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AUDIT TATA KELOLA TEKNOLOGI INFORMASI MENGGUNAKAN KERANGKA KERJA CONTROL OBJECTIVE FOR INFORMATION AND RELATED TECHNOLOGY (COBIT) VERSI 4.1 PADA DOMAIN ACQUIRE AND IMPLEMENT (STUDI KASUS: INSTITUT BISNIS DAN INFORMATIKA KWIK KIAN GIE) Abigail Angelica; Budi Wasito
Jurnal Informatika dan Bisnis Vol. 9 No. 1 (2020): Edisi Juni 2020
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

Institut Bisnis dan Informatika Kwik Kian Gie has the main goal of "being one of the leading schools of business in Indonesia with regional and international insight with superior quality based on world-class university standards". One of the criteria to become a world-class university standard is to apply good IT governance to institutions. Therefore, it is necessary to hold a process of assessing the level of maturity of the information technology governance process, especially in the process that is being carried out. The measurement of the level of maturity is carried out using the Control Objective for Information and Related Technology (COBIT) version 4.1 framework in the Acquire and Implement domain by comparing the findings with the standard maturity level of COBIT. The results of this level of maturity assessment are the level of maturity at Institut Bisnis dan Informatika Kwik Kian Gie is still at level two or repeatable but intuitive. Therefore, there needs to be an improvement to increase the level of maturity to reach the criteria of a world-class university.
PEMANFAATAN QUICK RESPONSE CODE UNTUK PENCARIAN INFORMASI PRODUK BERBASIS MOBILE Budi Wasito
Jurnal Informatika dan Bisnis Vol. 9 No. 2 (2020): Edisi Desember 2020
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

Dunlopillo's sales require higher mobility. When Sales is outside the store area, sales alsoexperience difficulties such as updating price information, and searching for productinformation. With the increase in the number of products, sales will be difficult to rememberinformation from products.QR Code is the development of a barcode or bar code that is only able to store informationhorizontally while the QR Code is able to store more information, both horizontally andvertically. The purpose of the QR Code is to convey information quickly and also getresponses quickly.Researchers collect data through indirect observation, interviews, and literature studies toexamine solutions that can be proposed and answer problems from the background ofresearch.Based on the research, an application is needed with the use of the QR Code to supportconvenience and convenience in carrying out Sales work activities. QR Code can help Salesin getting information more quickly.The conclusion obtained by the researcher is that the QR Code is needed by Sales tofacilitate Sales in conducting product searches, with the existence of mobile-basedapplications to make it easier for Sales to do marketing, mobile-based applications also helpretailers in making orders.Keywords: QR Code, Information, Mobile
Implementasi Widgets Builder untuk Monitoring Kinerja Sistem Komputer dengan Menggunakan Rainmeter Budi Wasito
Jurnal Informatika dan Bisnis Vol. 10 No. 1 (2021): Edisi Juni 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

The study goal is to create a widget builder application with the feature to generate and import INI files that can be run on the Rainmeter application. The purpose of implementing a widget builder is to assist computer users in making widgets that can be used to monitor system performance. This study refers to the opinion of Sulasno and Rakhmat, which is a monitoring system for the data collection process as well as analyzing the use of limited computer resources such as storage memory, central processing unit, random access memory, and various other computer resources. This study uses a personal extreme programming method that prioritizes delivery speed and a team consisting of one person, data is collected by questionnaire method, observation method and documentation method which has Rainmeter users as respondents. In the widget builder, there are several main features such as an image upload feature, an additional feature for measuring computer resource usage, and a save widget feature. This feature obtained from research conducted by the author is a solution to help Rainmeter users so that widget creation can be done without coding. From the results of the research, it is concluded that the features in the widget builder application that have been implemented have helped Rainmeter users. Keywords: Rainmeter, Widget Builder, System Monitoring, Personal Extreme Programming.
PERANCANGAN SISTEM ADMINISTRASI LAYANAN WARGA TINGKAT RUKUN TETANGGA (RT) STUDI KASUS : KELURAHAN WARAKAS, TANJUNG PRIOK Vina Margiyani; Budi Wasito
Jurnal Informatika dan Bisnis Vol. 10 No. 2 (2021): Edisi Desember 2021
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

