Adrianus I Wayan Ilia Yuda Sukmana
Universitas Pendidikan Ganesha, Singaraja, Indonesia

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Video Animasi Berpendekatan Saintifik pada Mata Pelajaran IPA Kelas VI Dina Athala; Adrianus I Wayan Ilia Yuda Sukmana; I Made Tegeh
Jurnal Ilmiah Pendidikan Profesi Guru Vol. 6 No. 1 (2023): Mei
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jippg.v6i1.57827

Abstract

Adanya pandemi Covid-19 guru memberikan penugasan melalui lembar kerja siswa seperti platform google form, telegram, whatsapp group. Guru masih menggunakan metode pembelajaran yaitu ceramah sehingga menimbulkan kebosanan pada peserta didik. Penelitian ini bertujuan untuk menciptakan video animasi berpendekatan saintifik pada mata pelajaran IPA kelas VI. Model yang digunakan dalam penelitian pengembangan ini adalah model ADDIE. Subjek uji coba penelitian ini terdiri dari satu orang ahli isi pembelajaran, satu orang ahli desain pembelajaran, satu orang ahli media pembelajaran, tiga orang uji coba perorangan dan enam orang uji coba kelompok kecil. Teknik yang digunakan untuk menganalisis data yaitu analisis deskriptif kualitatif dan analisis deskriptif kuantitatif. Metode yang digunakan dalam pengumpulan data dalam penelitian ini adalah metode kuesioner. Hasil penelitian yaitu uji ahli isi pembelajaran dengan validitas 95 %, ahli media dengan 89 % (Baik), ahli desain pembelajaran dengan 81 % (Baik), uji coba perorangan 93 % (sangat baik), dan uji coba kelompok keil 88 % (baik). Disimpulkan bahwa produk media video animasi berpendekatan saintifik ini layak digunakan pada proses pembelajaran. Implikasi penelitian ini diharapkan media video video animasi berpendekatan saintifik dapat digunakan dalam proses pembelajaran.
E-Modules with A Contextual Approach to Natural Science Content Improve Student Learning Outcomes Niki Virginia Saragih; Alexander Hamonangan Simamora; Adrianus I Wayan Ilia Yuda Sukmana
Jurnal Ilmiah Sekolah Dasar Vol 7 No 4 (2023): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i4.60915

Abstract

The learning process for science content is still teacher-centred; students tend to accept what the teacher explains, but it needs to provide opportunities for students to develop independently. So, if learning is left like that, student learning outcomes will stay the same. This research aims to develop e-module media with a contextual approach to class V elementary school science content. This research is development research using the ADDIE model. The subjects of this research consisted of learning content experts, learning design experts, learning media experts, 3 individual trial students, 6 small group trial students and 37 field trial students. The data collection methods used were questionnaire, pre-test and post-test methods. Data analysis techniques use qualitative, quantitative analysis and inferential statistics. The research results show that the e-module developed is valid based on learning content experts, learning design experts, and learning media experts; the results obtained are in the very good category, and individual trials and small group tests are in the very good category. Testing the effectiveness of e-modules using a contextual approach, there was a significant difference in learning outcomes for science content before and after using e-module learning media with a contextual approach. The research conclusion is that the e-module is feasible and valid to use.
Problem-Based Learning Interactive Learning Multimedia to Improve Science Content Learning Competency Adrianus I Wayan Ilia Yuda Sukmana; Akmal; I Kadek Suartama
Jurnal Edutech Undiksha Vol. 11 No. 1 (2023): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v11i1.58508

Abstract

The lack of instructional media relevant to student characteristics results in a low quality of science content learning. This study aims to develop problem-based learning interactive multimedia to improve students' competence in science content. This research is development research using the ADDIE model. The subjects involved in this study were one learning content expert, one instructional design expert, one instructional media expert, and sixth-grade students. Data collection in the study was carried out using questionnaires and tests (pretest and post-test). The data obtained in the study were then analyzed using descriptive qualitative, quantitative, and inferential statistical analysis techniques. The results showed that the product was valid in terms of the aspect of learning content 97% (very good); learning design aspect 96% (very good); learning media aspect 91% (very good); individual trial aspect 96.66% (very good); small group trial aspect 94.77% (very good); aspect of field trials 94.35% (very good). Based on the effectiveness results, interactive multimedia based on problem-based learning in science content subjects showed significant differences in student learning outcomes before and after using interactive multimedia. It shows that problem-based learning-based interactive multimedia in science content subjects are declared feasible for use in the learning process.