Dwi Pebrianti
International Islamic University Malaysia

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Automated-tuned hyper-parameter deep neural network by using arithmetic optimization algorithm for Lorenz chaotic system Nurnajmin Qasrina Ann; Dwi Pebrianti; Mohd Fadhil Abas; Luhur Bayuaji
International Journal of Electrical and Computer Engineering (IJECE) Vol 13, No 2: April 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijece.v13i2.pp2167-2176

Abstract

Deep neural networks (DNNs) are very dependent on their parameterization and require experts to determine which method to implement and modify the hyper-parameters value. This study proposes an automated-tuned hyper-parameter for DNN using a metaheuristic optimization algorithm, arithmetic optimization algorithm (AOA). AOA makes use of the distribution properties of mathematics’ primary arithmetic operators, including multiplication, division, addition, and subtraction. AOA is mathematically modeled and implemented to optimize processes across a broad range of search spaces. The performance of AOA is evaluated against 29 benchmark functions, and several real-world engineering design problems are to demonstrate AOA’s applicability. The hyper-parameter tuning framework consists of a set of Lorenz chaotic system datasets, hybrid DNN architecture, and AOA that works automatically. As a result, AOA produced the highest accuracy in the test dataset with a combination of optimized hyper-parameters for DNN architecture. The boxplot analysis also produced the ten AOA particles that are the most accurately chosen. Hence, AOA with ten particles had the smallest size of boxplot for all hyper-parameters, which concluded the best solution. In particular, the result for the proposed system is outperformed compared to the architecture tested with particle swarm optimization.
Car selection in games using multi-objective optimization by ratio analysis based on player achievement Caesar Nafiansyah Putra; Fresy Nugroho; Mochamad Imamudin; Dwi Pebrianti; Jehad Abdelhamid Hammad; Tri Mukti Lestari; Dian Maharani; Alfina Nurrahman
Computer Science and Information Technologies Vol 7, No 1: March 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/csit.v7i1.p30-45

Abstract

The selection menu in some racing games usually uses a random system for vehicle selection. However, this random feature generally randomizes the selection of the index without considering factors that support the player's abilities. Therefore, this study aims to develop a racing game that can suggest vehicles that have been adjusted to the player's performance. Vehicle recommendations are made using the multi-objective optimization on the basis of ratio analysis (MOORA) method as its method. The MOORA calculation ranks vehicles based on criteria such as mileage, fuel efficiency, speed, agility, and others collected in previous games. The results of this study show the effectiveness of using the MOORA method in recommending vehicles that match the player's skills, thereby improving the overall player experience. In addition, the usability test produced a system usability scale (SUS) score of 82.4, so it is included in the very good category.
Serious game intelligent transportation system based on internet of things Fresy Nugroho; I Gusti Putu Asto Buditjahjanto; Dwi Pebrianti; Jehad A. H. Hammad; Moch Fachri; Tri Mukti Lestari; Dian Maharani; Alfina Nurrahma’N
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 15, No 1: February 2026
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v15.i1.pp177-190

Abstract

This research examines the implementation of the preference ranking organization method for enrichment evaluation (PROMETHEE) approach for multi-criteria decision-making in a character recommendation system for serious games. The method calculates character skill values across multiple criteria and generates rankings of the best characters according to game environment conditions derived from closed-circuit television (CCTV) based traffic detection. Image processing algorithms were applied to classify congestion levels into quiet, moderate, and busy categories, which directly influence gameplay modes. Experimental results show that PROMETHEE rankings vary across maps (e.g., A6 ranked highest in quiet mode, while B2 dominated in busy mode), demonstrating the system’s contextual adaptability. Usability testing with 50 participants yielded an average system usability scale (SUS) score of 78.9, while expert evaluation using game design factor questionnaire (GDFQ) produced a mean of 4.19/5, both indicating high acceptance and positive user experience. These findings confirm that PROMETHEE is effective in generating context-aware recommendations, providing both strategic depth and engagement. The study concludes that integrating traffic data into serious game design can enrich intelligent transportation systems (ITS) education and awareness, with future improvements possible through real-time player feedback adaptation and machine learning–based traffic prediction.