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Abstract

Rukun Tetangga atau RT setiap hari banyak melakukan proses adminstrasi warga untuk kebutuhan mereka masing-masing, namun di rukun tetangga Kelurahan Warakas, Tanjung Priok masih menggunakan pencatatan pada buku besar dan penulisan surat pengantarnya masih menggunakan tulis tangan manual, sehingga pelayanan kurang apabila warga yang ingin mengurus surat-surat terlampau banyak. Penelitian ini sudah dilakukan dengan menggunakan Waterfall Model, karena memiliki langkah-langkah yang jelas. Setiap langkah harus dikerjakan secara satu-satu, setelah itu bisa masuk langkah berikutnya sehingga hasil dari program yang dibuat memiliki hasil yang maksimal karena semua proses dilakukan secara fokus. Pengumpulan data, dimana penulis mengumpulkan data melalui wawancara terstruktur, observasi tidak langsung, dan studi pustaka yang penulis lakukan dengan mencari segala hal yang terkait dengan perancangan sistem layanan ini. Sistem ini dibuat menggunakan bahasa pemrograman PHP dengan basis data MySQL untuk penyimpanan datanya guna meningkatkan layanan warga tingkat RT Kelurahan Warakas, Tanjung Priok, khususnya Ketua RT yang sebelumnya sempat mengalami masalah dalam pembukuan dan juga surat pengantar. Sistem layanan warga ini dapat meningkatkan layanan publik, juga dapat mempercepat proses data administrasi layanan publik dan dapat memperoleh informasi secara cepat dari Ketua RT. Kata Kunci: Sistem Layanan Warga, Layanan Publik, Tingkat RT, Waterfall Model.
Perbandingan Efisiensi Waktu dan Memori Pada C# dan Java dengan Metode Benchmarking Alvin Hadiewijaya; Budi Wasito
bit-Tech Vol. 7 No. 2 (2024): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v7i2.1906

Abstract

Penelitian ini bertujuan untuk membandingkan efisiensi waktu eksekusi dan penggunaan memori antara dua bahasa pemrograman, yaitu C# dan Java, menggunakan metode benchmarking. Penelitian ini menggunakan dataset berukuran kecil (1 juta data), sedang (5 juta data), dan besar (10 juta data) yang berisi ID, Nama, dan Alamat. Implementasi algoritma pencarian string dilakukan menggunakan binary search pada Java dan C#, dengan pengukuran waktu eksekusi menggunakan fungsi System.nanoTime() (Java) dan Stopwatch (C#). Konsumsi memori diukur menggunakan class Process pada C# dan fungsi totalMemory() serta freeMemory() pada Java. Data diuji dua kali untuk memastikan konsistensi hasil. Hasil pengujian menunjukkan bahwa C# memiliki keunggulan dalam kecepatan waktu eksekusi pada dataset kecil dan sedang, sedangkan Java lebih stabil untuk dataset besar. C# secara konsisten menunjukkan efisiensi dalam pengelolaan thread dan runtime di platform .NET, sedangkan Java memanfaatkan optimasi Just-In-Time (JIT) pada Java Virtual Machine (JVM) untuk performa yang lebih stabil pada dataset besar. Penelitian ini memberikan wawasan penting bagi pengembang perangkat lunak dalam memilih bahasa pemrograman berdasarkan kebutuhan aplikasi mereka. Penelitian lebih lanjut disarankan untuk mencakup evaluasi penggunaan CPU serta pengujian dengan algoritma lainnya untuk memberikan analisis yang lebih komprehensif. Temuan ini diharapkan dapat membantu pengembang dalam membuat keputusan strategis terkait pemilihan teknologi.
Decision-making application Implementation to Determine the Location of an Android-Based Football Watching Café in DKI Jakarta Elis Sondang Dasawaty; Prima Apriwenni; Naufal Naufal; Budi Wasito; Akhmad Budi
International Journal of Artificial Intelligence Research Vol 6, No 1.2 (2022)
Publisher : Universitas Dharma Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.1.571

Abstract

As more and more levels of the technology that can help us on any side, we must use this advantage as good as possible. This led us to produce more applications to make a better living for human races. So is the growth of the football fans community. But on the other hand, there are no application that exclusively provides information systems with location- specific services for football fans to do match screening.To establish a Decision Support System  with  location-based  services,  the  author  uses  a variety  of theories  used  as  a references. Theories are information systems, databases, SQL, Java programming languages, PHP Programming languages, Android Operating System, Decision Making and Location Based Service. The application is developed with the Java-based Java programming language that can be easily accessed and run through the internet. In this research, data collection is done by doing direct observation with the culture of match screening. The system development is done using object-oriented analysis and design that can be described with Unified Modeling Language (UML).The results of this research is a Decision Making application that can be used by anyone, especially for those who are fans of football clubs and cafe owners with the match screening facility . With its uniqueness, this is can be an attraction for cafe owners who want to promote their cafe. The conclusion of this research is the application of decision making can be used as media to publish cafe with match screening facility and information of match that aired, so it can facilitate the spectators of soccer sport in order to funnel their hobby.
AI-Enhanced Screening: Analisis Swing Trade Pada Saham Indeks KOMPAS100 Menggunakan Perplexity Finance Budi Wasito; Sigit Birowo; Brastoro Brastoro
Jurnal Abdimas: Sosial, Bisnis, dan Lingkungan Vol. 3 No. 2 (2026): April - September 2026
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/abdimas.v3i1.2124

