Claim Missing Document
Check
Articles

Found 5 Documents
Search

Pelatihan Pemanfaatan Google site Sebagai Media Pembelajaran Pemasaran Produk untuk Peserta Magang di EG Komputer Darso Darso; Iqbal Tri Zulian; Ajiono Ajiono; Ujiani Ujiani
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 2, No 4 (2022): Abdira, Oktober
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v2i4.238

Abstract

Information technology is currently developing very rapidly. This makes an impact on various aspects. One that is affected is the marketing aspect. This service activity aims to utilize online media, namely the google site for marketing media for MSME products. The materials presented in this training include the use of google site for online marketing and tutorials on how to create a website with the google site. The number of participants in this training on the use of the google site is 20 people, as for the implementation time, which is on July 2-3, 2022. The method used is identification, providing solutions to problems, filling out materials, then continuing with direct practice and discussions. The result of this training is that interns are expected to be able to create a website to support product marketing and increase product sales and can be widely known through online media by utilizing the google site.
Perancangan Sistem Pendeteksi dan Monitoring Ketinggian Air Berbasis IoT Menggunakan NodeMCU ESP8266 Darso Darso; Muhammad Habib Al Hudry; Firman Fathoni; Yuntafa Ulkhaq; Pras Tio Rifki Wijaya; Muhammad Arkan H
STORAGE: Jurnal Ilmiah Teknik dan Ilmu Komputer Vol. 2 No. 3 (2023): Agustus
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/storage.v2i3.2307

Abstract

Perkembangan dunia digitalisasi semakin berkembang. Teknik pengukuran umumnya menggunakan peralatan dengan pengukuran manual seperti mengukur perangkat yang ingin diketahui panjang dan ketinggian suatu objek. Namun, era saat ini dunia digitalisasi mampu melakukan pengukuran tanpa menyentuh perangkat yang akan diukur. Salah satunya dengan memanfaatkan sumber gelombang suara atau biasa disebut sebagai gelombang ultrasonik. Tujuan dari penelitian ini adalah untuk membuat perancangan sistem untuk mengukur ketinggian air secara digital berbasis mikrokontroler. Perancangan sistem ini menggunakan sensor Ultrasonic HCSR04, mikrokontroler ESP8266 serta Platform Internet of Things (Blynk). Hasil pengukuran ditampilkan dalam perangkat komputer untuk memudahkan pembacaan. Perancangan ini dikendalikan melalui NodeMCU ESP8266 Lolin v3 dan Platform Internet of Things (Blynk). Hasil pengujian prototype alat dapat berjalan dengan baik dan bisa diakses secara real time. Pengukuran alat ini dapat membaca jarak air dengan baik dari posisi alat yaitu jarak aman ≥ 8 cm, waspada 5-7 cm, bahaya 0-4 cm.
PERANCANGAN SISTEM KEAMANAN PINTU RUMAH MENGGUNAKAN TEKNOLOGI NEAR FIELD COMMUNICATION (NFC) BERBASIS MIKROKONTROLER ATMEGA 328 Darso Darso; Agung Prasetyo; Mohammad Imron; Retno Waluyo
Power Elektronik : Jurnal Orang Elektro Vol 12, No 1 (2023): POWER ELEKTRONIK
Publisher : Politeknik Harapan Bersama Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/polektro.v12i1.4411

Abstract

Kasus kejahatan berupa pencurian barang rumah tentu akan membuat penghuni rumah resah dan tidak nyaman. Dalam hal ini peran teknologi sistem keamanan merupakan kebutuhan yang sangat penting. Tujuan dari penelitian ini adalah rancang bangun alat sistem keamanan pintu menggunakan teknologi NFC berbasis mikrokontroler ATMEGA 328. Metodologi pengembangan sistem pada penelitian ini menggunakan metodologi Extreme Programming (XP) yang terdiri dari tahapan perencanaan, perancangan, penulisan kode, pengujian. hasil perancangan alat sistem keamanan pintu menggunakan teknologi NFC berbasis mikrokontroler ATMEGA 328 pada sistem minimum pada mikrokontroler atmega 328 dapat berfungsi sebagai kendali utama pada rangkaian mikrokontroler. Teknologi NFC pada alat ini mampu membaca data yang dikirimkan dari NFC pada smartphone dengan jarak 1-5 cm
IMPROVING STUNTING CLASSIFICATION PERFORMANCE USING COMBINATION SMOTE TECHNIQUE AND ARTIFICIAL NEURAL NETWORK ALGORITHM Wiga Maulana Baihaqi; Ida Nur Laela; Darso Darso
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol. 10 No. 1 (2024): JITK Issue August 2024
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v10i1.4998

Abstract

Child development is at the core of the nation's future. However, there are still serious problems that hinder optimal child growth, one of which is stunting. Stunting is a condition that has become a global concern in the context of public health and development. The use of deep learning algorithms has great potential to overcome the problem of stunting classification. The ratio of stunting handling is still a problem due to imbalance data. Classification algorithms such as ANN will experience a decrease in performance when faced with unbalanced classes, this makes it difficult to take action for early diagnosis of stunting. Synthetic Minority Oversampling Technique (SMOTE) is used to balance the failure data in diagnosis. The results showed that the combination of the SMOTE oversampling technique can improve the ability of the ANN algorithm model to accurately classify stunted or minority populations. The accuracy, precision, recall, and F1-Score values of this study are 0.90, 0.85, and 0.95, respectively. The results of (MCC) obtained a value of 0.73, and (G-Mean) of 0.86 before applying SMOTE and the results after applying SMOTE MCC of 0.84 and G-Mean of 0.92. This indicates that the minority group, namely stunted toddlers, can be predicted well. The implementation of the combination of SMOTE and ANN has proven successful in classifying imbalance stunting data, so this research can be used as a reference for future research to handle unbalanced data.
PENGENALAN DASAR PEMROGRAMAN PYTHON UNTUK SISWA MAN 1 BANYUMAS MELALUI PLATFORM CODECOMBAT Ghilman Yahya Purnama; Aditya Imam Putra Kusuma; Dzikri Kridantama; Ikbal Fauzi; Yosep Oktavianus Teguh; Darso Darso
Jurnal Padamu Negeri Vol. 3 No. 3 (2026): Juli : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/wd8grx40

Abstract

This community service activity consisted of a workshop introducing basic Python programming to 24 students of MAN 1 Banyumas using the CodeCombat platform. The workshop was held on May 13, 2026, in the computer laboratory of MAN 1 Banyumas, lasting 2.5 hours. CodeCombat is a game-based learning platform that enables students to learn programming languages interactively and engagingly without any prior coding background. The workshop was divided into three sessions: an introduction to Python concepts, hands-on coding practice on CodeCombat, and a top-leaderboard competition with prize distribution. Results showed that 23 out of 24 participants (95.8%) successfully completed at least one level, with an average of 8.4 levels per active participant. The top performer completed 16 levels and mastered six Python concepts within a single session. Based on evaluation forms completed by 17 respondents, all provided positive feedback, with 52.9% reporting being Very Satisfied and 47.1% reporting being Satisfied. CodeCombat proved effective as a game-based coding introduction medium for madrasah students with no prior programming experience.