah; Tsania Khoirunnisa
LOYALITAS: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2023): November 2023
Publisher : Universitas KH. Mukhtar Syafaat (UIMSYA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/loyalitas.v6i2.2483

Abstract

Learning motivation and critical thinking skills in studying history, especially Islamic history, have received less attention. Even though this is one of the indicators in realizing superior students who are faithful, intelligent, and skilled. The teacher's efforts in using media in PAI learning are also not optimal. The media used by the teacher is less effective because the media is still conventional. This is very challenging where learning media is an aspect of students that plays a major role in understanding the material. The historical material for the growth of knowledge during the Abbasid dynasty is one of the most important PAI materials for students to learn. During the Abbasid dynasty, Islam reached its limits in several fields, one of which was science. The importance of Islamic history material being studied by students made researchers implement learning media in the form of quartet cards (quartet card game). The method used in implementing the media consists of several stages, namely: 1) observation, 2) implementation of activities including: presentation of material and assistance to students, and (3) stages of activity evaluation. The quartet card game that is applied in learning is a quartet card game that is connected to an Augmented Reality-based application containing historical material about Muslim scientists. Based on the results of implementation in schools in the city of Surabaya, students feel more motivated to study Islamic history and their critical thinking skills increase after using the media quartet card game.