Abstract

The development of artificial intelligence (AI) technology over the past decade has transformed various sectors, including the financial world and capital markets. AI is now capable of processing massive amounts of data at high speed, providing more accurate analysis and identifying patterns that are difficult for human observers to detect. This transformation has given rise to a new approach to investment analysis—where speed, accuracy, and computational intelligence play a crucial role in decision-making. In the context of stock analysis, AI offers far more efficient screening and evaluation methods. In fundamental analysis, AI can process financial reports, key ratios, news sentiment, and even industry trends in real time. Meanwhile, in technical analysis, AI can read price patterns, detect momentum, analyze volatility, and present objective trading signals. The combination of the two creates a more comprehensive, data-driven trading approach with minimal subjective bias. This use of AI is particularly relevant in Indonesia, where indices like the KOMPAS100 reflect a collection of leading stocks that have the potential to provide attractive investment and trading opportunities. However, many traders and investors still conduct analysis manually, often falling prey to bias, misreading momentum, or failing to understand the inherent risks. Therefore, literacy is needed on how AI—through platforms like Perplexity Finance—can be used to improve the quality of both fundamental and technical analysis with greater systematicity and accuracy.
Implementasi Reminder System Untuk Mendukung Keharmonisan Keluarga Berbasis Android Ariel Yordan Tjahyadinata; Budi Wasito
Jurnal Informatika dan Bisnis Vol. 15 No. 2 (2026): Juli - Desember
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v15i2.2435

Abstract

This study addressed challenges in marital life related to poor activity management, miscommunication, and the lack of documentation of important shared moments, which could affect relationship harmony. The research aimed to develop an Android-based mobile application that integrated reminders, agendas, and memory documentation into a single platform to support better coordination and interaction between couples. A qualitative research method was applied, using data collection techniques including unstructured interviews, direct observation, and literature review. The system was developed using the Personal Extreme Programming approach, which emphasized iterative and adaptive development. The application was implemented using the Flutter framework with the Dart programming language and Firebase as a cloud-based backend. The results showed that the developed application successfully integrated reminder, agenda, and memory features into a unified system, enabling users to manage shared activities, receive scheduled notifications, and store meaningful moments digitally. System testing indicated that the application functioned properly and could be used effectively by users. In conclusion, the implemented system served as a practical digital solution to support marital harmony, not only functioning as a reminder tool but also facilitating structured communication, shared responsibility, and positive interactions between couples in a sustainable manner.
IMPLEMENTASI METODE SMART BERBASIS WEB DALAM MEMBUAT SISTEM PENUNJANG KEPUTUSAN SMARTPHONE SESUAI KEBUTUHAN MASYARAKAT PADA MARKETPLACE TOKOPEDIA Raynor Raynor; Humdiana Humdiana; Elis Sondang Dasawaty; Sigit Birowo; Budi Wasito; Akhmad Budi
Jurnal Ilmiah Hospitality Vol 11 No 1: Juni
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jih.v11i1.1934

Abstract

Sejauh ini belum ada marketplace yang menjual smartphone dengan sistem pendukung keputusan. Dengan adanya sistem pendukung keputusan, masyarakat dapat lebih mudah untuk menentukan smartphone sesuai dengan kebutuhan masing – masing. Marketplace dengan sistem pendukung keputusan dapat diambil datanya dari kriteria – kriteria smartphone yang masyarakat utamakan dalam memilih smartphone. Sehingga dengan kriteria – kriteria tersebut, masyarakat dapat menentukan pilihan. Penelitian ini didasari oleh penelitian terdahulu yang berkaitan denga metode SMART untuk mengumpulkan data – data yang berkatikan dengan metode SMART. Penelitian ini didasari dengan metode pengembangan sistem waterfall. Metode waterfall memiliki proses berurutan sehingga penulis dapat membuat program yang terkontrol. Penulis mulai mengumpulkan data – data yang diperlukan melalui teknik pengumpulan kuesioner untuk mendapatkan kriteria – kriteria yang diinginkan responden. Lalu penulis juga melakukan studi pustaka dimana penulis mendapat teori – teori yang mendukung penelitian penulis melalui buku digital dan jurnal. Hasil penelitian ini diimplementasikan dengan metode SMART, dimana penulis melakukan perhitungan dengan rumus – rumus yang tersedia di dalam metode SMART. Aplikasi berbasis web yang telah dibuat dengan sistem pendukung keputusan dapat mempermudah masyarakat umum untuk memilih smartphone sesuai kebutuhan berdasarkan empat kriteria yaitu harga, merk, kapasitas memori internal, dan RAM. Metode yang digunakan yaitu metode SMART mempunyai hasil cukup akurat dengan melalui beberapa proses perhitungan