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Picture Series in Teaching Writing Skills: A Literature Review Erniwati Erniwati; Sudarkam Ramlan Mertosono; Rofiqoh Rofiqoh; Rasni Ahmad Gente
Premise: Journal of English Education and Applied Linguistics Vol 11, No 3 (2022): Premise Journal: e-ISSN 2442-482x, p-ISSN 2089-3345
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pj.v11i3.5848

Abstract

This library research investigates how picture series implementation effectively improves students' writing skills on different text types. Data were collected from journals published in the last ten years, from 2012-2022, and analyzed using content analysis. The results indicated that picture series effectively improve students' writing skills in descriptive, narrative, recount, procedure, explanation, and spoof texts. Even the picture series is helpful when applied to teach writing skills to deaf and hard-of-hearing students. A visual representation of events arranged in chronological order naturally provides the students with clues that can help them arrange and develop ideas in writing. Besides, the picture series stimulate the students' process of thinking and imagination to write the assigned text. Picture series also promote students' engagement and participation. In other words, picture series enables students to improve their writing skills and change their behavior toward learning.         
The Use of Dixit Board Game to Develop EFL Students’ Speaking Skills Fathira Qalbina; Rofiqoh Rofiqoh; Zarkiani Hasyim; Konder Manurung
ELS Journal on Interdisciplinary Studies in Humanities Vol. 8 No. 3 (2025): SEPTEMBER
Publisher : Hasanuddin University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34050/els-jish.v8i3.45874

Abstract

Many (EFL) frequently encounter difficulties in developing their speaking abilities, frequently because of restricted chances for practice and the lack of of interactive activities in the classroom. This research aimed to evaluate the effectiveness of the Dixit board game in enhancing the speaking abilities of eleventh-grade students at SMA Negeri 9 Palu through a quasi-experimental design. The study included two groups: class XI MIA 2, which acted as the experimental group, and class XI MIA 1, which served as the control group, both selected through purposive sampling. A speaking test was employed as the research instrument, focusing on three main criteria: fluency, accuracy, and comprehensibility. Both groups underwent a pre-test and a post-test, with the experimental group participating in six treatment sessions using the Dixit board game. Data analysis was conducted using SPSS version 25. The results indicated that the average score of the experimental group increased from 54.46 to 76.46, while the control group’s score rose from 49.10 to 59.20. The Shapiro-Wilk test confirmed normal distribution of the data, and Levene’s Test indicated equal variances (p = 0.610 > 0.05). A paired sample t-test demonstrated a significant improvement in the experimental group (p = 0.000 < 0.05), and an independent sample t-test revealed a significant difference in post-test scores between the two groups (p = 0.000 < 0.05). These findings suggest that utilizing the Dixit board game significantly enhances students’ speaking skills and supports its use as an interactive and student-centered tool in EFL speaking instruction.
The Effectiveness of Pronunciation Coach 3D Application in Enhancing Students’ Ability in Pronouncing Interdental Sounds Cindy Cynthia Anastasya Zees; Mukrim Mukrim; Darmawan Darmawan; Rofiqoh Rofiqoh; Simon Moxon
e-Journal of ELTS (English Language Teaching Society) Vol. 14 No. 02 (2026)
Publisher : Tadulako University

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to determine whether the use of Computer-Assisted Pronunciation Training (CAPT), a software named Pronunciation Coach 3D, was effective in enhancing students' ability to pronounce interdental sounds at SMA Al-Azhar Mandiri Palu. This research was initiated by the preliminary research that showed students’ difficulties in pronouncing interdental sounds (/θ/ and /ð/), which are uncommon in Bahasa Indonesia as their native language. This study used a quasi-experimental design involving two groups: an experimental group and a control group, each consisting of 26 students. The experimental group was taught using Pronunciation Coach 3D, while the control group received conventional instruction. Data were collected through tests: pre-test and post-test, then analyzed using descriptive and inferential statistics, including the Wilcoxon Signed Rank Test and the Mann-Whitney U Test. The results showed that both groups improved. The average score of the experimental group increased from 57.40 to 90.38, while the control group increased from 71.35 to 82.88. The Wilcoxon test showed a statistically significant difference between pre-test and post-test scores in both groups (p < 0.05). Furthermore, the Mann-Whitney U test (p = 0.050) showed a marginal difference between the two groups. The effect size (r ≈ 0.27) indicated a small effect. It can be concluded that Pronunciation Coach 3D is effective in enhancing students' pronunciation skills, although the impact is not substantially higher than conventional teaching methods.